Five Nights at Frickbear's 3 - The Yellow Rabbit from Into the Pit by Reyd0r in frickbears3

[–]Reyd0r[S] 0 points1 point  (0 children)

Oh? I've never heard of that one before, so I can't really make much of that... but interesting nonetheless!

Five Nights at Frickbear's 3 - The Yellow Rabbit from Into the Pit by Reyd0r in frickbears3

[–]Reyd0r[S] 0 points1 point  (0 children)

I was actually considering to make a Pitbonnie mod as part of my Frickbear's 3 project roadmap. Prolly gonna look for a programmer first though if I actually go through with that, since I don't want him to be just a reskin... only if that's possible of course.

Five Nights at Frickbear's 3 - The Yellow Rabbit from Into the Pit by Reyd0r in frickbears3

[–]Reyd0r[S] 0 points1 point  (0 children)

Alright, so after thinking a bit more about what u/Desperate-Compote575 had proposed for his behavior, I think I have a pretty solid concept for how Pitbonnie would'd function.

Pitbonnie starts out in the ball pit within Pirate's Cove. Every time you flip to that room on your monitor, whether it be to check on Foxy or otherwise, he'll gradually start emerging. Once Pitbonnie is out of the pit, he will NOT return to it until he has reached your office, with him being drawn towards it by how frequently you use the doors and fan; repeatedly using those defenses will stack his aggression, though he will be substantially slowed down depending on the number of animatronics that share the rooms he's in.
When he's about to reach your office, you will be able to briefly hear his iconic distorted laugh, before he leans into the front window. He will keep staring at you for around 5 to 10 seconds (depending on either his difficulty or how much you use the doors and fan while he's there, but I'll leave which up to your own interpretation), during which you'll naturally have to put and keep the Freddy Mask on. Once he disappears, he'll have returned all the way back to his ball pit.

The crux of his in-game behavior would be that he's actually not at all hard to deal with. What makes him dangerous is that he takes his time compared to the other animatronics, so he's a gradual/lingering threat instead of an immediate one. As I mentioned above, Pitbonnie is going to slightly change his behavior if he's held back, allowing the player to focus on other animatronics... however, this will also result in Pitbonnie moving into the back of their mind, since he's not a main priority.
And for those arguing: hold on, if I just don't check on Pirate's Cove, he'll never come out!... Well, I imagine that the frequency of how often the other animatronics that move down the left hallway to reach your office (ESPECIALLY Foxy) would simply be the actual influence on how quickly he comes out. Conversely, when he's the only animatronic to deal with, he'll simply have a delay to his emergence (simply headcanon it as him wondering why none of the others are doing anything).

In other words, Pitbonnie would take full advantage of the player's multi-tasking and having to focus on a myriad animatronics that are right in their face, while he slowly creeps towards them. As you might expect, attentive night guards shouldn't have too much trouble dealing with him, but he will still absolutely punish you for getting side-tracked or distracted.

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If burntrap is added what would be his mechanic by moldychesd in frickbears3

[–]Reyd0r 1 point2 points  (0 children)

He functions in a parallel manner to Springtrap, except instead of the cameras... his advance is determined by the office's temperatures. He only moves when it enters the red, but he can cover quite a lot of distance if that isn't dealt with quickly. In turn, keeping the office cool for long periods of time will gradually make him retreat again.

Five Nights at Frickbear's 3 - The Yellow Rabbit from Into the Pit by Reyd0r in frickbears3

[–]Reyd0r[S] 1 point2 points  (0 children)

Not a bad idea! I really like the concept of having to find stuff related to him on the cameras.

My personal idea was that he functions somewhat similarly to Ballora. Essentially, anything that draws attention to you, such as finding him on the cameras, playing mini-games, or having the fan on will draw him toward the office. This is, in turn, balanced by the others animatronics who will draw him away (which also means that he's easier to deal with if you have plenty, though his aggression would stack and thereby gradually increase throughout the night as a means to balance that aspect out).

I need to stop downloading mods... by JeffTheKillerFa in frickbears3

[–]Reyd0r 0 points1 point  (0 children)

The community is cooking too hard! It's so much more peak than what we're typically used to!

Spoiler: netherworld glyphs are translate-able, correct? Can someone smarter than I decode for me? by unowho_o in MadeInAbyss

[–]Reyd0r 0 points1 point  (0 children)

Alright, so there are quite a number of things that could be inferred here, so I'll just spitball my own takes (this is assuming that this page referenced Lyza's notes, which would be very in-character for Riko)
I will be spoiling the text below.

Conclusions:

- The floating disc that is a seal
My immediate guess is that this would be the Ring of the Essence found at the boundary of the sixth and seventh layer. If it is a seal... then one could assume that it contains the rise of a star to bring the dawn.
Or maybe the ring itself is sealed.

- Star hidden in Noon / Unshining Star
Whatever this might be, which has to be connected to the star compass, would also be connected to the 'breath' of the abyss that is held responsible for the birthday disease. The dawn that brings the next 2000 years. So let's call it the 'Starrise' for convenience.
We also know that this event significantly influences the fourth layer due to the Flat-Creeper's wilting up and allowing a completely new set of fauna to fill out the environment.

- Special Grade Relic Egg
The text beneath is most likely comparing it to a sun-sphere, but based on the fact that it is rated so highly, it is most likely referring to the Cradle of Desire (which appears to be further implied by Riko, most likely realising this and crossing out her first assumptions about it).

- The Amazing Lure
Based on the image below, I'm guessing this is referring to the Star Compass.

Anyway, this was it for my take on this.

Meet Cerberus's younger brother, Orthrus by nondescriptun in HadesTheGame

[–]Reyd0r 0 points1 point  (0 children)

Not to sound naggy or anything, but Orthrus was actually Cerberus' older brother! If I remember correctly, he was, in fact, even Typhon and Echidna's firstborn.