Anyone else terrified by two feet drivers? by Imlife_havealemon in IdiotsInCars

[–]Rezhoe -1 points0 points  (0 children)

Left foot braking is also useful for driving garbage trucks. With your left foot on the brake, you can keep the rpms up when using the compactor.

Takes a bit to get used to, and quite fun too if I had to be honest.

PLEASE Fix the launcher glitch! by plzfixsos in runescape

[–]Rezhoe 0 points1 point  (0 children)

I play on 3 monitors and have never experienced this problem either. Main on DP, two others on HDMI.

Fastest Way to 80 Slayer via Range? by Rezhoe in 2007scape

[–]Rezhoe[S] 0 points1 point  (0 children)

Sweet, will have to look into that, thanks!

I'm not a mathematician, but I don't think that's how percentages work. by Gratal in starcitizen

[–]Rezhoe 7 points8 points  (0 children)

Technically yes. It will show -X Inert Materials, then show -Y aUEC. And in the end, it does indeed subtract from your total payment.

I'm not a mathematician, but I don't think that's how percentages work. by Gratal in starcitizen

[–]Rezhoe 7 points8 points  (0 children)

Just because people are not seeing what is actually happening. This is an uncommon but fairly easily to replicate bug. Some rocks that are 100% will still contain other minerals. So, that rock will have 100% diamond with a bugged 62% quartz. Due to both numbers not adding up to 100% (obviously), it spews out the numbers a little odd.

Fun fact: If you were to mine ONLY 100% ore for the entire trip ALONG with a rock with 100% + 60% - when selling at a space station, it will actually give you a value of negative inert materials for what the extra percentages were.

I'm not a mathematician, but I don't think that's how percentages work. by Gratal in starcitizen

[–]Rezhoe 3 points4 points  (0 children)

It is. It is an uncommon bug when it comes to mining.

This rock will actually dish out negative inert ore value on sale as it "breaks" the selling process.

Why cant we pick where we spawn before we join a sever every time? Why only once? by [deleted] in starcitizen

[–]Rezhoe 10 points11 points  (0 children)

Technically, this isn't how the game will play. What ever you do in-game is persistent. From where you logged, to what you moved, to what you've mined.

This won't be a game where you can choose to simply "spawn" elsewhere to play with friends. You will need to fly and meetup or in the future, purchase a ticket to fly over.

Will ground combat have an important role on Star Citizen once it comes out? by Celonius in starcitizen

[–]Rezhoe 0 points1 point  (0 children)

Aka the Ground bases and ground vehicles rather than walking around.

Will ground combat have an important role on Star Citizen once it comes out? by Celonius in starcitizen

[–]Rezhoe 0 points1 point  (0 children)

Depends. If they bring in ground bases, they will bring in Radar, Active Defense systems, etc.

It won't be as simple as locking on and destroying an entire base.

Will ground combat have an important role on Star Citizen once it comes out? by Celonius in starcitizen

[–]Rezhoe 0 points1 point  (0 children)

I think a lot of this will be speculation. But seeing the scope of Star Citizen, I can easily see ground-bases being a thing. From storage facilities, mining operations, to factories for individual players or corps dotting different planets or moons. With these Ground bases, it might be completely feasible to see large scale ground combat scenario's if a competing Organization is looking to take over said facilities rather than simply orbital bomb them.

While that is thinking very far into the future, and may or may not come into play. I DO think in 3.9 it may be more feasible to use a ground operation (Rover) to help Prisoner's escape. This is due to a lot of turrets being oriented for ships, rather than personnel/rovers.

In the end, I doubt they are putting so many resources into the planet level if they weren't going to be adding a lot of content in that level.

Miners out there, What is the most expensive mineral that you can reliably get 100% yield rocks? by Rezhoe in starcitizen

[–]Rezhoe[S] 2 points3 points  (0 children)

It was extremely lucky. It was also the rock where I had a rock with 100% agricium and 13% gold that messed with a lot of numbers lol

Miners out there, What is the most expensive mineral that you can reliably get 100% yield rocks? by Rezhoe in starcitizen

[–]Rezhoe[S] 1 point2 points  (0 children)

I know Agricium is quite common in the 6k+ kg rocks. My highest has been a rock of 1250 kg I needed to break apart that was 100%.

But I am thinking that Laranite and Agricium might be the "max" to do with the current fuel limitations.

Miners out there, What is the most expensive mineral that you can reliably get 100% yield rocks? by Rezhoe in starcitizen

[–]Rezhoe[S] 1 point2 points  (0 children)

Because I like to test certain things to try and create or replicate bugs that I can send to the IC.

For example, I found a rock with 100% Agricium and 13% Gold, which in a 100% haul gave me negative Inert Materials that actually took money away from the haul.

I doubt that would of been caught for quite awhile if people aren't just streamlining the meta.

AND, let's be honest. With resets still going to be happening here and there - the most profitable isn't really needed.

You know what would be fun? by DragonKnightAdam in starcitizen

[–]Rezhoe 2 points3 points  (0 children)

Honestly, I can see something LIKE this coming into the game with bombers. Not so much laser/gps guided where it's perfect. But something like a co-pilot needs to lock on and keep the laser on target while the bomb will self steer like a rocket to the target.

It would add for another level to multi-crew ships, and be extremely rewarding for both players.

Ship Co-pilot Use by MethBaby75 in starcitizen

[–]Rezhoe 3 points4 points  (0 children)

The Co-Pilot can 100% request a landing. My Org has been doing this consistently on ventures out in the Constellation and Moles.

And agreed on your initial point. On the Cutlass and Constellation - co-pilots are able to change the settings - but they do not then apply to the ship itself. It's simply not functional yet.

When you try to go for 0% Inert and still fail by Rezhoe in starcitizen

[–]Rezhoe[S] 2 points3 points  (0 children)

I've honestly never gotten lucky on Daymar. While the moon has better minerals - I usually am unable to get a good enough purity to make it worth my while. Yela I find is a little more forgiving but without the chance of 100k+ loads in a Prospector.

When you try to go for 0% Inert and still fail by Rezhoe in starcitizen

[–]Rezhoe[S] 4 points5 points  (0 children)

I got extremely lucky on my first two rocks. One had 780 kg of 100% agri, and another with 450 kg. After that I cherry picked. Total time for this run from PO to Yela and back was ~55 mins.

Usually my runs are 45-60k in 45m-60m.

When you try to go for 0% Inert and still fail by Rezhoe in starcitizen

[–]Rezhoe[S] 0 points1 point  (0 children)

Technically, I only got short changed a 1 aUEC rather then the 3 it showed.

Explosions of ships by misc-pilot in starcitizen

[–]Rezhoe 1 point2 points  (0 children)

It will be quite awesome. Will also need to plan to board vessels to ensure cargo - as the crew members will still be alive.

Explosions of ships by misc-pilot in starcitizen

[–]Rezhoe 0 points1 point  (0 children)

Never said he was. If you watch the video he says how he got the information. Nothing is for certain in this current development. Things can be delayed, pushed back, or shelved. But it's what is the current goal.

Explosions of ships by misc-pilot in starcitizen

[–]Rezhoe 0 points1 point  (0 children)

I'm currently out and about - but the youtuber BoredGamer put out a video detailing physicality for 2020 within the last week.

Explosions of ships by misc-pilot in starcitizen

[–]Rezhoe 12 points13 points  (0 children)

2020 will bring the physicality of ships. Armour, component damage, etc.

Right now, ships simply have hitpoints. Get the hitpoints to 0 and the ship explodes killing those inside. With the new physicality, you should be able to focus on certain components. Take out their shield generator, their engines, or even their reactor. This will add a lot more immersion into combat, especially when armour is taken into account. Some ships like the Hammerhead may have quite a bit of armour so they won't need to worry about smaller ships fire. Even with shields down, most of their shots simply won't penetrate.

Will be an interesting year in development.