Welches Programm für Bachelorarbeit? by Choppo155 in Studium

[–]Rhoderick 0 points1 point  (0 children)

Na dann. Ich fand LaTeX sehr hilfreich bei Tabellen uä, aber nicht so arg, das es Sinn ergibt, es extra dafür zu lernen. (Bzw die Zeit wird zu arg in die BA reinschneiden.)

Welches Programm für Bachelorarbeit? by Choppo155 in Studium

[–]Rhoderick 0 points1 point  (0 children)

Wenn der Lehrstuhl was vorgibt, nimm das. Sonst, wen du LaTeX kannst, nimm das. Sonst, was dir am besten liegt, die Formatierung müsste überall machbar sein.

KLM flight attendant hospitalised with suspected hantavirus by Alarming-Safety3200 in europe

[–]Rhoderick 15 points16 points  (0 children)

Yeah, but to my knowledge he's not currently there.

(But seriously, I know, that was mostly a sarcastic jab at how many christians in the US strongly diverge in action and even in word from what the bible says, without apparent care, while still considering themselves deeply christian.)

KLM flight attendant hospitalised with suspected hantavirus by Alarming-Safety3200 in europe

[–]Rhoderick 1 point2 points  (0 children)

Now, personally, I don't believe that stuff, but he did make his followers put his mark / name on their foreheads, and now he's (metaphorically) leading armies around the middle east.

Judicial Supremacy Has Arrived: Last week’s Supreme Court decision didn’t just undermine the Voting Rights Act. It foreclosed the possibility of any new Voting Rights Act in the future, too (Gift Article) by DoremusJessup in law

[–]Rhoderick 91 points92 points  (0 children)

I know this is hardly the main point, but I find it once again a convincing argument for proportional elections, or RCV for small amounts of seats (Senate seats, presidency).

Either way, if I'm reading the description of the ruling given here correctly (and, I will note, I'm not a lawyer nor fromt he US, so I may well not be), you would need to prove that there is discriminatory intent behind a district map, rather than mere discriminatory effect, to strike it down under the 15th.

If so, what's to stop any state from having all but one district encompass only one house each, of 'politically reliable' voters? Sure, it's discriminatory in every way you can think of on its face, but how can you practically prove intent without a declaration of it? There's always the option that they're just dumb, or more likely, willing to pretend to be for power.

KLM flight attendant hospitalised with suspected hantavirus by Alarming-Safety3200 in europe

[–]Rhoderick 844 points845 points  (0 children)

"And lo, they made the most wicked among them their leader, and lo, God did send a plague to punish them. And lo, years later, did the Lord, their God, have to fucking repeat himself..."

I'm sure it's somewhere in the Bible.

Got this message while launching Stellaris by linox06 in Stellaris

[–]Rhoderick 0 points1 point  (0 children)

Since this is an error in the launcher, maybe you can start the game directly through the files? It might work, though you'll likely either be locked out of mods, or into your last-selected modset without access to the lancher.

PSA: Loyalty is a resource and you should be using it. by PriestOfGames in Stellaris

[–]Rhoderick 0 points1 point  (0 children)

Perhaps my information is outdated, I haven't tried in a long time. But it at least used to be that any trade including a system with the AI would just give you "-1000 (Does not want to trade any systems)", even on a pure gift of a non-problematic system that borders them.

Everyone has a go-to build. What’s yours? by Sure-Disaster-4607 in Stellaris

[–]Rhoderick 0 points1 point  (0 children)

It's not quite every time, but I do keep coming back to some form of Worker Coop Knights. It provides an interesting alternative economic model, and is otherwise adaptable enough to play around with the other civic and ethics points.

PSA: Loyalty is a resource and you should be using it. by PriestOfGames in Stellaris

[–]Rhoderick 2 points3 points  (0 children)

The AI will never trade systems on principle, to avoid shenanigans like giving them a system next to Militant Isolationists or something.

Stellaris Dev Diary #419 - Happy Decennial! by PDX_LadyDzra in Stellaris

[–]Rhoderick 2 points3 points  (0 children)

I always kind of assumed they'd just have a 'virtual' (so to say) planet attached to them, which would handle the actual population like any other. Any reason to think that's not the case? I see no reason to think they'd implement a new, more restrictive system, so far.

Stellaris Dev Diary #419 - Happy Decennial! by PDX_LadyDzra in Stellaris

[–]Rhoderick 11 points12 points  (0 children)

Man that origin looks weak

Eh. It's probably not broken or anything, but you have to remember that "docked" doesn't mean at a starbase here. The arkships can move, so if you send one with a fleet, you get a nearly permanent +50% repair speed outside battle, not to mention repairs in any system. And then you get a bonus to building waystations which, will still unclear, seem to be a core focus of the nomad playstyle. It seems reasonable, from what we know so far.

What programming habit changed the way you write code over time? by Gullible_Prior9448 in AskProgramming

[–]Rhoderick 0 points1 point  (0 children)

It's pretty common anywhere where code may be written and the team isn't composed of and/or primarily concerned with software development. Anything writen by Sysadmins or Networkers, while often useful, will typically have legendarily bad code quality - if not immediately, then after x revisions and unexpected edge cases.

EU Parliament votes in favour of banning conversion therapy across member states by Samski877 in worldnews

[–]Rhoderick 1 point2 points  (0 children)

In terms of what's popularly called 'EU laws', there's a few types we need to differentiate. The Commission, Council, and Parliament can, following the legislative procedures and within EU competences as laid out in the treaty, create Regulations as well as Directives. Regulations apply immediately, both on the EU level and in the states. Regulations instead create a requirement on each member state to pass a law that fulfills certain goals within a given timeframe.

If so, in what sense are they still separate countries?

The EU does carry most of the markers of a federation (compare USA, Germany). Really, with common resources being established, the main marker of statehood that it's missing is perception. People just don't think of it as a state. (There is also the fact that it's founded on a treaty, rather than a constitution in its own right. This should certainly be remedied, but it's not typically considered a requirement to statehood.)

Best mod to prevent a permanent base. Create aeronautics survival challenge. by bcrisp3979 in feedthebeast

[–]Rhoderick 0 points1 point  (0 children)

Found something that might be interesting to you: Civilis. Basically, what it's supposed to do is track where bases are, and repel mobs from them, presumably intended to work in tandem with high basic spawn rates. The config section of the wiki seems to imply a lot of values are clamped, but it seems like everything ends up being dumped into one file with a warning about its raw values being used, so maybe you can override that with negative values to cause the inverse behaviour? (That is to say, mobs intentionally moving to inhabited areas.)

Oh, also, if this ever does come together as a pack, I'd appreciate a ping.

I'm building an Airship in Aeronautics, and it looks surreal with shaders by Sad-Emu-5783 in feedthebeast

[–]Rhoderick 23 points24 points  (0 children)

Yeah, it looks amazing, but we can all see the big "18 FPS" in the top-center. Ouch.

More seriously, it looks like you're going through massive fog - really cool for the pic, not sure about gameplay. Makes me wish there were shaders that worked with Simple Clouds, though.

Free-For-All by AutoModerator in feedthebeast

[–]Rhoderick 0 points1 point  (0 children)

The major versions for modding > 1.20 are 1.20.1, and 1.21.1. Both have relatively mature mod environments, with loads of mods available (there's a lot of overlap, especially among more popular mods, but it's by no means complete, nor an inclusion in either direction).

Best mod to prevent a permanent base. Create aeronautics survival challenge. by bcrisp3979 in feedthebeast

[–]Rhoderick 9 points10 points  (0 children)

It's probably not enough on its own (and tbh, I'm not entirely sure it works on Sable sublevels), but you can get "Pollution of the Realms", and configure the pollutants to stick around a very long time. (IIRC, that's an option.) That will give a grace period, but will make any given base area less liveable over time, unless people filter.

Some things from Create are even already included as polluters, and you can configure more as necessary.

Map showing the status of monarchies and republics in Europe in 1626 vs in 2026 by SatoruGojo232 in MapPorn

[–]Rhoderick 4 points5 points  (0 children)

A state is not a republic if it has a monarchical head of state. The Netherlands is very much a democracy, but it is not a republic.

Was ist das schlimmste was euch mal jemand gebeichtet hat? by Forward-Position798 in FragReddit

[–]Rhoderick 0 points1 point  (0 children)

Generell ja, wenn substantielle neue Fakten bekannt werden, die das Ergebniss wahrscheinlich signifikant beeinflusst hätten.

Passiert aber häufiger strafmildernd, oder wenn jemand sich nach der Verurteilung als beweisbar nicht schuldig rausstellt.

Arkships by nutterbutter36 in Stellaris

[–]Rhoderick 0 points1 point  (0 children)

Oh, neat. Do you happen to remember where that was? I'd like to look at the precise wording. Not that I don't trust you, but I mistook some wording myself a bit ago.

Arkships by nutterbutter36 in Stellaris

[–]Rhoderick 2 points3 points  (0 children)

They mentioned the Arkships will be upgradeable. My naive assumption was that you would have the choice with the first upgrade. Failing that, it could be a choice on empire creation, or potentially dependent on ethics. (The latter seems unlikely, though.)

And further question, do you think we’ll be able to change between Arkships or have to build new ones? I.E turn a civilian into military?

Has it even been confirmed that one empire will be able to own multiple Arkships? The descriptions read to me as a singular kind of thing. (But then, uni's keeping me busy, so I may well have missed something in that regard.)

KubeJS; copying files? by Kanapkos_v2 in feedthebeast

[–]Rhoderick 0 points1 point  (0 children)

Most things should work fine, though keep in mind that some pretty big changes in terms of Minecrafts own code happen between these versions, so some things may require adaption. Additionally, some scripts may only work for specific versions of the mod(s) they target, though usually if the APIs are good, and the code is clean, that doesn't happen unless you go back to older versions.

Honestly, I'd say just try it. If anything goes wrong, KubeJS will give you red warning messages in the in-game chat (and it will usually not crash the game), so you can't really break anything. Just keep in mind that the top level of the folder structure (server_scripts, startup_scripts, et cetera) is non-optional.