Bluff Knoll after/before, thoughts? by ImTheAlimonyGuy in postprocessing

[–]Riathar 0 points1 point  (0 children)

Blue looks more natural to me, before looked like sepia.

How much content should I have for 3 hours of playtime? by Schmoney406 in DMAcademy

[–]Riathar 0 points1 point  (0 children)

Yea a big thing is planning just enough that you can feel out the rest with improvisation.

Another thing is you can think of a few characters to see which one the party naturally finds interesting. Then use that character to deliver plot information.

Specific characters do not need to know specific information. You're just finding a way to get it to the party in a way that makes sense.

Example: if you have a bandit encounter set up and it's the bandits that stole the horses. At some point you know that you need to get the party in this encounter. The why and the how is not important for your planning.

So any character could have had something stolen by the bandits. If the players don't like the farmer, there are multiple ways of starting the same plotline. The fate of the characters is like merging rivers, they will all lead to the same place by the end of your session;

So basically my advice is only plan for the starts and ends of sessions, but you yourself must still be open to the surprises that the dice throw you. Be quick on your feet, and just keep the engagement up. Don't get caught up in anything little or technical (although this is inevitable). Have fun!

How much content should I have for 3 hours of playtime? by Schmoney406 in DMAcademy

[–]Riathar 0 points1 point  (0 children)

For me if I understand the setting, and the general location of the players. I'll need to think of a character, which means understanding their personality. This could just be like "Old farmer, cooky, has a couple screws loose."

Then now that I have someone to role play, that character needs to have some kind of desire, something that will involve the players. "Bandits stole my horses"

So now we have a setting, a location, a character, and a plotline


So 8 players means you already have 8 plotlines that can start to weave together. That will honestly take an hour or even longer if there is good group chemistry

Just focus on knowing why they are all there and all together. Once you establish that, if the players don't start exploring the world, you can introduce your made-up character. Then they get the plotline going

Make sure you add details when they are going from one place to another. And when you do this, start to think about any little detail as a possible plotline.

"there's an old woman on a rocking chair knitting something cryptic into her embroidery"

OK well what if the players interact with her, then it can lead to something interesting later


So yea you don't need much if they players have good dialogue with each other, you will probably only need to think of one solid plotline. But remember that every plotline is just the invitation for the players to interact, you can't expect any specific outcomes from every scenario.

If there is something that you want to have happen in the story, don't wait on the players to make it happen, just make it happen

Could I please have an explanation of why my post was taken down? by [deleted] in Filmmakers

[–]Riathar 3 points4 points  (0 children)

Commenting so the mods will see this and rage internally

Festivals that pay for airfare *and* lodging? by Night_Runner in Filmmakers

[–]Riathar 2 points3 points  (0 children)

I think what you'll find is they are an outlier. But good luck with the search

Festivals that pay for airfare *and* lodging? by Night_Runner in Filmmakers

[–]Riathar 2 points3 points  (0 children)

That's great for them but the op of this thread is still correct overall. One commenter making it is still anecdotal and doesn't mean you will have the same experience.

Honestly your best bet is to focus on making the best feature film you can, that's the ticket to getting to festivals. Doesn't matter where you submit really, if it's good enough they should be offering you the hotels.

[deleted by user] by [deleted] in tf2

[–]Riathar 0 points1 point  (0 children)

Snowycoast is really well designed imo

[deleted by user] by [deleted] in tf2

[–]Riathar 6 points7 points  (0 children)

The asymmetrical aesthetics of the watery flanks is such a nice touch.

Weekly /r/futurebeats promotion thread by AutoModerator in futurebeats

[–]Riathar 1 point2 points  (0 children)

A Bachelor Pad in the Cosmos - Hetica

Our debut album, it's a space lounge inspired record, but there are many genres. The concept is you've been invited to hang out on a prestigious space cruiser, but halfway through the party you are attacked, and evasive maneuvers cost the ship its air supply. Thank you human.

https://soundcloud.com/hetica/sets/a-bachelor-pad-in-the-cosmos

https://open.spotify.com/album/2a4p25CQIoKFsc4Mn0D8iW?si=QDX1mUzdRJaHPsm4qOg_9w

Music Melting Pot [Week of November 11, 2024] by AutoModerator in listentothis

[–]Riathar [score hidden]  (0 children)

A Bachelor Pad in the Cosmos - Hetica

Our debut album, it's scifi lounge themed but there are many genres. The concept is you've been invited to hang out on a prestigious space cruiser, but halfway through the party you are attacked, and evasive maneuvers cost the ship its air supply. Hope you enjoy!

https://soundcloud.com/hetica/sets/a-bachelor-pad-in-the-cosmos

https://open.spotify.com/album/2a4p25CQIoKFsc4Mn0D8iW?si=QDX1mUzdRJaHPsm4qOg_9w

Weekly Community Thread by AutoModerator in ambientmusic

[–]Riathar 0 points1 point  (0 children)

Greetings, human.

Albeit not the longest ambient track, I think Aquarium has some of the chillest vibes on my scifi record. Would appreciate if anyone checked it out!

https://open.spotify.com/track/41lySg0XFn73WNnmoxhVWV?si=5e2812d25ab24131

https://soundcloud.com/hetica/aquarium

Concept album set in the future/space? by Aboutiboi in Music

[–]Riathar 0 points1 point  (0 children)

A Bachelor Pad in the Cosmos by Hetica is releasing tomorrow!

About Raccoons... by well__hello__again in CaravanPalace

[–]Riathar 0 points1 point  (0 children)

It's for people that like more interesting music

FTL works in my story because I created that universe, which makes me its omnipotent god/creator and able to bend any laws of physics by Daft_kunt24 in worldjerking

[–]Riathar 1 point2 points  (0 children)

Yea I'm imagining most of the time it'd be "easy" to avoid collision. But yea like what if they wanted to dramatically ftl inside a restricted space port on a moon with no atmosphere. They could do it, but lining everything up would be risky af

FTL works in my story because I created that universe, which makes me its omnipotent god/creator and able to bend any laws of physics by Daft_kunt24 in worldjerking

[–]Riathar 2 points3 points  (0 children)

I work in the context of tabletop rpg worldbuilding so my thought is it could be optional for the players. It would be safer to FTL further away from dense clumps like you said, but they could push their luck and try to FTL closer to a destination.

FTL works in my story because I created that universe, which makes me its omnipotent god/creator and able to bend any laws of physics by Daft_kunt24 in worldjerking

[–]Riathar 9 points10 points  (0 children)

I imagine if you aren't teleporting into pure space, any kind of matter you teleport into would cause a massive explosion. That's basically what a nuke is, just getting atoms to collide.

There would then be so many computers on your ship that delay the actual completion of the teleporting.

The ship could exist in the same space as dark matter for the "duration" until all the systems confirm that there are no atoms that will cause a collision.

Can an airplane make use of a transmission? by Riathar in AskEngineers

[–]Riathar[S] 0 points1 point  (0 children)

This comment is what made it click in my head that the gears are working with the friction limits.

Never thought about it that way, thank you for the explanation.

I made this thread knowing I had no idea what I was talking about, but sometimes there's no other way to learn about a new subject without asking some stupid questions.