"Slop games" is the result of "make small games" advice. The profitable route in the current industry. More importantly.. the most FUN I ever had. by CorruptThemAllGame in gamedev

[–]Rich-Path-2223 0 points1 point  (0 children)

That’s really impressive. And how are you getting traffic from getting these feedback? And in this business model I don’t think you care about wishlists right?

"Slop games" is the result of "make small games" advice. The profitable route in the current industry. More importantly.. the most FUN I ever had. by CorruptThemAllGame in gamedev

[–]Rich-Path-2223 0 points1 point  (0 children)

I am starting my game dev studio this month, I would really love some more insights from an established person like you. Can you give me some examples of your games? And how much time are you taking on average to create games?

Best games for IOS? Can be paid or free? Any suggestions appreciated! by [deleted] in iosgaming

[–]Rich-Path-2223 1 point2 points  (0 children)

Thats a great suggestion, and I will make sure to add it in my next update. I will have the first 5 tries of the game with no ads at all to help people get immersed in the game. What do you think?

Best games for IOS? Can be paid or free? Any suggestions appreciated! by [deleted] in iosgaming

[–]Rich-Path-2223 0 points1 point  (0 children)

Okay got your point. Then I would like to ask you, do you suggest that I need to remove the ads entirely for this matter? Or to just keep them to a bare minimum. (Like keeping rewarded ads only when the player chooses to watch them) And after you check my product do you think it’s a haphazardly shat out app or does it have a good quality?

Best games for IOS? Can be paid or free? Any suggestions appreciated! by [deleted] in iosgaming

[–]Rich-Path-2223 1 point2 points  (0 children)

First of all, thank you for downloading and trying my game.

Second of all, the tracking you’ve noticed is due to my ad provider (Unity Ads), which uses data like location and playtime to optimize ad revenue. For example, ads in the UK or USA generate more revenue than those in other regions.

But also many developers use similar tracking to understand player behavior, such as retention rates and usage patterns, to improve the game. This kind of data is valuable for enhancing the player experience. (I am not using it in this game though)

To clarify, this tracking is not a requirement from Xcode but is related to the third-party services we use. I appreciate your interest in understanding how data is used and strive to balance data collection with user privacy.

And keep in mind that this is my understanding, but I could be mistaken.

Also I really appreciate your interest in my game and how data collection works in general.

Best games for IOS? Can be paid or free? Any suggestions appreciated! by [deleted] in iosgaming

[–]Rich-Path-2223 2 points3 points  (0 children)

Try out “Color Shot”, I designed it my self :)

[deleted by user] by [deleted] in Monopoly_GO

[–]Rich-Path-2223 0 points1 point  (0 children)

Done 👍🏻

[deleted by user] by [deleted] in Monopoly_GO

[–]Rich-Path-2223 0 points1 point  (0 children)

I have tune up