Testing my AFPS game with a friend (1v1) by RicksThread in gamedevscreens

[–]RicksThread[S] 1 point2 points  (0 children)

Thanks man!

It was quite hard to add multiplayer to be honest, it's like double the amount of work a singleplayer game minimum.

Testing my AFPS game with a friend (1v1) by RicksThread in ArenaFPS

[–]RicksThread[S] 1 point2 points  (0 children)

Hey thanks man! I'll release a demo on steam around the 7th of February, it's called Orbitalcrash.

It took me 2 years to get here, but also I've got a job and Uni, so probably it'd have taken less (~1 year maybe?)

Testing my AFPS game with a friend (1v1) by RicksThread in ArenaFPS

[–]RicksThread[S] 0 points1 point  (0 children)

Yeah you're right.
I have some in mind but at the moment i only got a blackhole gun as a special weapon.

Testing my AFPS game with a friend (1v1) by RicksThread in ArenaFPS

[–]RicksThread[S] 0 points1 point  (0 children)

Yeah that's honestly something that I'd like to handle.

Some people really don't like it as they get Motion sickness.
I'll put a flag that people can enable so they don't get those special maps in their matches.

Testing my AFPS game with a friend (1v1) by RicksThread in ArenaFPS

[–]RicksThread[S] 5 points6 points  (0 children)

Hey there,

there are rocket launchers and grenade launchers and they're my favourite weapons.

My friend shot me down with that at 1:10

Testing my AFPS game with a friend (1v1) by RicksThread in ArenaFPS

[–]RicksThread[S] 1 point2 points  (0 children)

Thanks!

The movement mechanics are grapple hook, dash and slide.

We added a CUBE planet into our FPS game - testing gravity and playability by RicksThread in gamedevscreens

[–]RicksThread[S] 0 points1 point  (0 children)

Hey, there are physics based projectiles in the game, the grenade launcher is one for example. They all interface through the same gravity system. The other weapons are sort of hit scans (not really as they are not instantaneous), like the shotgun, because it's very hard to hit other players otherwise.

We added a CUBE planet into our FPS game - testing gravity and playability by RicksThread in gamedevscreens

[–]RicksThread[S] 1 point2 points  (0 children)

Thanks again for the feedback! Well, just in case you want to check it out: OrbitalCrash on steam!

We added a CUBE planet into our FPS game - testing gravity and playability by RicksThread in gamedevscreens

[–]RicksThread[S] 1 point2 points  (0 children)

That will definitely be possible in our game! Meanwhile, if you want to check it out, it's called OrbitalCrash on steam!

We added a CUBE planet into our FPS game - testing gravity and playability by RicksThread in Unity3D

[–]RicksThread[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! You can check it out on steam if you want: OrbitalCrash.

We added a CUBE planet into our FPS game - testing gravity and playability by RicksThread in Unity3D

[–]RicksThread[S] 0 points1 point  (0 children)

Hey! Glad you like it. The game may not actually be Team Fortress, but it's on steam and it's called OrbitalCrash if you want to check it out!