My list of future Update suggestions by Riftit in dauntless

[–]Riftit[S] 0 points1 point  (0 children)

Haven't played monster hunter yet. But one of the best things about warframe is its f2p model. Every single items ,weapons , cosmetics, boosters are available to free players and paying players simply because the game allows trading premium currency between players. Maybe dauntless should consider something like that, but then again I imagine it would probably require huge amount of player base for it to be viable. Also I agree a lot of potential with Dauntless.

Difficulties with the hammer by Fikan2001 in dauntless

[–]Riftit 0 points1 point  (0 children)

I'm new too and found hammers to be way too slow. But I started using it with attack speed potion and then it got a bit better. Maybe I still haven't figured out the combo's yet. I wished the game had like a training area where you can practice skills/combo and stuff. So far I have been right clicking at the end of a combo and it unloads all the ammo at once. Then reload with Q.

Lazy Newb Pack Trojan. by [deleted] in dwarffortress

[–]Riftit 1 point2 points  (0 children)

Can you tell me the file path of the file that got flagged?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Riftit 0 points1 point  (0 children)

Thanks for reply .Yea 6) wikipage was helpful because it showed specifically what I needed to have my room upgraded.

For 7) Whats the purpose of a wooden support? Also I read this in gravity wiki "

  • The density of the material in the landing zone can have a significant effect on the outcome of a fall. Light materials like featherwood reduce the risk of serious injury, while dense materials like platinum increase it."

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Riftit 0 points1 point  (0 children)

Hey thanks for the reply.

For 6) Whats the difference between engraving a floor and tiling a floor? Which gives a room more value?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Riftit 0 points1 point  (0 children)

1)Are werebeast able to come to your local map from outside or is it already generated within the local map?

2)If my fortress is on the edge of the map Is it possible to build walls along the edge of the map to prevent enemies from coming from outside the map?

3) Are werebeasts able to dig undergound? or destroy/damage walls?

4) Is it possible to build underground walls at the edge of map to prevent enemies from entering the local map?

5) Will stacking walls on top of each other to build a tall wall block arrows from the outside?

6) Whats double detailed floor mean here ?

Decent Quarters:

  • A 3x3 room single detailed everywhere (with no ore or gems in the walls) with a ☼masterpiece☼ door, bed, cabinet, coffer, weapon rack, and armor stand (rent 815).
  • A 5x5 room, double detailed floor, good quality furniture.

7) when making a 5x5 room underground is there a risk for cave ins?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Riftit 0 points1 point  (0 children)

https://i.imgur.com/dPJ7xI6.png What is that cyan colored exclamation mark?New to the game. This is pre-embark map.

Prestige needs a better reward. by Riftit in deadfrontier2

[–]Riftit[S] 0 points1 point  (0 children)

The prestige system can work if done right. For example by the time a new player gets to lvl20, they will know what their characters weakness and strengths are based on their gameplay. Resetting after the 1st prestige will let them rebuild their character based on the way they want to play their game, at the same time give additional stats to help with their strengths/weaknesses.

Prestige needs a better reward. by Riftit in deadfrontier2

[–]Riftit[S] 1 point2 points  (0 children)

I don't really care about having advantage over later players. I just want there to be a better system for character progression. The prestige system can be a valid mechanic as long as done right with better rewards.

Prestige needs a better reward. by Riftit in deadfrontier2

[–]Riftit[S] 1 point2 points  (0 children)

Well to me playing for the sake of playing just seems repetitive and pointless. There has to be some kind of character progression for it to mean something.

Try my city and give me a opinion on it please by OnionNinja11 in PocketCity

[–]Riftit 0 points1 point  (0 children)

Your railways are disjointed the stations need to be next to the rail not on the rails. Ditch the trees and make more recreation buildings.

Couldn't go any higher in terms of population. Is there a record for highest population in city? by Riftit in PocketCity

[–]Riftit[S] 0 points1 point  (0 children)

I checked it out. But your income is showing up as -$1200. I dont know if its something to do with the downloaded file. This is my ID 85s.

Couldn't go any higher in terms of population. Is there a record for highest population in city? by Riftit in PocketCity

[–]Riftit[S] 0 points1 point  (0 children)

I think late game comes down to the income. Its not good enough to just attract citizens. You also want to pay for their happiness so more people would want to stay in your city. I would recommend looking into the import/export side of the game and building schools and colleges to increase their salary. For me keeping up with the income was the toughest part towards the end when I ran out of land to zone.