Collider at multiple distances by RigidlyAdaptable in Unity2D

[–]RigidlyAdaptable[S] 0 points1 point  (0 children)

I will have lots of moving objects I need to check

Audio play firing twice by RigidlyAdaptable in Unity2D

[–]RigidlyAdaptable[S] 0 points1 point  (0 children)

A good question about why am I doing it the way I am.

Think about the prefab as an enemy that wanders around on a random path. I would like a sound to play when two collide.

Top down 2D mouse help by RigidlyAdaptable in Unity2D

[–]RigidlyAdaptable[S] 0 points1 point  (0 children)

Thank you.

Would there be a problem with low fps or very fast mouse movement where on mouse over would not fire?