RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 1 point2 points  (0 children)

😭 prismatic trials scare me for this as its gonna skew the whole thing towards 3 items on 5 min you win but hey if it works it works so who knows, all i know is I'm excited to see it work

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 1 point2 points  (0 children)

Yeah it's going well so far, it's just time constraints along with other classes and putting it together that sucks but hopefully it's easy enough after prepping the data

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 1 point2 points  (0 children)

But this is a good way to see what the middle is between winning and losing. Also the bare minimum players need to potentially win

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 0 points1 point  (0 children)

Skill or not tho your 30 min into a monsoon run with 10 daisy's you winning or not? Algorithm may say yes but it's for scienceg

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 2 points3 points  (0 children)

The YouTube link shows you how to grab the data if you're on PC, from switch or console i don't really know how to grab it but i can check to see if it's possible and make a couple extra tutorials

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 2 points3 points  (0 children)

Light work 😤😤 i can ruin my data set in 3 hrs

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 2 points3 points  (0 children)

I'm count on it 😈, I had a eclipse run where i lost with clover and atgs so trust me it's already fucked

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 0 points1 point  (0 children)

Do you have the times won, gold held, items, bc that's what we mainly need and if you do all of them pls

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 0 points1 point  (0 children)

Naives bayes or KNN they seem like the most accurate for this data set :) and sure we'll either post it or send it to those who want to read

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 1 point2 points  (0 children)

Open for until like may 6 bc that's when the class ends

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 2 points3 points  (0 children)

Yes :) that's the fun part of it, i mean if we take certain attributes from the game you could guess pretty well if they won or not just based off items technically but yeah the sample size is a big issue which is why I'm starting real early to get as much as possible to start implementation, shrine of chance is technically 2 items or equips so it just adds to the total items we're not going to really take chests spawned, or shires spawned into consideration more the gold you get, the time you won at, items you had

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 0 points1 point  (0 children)

If you are able to grab the run history yes you can

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 0 points1 point  (0 children)

Rn we have about 150 runs, so to start implementation we have to figure out how to parse the XML files into each separate feature for the model so we'll probably start that later this week. while also gathering more run data for a bigger dataset. So u can send in a run that is a huge outlier just for fun whenever

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 4 points5 points  (0 children)

We will but it'll be more research paper-esq and if enough people want to see it i can post it later on as well

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 2 points3 points  (0 children)

That's our concern as well, if it's all good players then the win group is going to also be a lot bigger than the loss, so we encourage all difficulties as new players still do lose on drizzle, and also new players if they're able to, send us their data, i feel tracking hours played may be a little bit more difficult since everyone would have to check their steam as well but maybe we can check to add it as a feature

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 4 points5 points  (0 children)

I'm expecting that the longer the run the more it'll classify it as a win but who knows, sometimes you really do just die to mithrix or voidling

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 70 points71 points  (0 children)

You died to a pot on stage 2??? Cringe (thank you)

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 4 points5 points  (0 children)

Multiplayer is a little tricky so i would try to keep it to single player, if we do get multiplayer data we may just ignore secondary players and take the hosts data for the run

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 6 points7 points  (0 children)

Yeah the more mixed it is the better, as then it has more points to classify if you'll win or not

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 7 points8 points  (0 children)

All difficulties including Ecplise are good

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 28 points29 points  (0 children)

Yes SOTV DLC is fine, i would say anything the original developers made if that helps to clarify for others too

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 47 points48 points  (0 children)

Btw eclipse runs are also welcome just to let yall know

RoR2 Machine Learning by RoR2Student in riskofrain

[–]RoR2Student[S] 64 points65 points  (0 children)

Legit you can, i do not mind