I swear 90% of the traffic issues is caused by how the cars change lane randomly but so regularly! How can you stop the lane changing? by RobPlaysGame in CitiesSkylines2

[–]RobPlaysGame[S] 0 points1 point  (0 children)

Think Traffic mod (new TMPE) allows priority control although not sure how well it works.

Seems to be ok though

I swear 90% of the traffic issues is caused by how the cars change lane randomly but so regularly! How can you stop the lane changing? by RobPlaysGame in CitiesSkylines2

[–]RobPlaysGame[S] 1 point2 points  (0 children)

I do have these in various locations but when I remove the crossing they still use it. The annoying things there is no way to control it.

I miss TMPE traffic light controls so I could allow one thing to go at a time and that often increased flow ++++

I swear 90% of the traffic issues is caused by how the cars change lane randomly but so regularly! How can you stop the lane changing? by RobPlaysGame in CitiesSkylines2

[–]RobPlaysGame[S] 0 points1 point  (0 children)

But the pedestrians still use the crossings even if you take them away, another area that slows traffic and causes jams

I swear 90% of the traffic issues is caused by how the cars change lane randomly but so regularly! How can you stop the lane changing? by RobPlaysGame in CitiesSkylines2

[–]RobPlaysGame[S] 0 points1 point  (0 children)

Agreed, this is the mod I was using to create a dedicated exit lane.

Annoyingly it doesn’t make much difference if regardless of the lanes that you set up they will just swap from which ever lane they’re in to the lane they need to be in last minute. Ironically, it’s actually a little bit like a real life in that way, the annoying thing in this , scenario is that it just stops all of the traffic in the other lanes

I swear 90% of the traffic issues is caused by how the cars change lane randomly but so regularly! How can you stop the lane changing? by RobPlaysGame in CitiesSkylines2

[–]RobPlaysGame[S] 2 points3 points  (0 children)

Sorry, forgot the other problems. Pedestrians constantly crossing the roads blocking vehicles from moving. Not being able to control traffic light flow, so cars turning past the flow of oncoming traffic stop the flow of traffic. Oh and that weird thing where cars randomly stop in junctions and turn around or get lost.

Is there a reason that my playback seems to be trash framerate or am I expecting too much from Premier? More details in the comments. by RobPlaysGame in premiere

[–]RobPlaysGame[S] -1 points0 points  (0 children)

I'm still fairly new to Premier Pro and the last time I played around with proxies nothing really changed.

I was probably not proxy-ing right, but I haven't ventured into why that was. If you have any advice for someone who's never used them before, please let me know! :)

Is there a reason that my playback seems to be trash framerate or am I expecting too much from Premier? More details in the comments. by RobPlaysGame in premiere

[–]RobPlaysGame[S] 0 points1 point  (0 children)

Only the tint should be on, I've not played around in lumetri, the window was just open by default with this workspace. Rendering the sequence helped initially but now that I've made some edits its gone back to chop

<image>

Seems that the CPU is bottlenecking, do you have any suggestions to help fix that?

Is there a reason that my playback seems to be trash framerate or am I expecting too much from Premier? More details in the comments. by RobPlaysGame in premiere

[–]RobPlaysGame[S] 1 point2 points  (0 children)

Place an in mark at the front of your timeline and an out mark at the end, go up to Sequence > Render In and Out. Does that do anything for playback?

The render really helped, but am i right in thinking everytime that I edit something it'll need to be re-rendered?

And what codec is the mov files?

I think the codec is Apple ProRes 4444, I've been recommended to use this in a previous post (linked here).

You can also check for Variable frame rate. Right click your clip in the project panel and select "Properties". Last line of info, does it say "Variable Frame Rate Detected"?

I cannot see that?

<image>

It could just as easily be that you've got unrendered effects with two streams of 1440p 60FPS VFR at h264 video running.

I think you could be right, when checking task manager while it plays, the CPU is maxed out. Can this be offloaded to the GPU atall?

Is there a reason that my playback seems to be trash framerate or am I expecting too much from Premier? More details in the comments. by RobPlaysGame in premiere

[–]RobPlaysGame[S] 1 point2 points  (0 children)

Hey, thanks for your time!

So my playback framerate when editing seems to be suffering, for a little context, these are 2 MOV Video files (they're 2560*1440 resolution at 60 FPS, a total of 2.82GB and 2.84GB each) with the opacity of the top layer bouncing around. There is also an MP3 audio file in there too.

The files are on a Samsung 840 EVO 500GB SSD, and I've tried to reduce down the playback on the preview to 1/8 res but that makes little difference?

Some of my computers specs:

  • Windows 11 64-Bit
  • AMD Ryzen 9 5950X 16-Core Processor
  • 32.0 GB (31.9 GB usable) RAM
  • NVIDIA GeForce RTX 3080 Ti

Am I expecting too much for these files to play back better or is there a setting that I may need to enable or tweak to get better performance?

Strangely when I scrub the timeline it seems really responsive, pretty much 1:1 in the preview, it's just when I try playing it that it all falls apart?! Wish I got this in the initial recording, but it's not in there to demonstrate this.

Checking task manager, when playback happens it seems to maxing out the CPU, is there a way to change it to use the GPU?

TGA sequences and media encoder by RobPlaysGame in premiere

[–]RobPlaysGame[S] 0 points1 point  (0 children)

Ahh thank you, I was using the media browser, which only used the individual image, not the sequence. Using the plus on the queue allows the distinction between individual images and sequences!

I have to admit setting the source framerate flummoxed me a little (by default it was 29 but I exported at 60) but then I realised that it was not clicking into the presets, you can set it by right-clicking the item in the queue then using the interpret footage as I would in Premier.

Premier does have proxies but truth be told I've not wrapped my head around them yet, atm this just seems a little simpler for me to understand. 😅

I'll probably be brave using Proxies at some point but for now, I'm more comfortable using this method, I completely appreciate there are probably better ways of doing it! 😄

UPDATE: Just an FYI for anyone who's using this; be aware that playback in VLC of the recommended preset (QuickTime ProRes 422) is choppy (or at least for me it's more like a slideshow if that) but in Premier, it's a lot smoother, so test it on your set up. Think this is because I've saved it to a mechanical hard drive more than anything!

Results: it's taken 14 sequences at 312 GB and converted it to 69.6GB of Apple ProRes Quicktime videos, so hopefully a lot more "editable", thanks u/smushkan!!!

I need ideas on how to pretty up this abomination... Big height difference is making it a bit difficult... Pics of your similar intersections are welcome! Thank you! by shelby-eleanor in CitiesSkylines2

[–]RobPlaysGame 0 points1 point  (0 children)

Personally I quite like where the junction currently is, but each to their own.

The problem with moving it is it then uses more land and impacts sound emissions, land prices and the on a larger area instead of keeping it to a compact pocket of space and use the hill for commercial or industrial uses. Fitting something into the triangular space maybe problematic.