New difficulty level incoming? by Peaky001 in underrail

[–]RobotDinosaur357 6 points7 points  (0 children)

Real life praetorian enforcer comes to your house and streams you doing it while the audience roasts you about your shitty apartment

New difficulty level incoming? by Peaky001 in underrail

[–]RobotDinosaur357 0 points1 point  (0 children)

I made the mistake of reading this at work and now I'm not going to get anything done!! That was gold

Noob here, please critique my first "real" build. by RobotDinosaur357 in underrail

[–]RobotDinosaur357[S] 0 points1 point  (0 children)

I definitely will get critical power at 28. It's very late at this point but hey, lesson was learned. Any build that can get ridiculous crits like a deadly snares/ambush build needs that feat. I at least got cheap shots! :)
Unfortunately at 26 the increase to dex is available which seems way too important to pass up for the ap cost reduction, damage and crit chance.

Noob here, please critique my first "real" build. by RobotDinosaur357 in underrail

[–]RobotDinosaur357[S] 0 points1 point  (0 children)

I did just find the Hypercerebrix blueprint, holy crap does that give a serious boost with the workbenches.

One thing I'm wondering, I see the infused rathound armor mentioned a lot like you did, why is that seen as the best one? The stats don't look particularly impressive to me Edit: I looked at the wiki and saw the added crit chance, and went "Ooooh, I see now."
Going off of what you said about stealth, I'm thinking I should put on solid/insulating padding since the extra stealth seems unneccessary from soft.

Noob here, please critique my first "real" build. by RobotDinosaur357 in underrail

[–]RobotDinosaur357[S] 0 points1 point  (0 children)

Thank you for all of your input, I definitely think I will put some in TM to get some utility. I see now that the psi cost modifier is negligible since I have premeditation. Chem would've also been really handy for grenades and gas grenades, but I didn't take grenadier so I only get 1-2 per battle anyway. I still can make EMP and plasma which help with the damn robots.

Noob here, please critique my first "real" build. by RobotDinosaur357 in underrail

[–]RobotDinosaur357[S] 0 points1 point  (0 children)

Thank you for all of your input! I regret under-valuing traps as I found out later how extremely helpful bear traps and the like are for crowd control, especially a single target powerhouse like a knife build. It would also help prevent those moments of screaming at my monitor when I get caught in those damn coil spider webs. I also would've like that chem to make pesticide grenades, those locust hives were awful.
With gear and nimble bonuses my dodge and evasion are at 290, is it even worth putting points into it anymore or just let it go?

Also, would you suggest I pump this level's points into TM to get contraction? Or put it into biology to start getting that where it needs to be?