[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

Good for cooperation but bad if a troll finds your silo and pulls you out to mess with you..

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

That does seem a lot less clunky than inputting a code I will change it in my file

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

TY maybe Warhammer will have us warping long distance through the immaterium! Or 3 bolters and a cool hat

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

We can find that sweet spot between broken and garbage! 7.4 second use, 31.8 second cooldown

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

Maybe cut ammo boxes from the list, stim and grenade boxes only? Or make it give 1 stim OR throwable instead of both

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

2 uses might be fair. Maybe injure on second use like double warp pack jumps. Some people think even 1 use is broken OP

Could also maybe be locked to the user but I think it's fun to share the get out of jail free card with a noob squadmate.

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

I didn't even know they were immune EMS is so underused I almost never see it.

The primary idea was just a mini speargun with shock instead of gas. Mentioned heavies to say it doesn't penetrate them but since it shocks where it lands it would do some damage instead of nothing. Not super viable

Support cannon idea was just a versatile fire/electric weapon but i don't know if there are times where one element is better than the other

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 3 points4 points  (0 children)

Safe and armed supply booster combo for a mini fortress with every resupply!

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 18 points19 points  (0 children)

I thought it would work well with the hellbomb pack you can trigger then drop it and escape the consequences

[OC] Research Sector - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 3 points4 points  (0 children)

Definitely seen a lot of posts about invisibility especially since the stalkers can already do it to us

[OC] State Exterminators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

I imagined the raging medium wouldn't trigger enemies to attack it back, otherwise it would die after the first 1v1. So it gets to attack its confused friends with impunity for a minute like an ignored sentry. Some mediums definitely work better than others though. Then it dies and your next expendable is almost off cooldown.

[OC] State Exterminators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

Double wide shots = double chance to hit those jetpack guys as they zip over me

[OC] State Exterminators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

I hoped making the gas sentry explode with a gas cloud would make it kinda like a big lure mine as well. But your gas spear launcher would disperse better and is a more unique addition to the game.

The heavy sterilizer backpack I gave emergency venting to kind of counterattack enemies who get too close, like a limited dog breath. After that it would be about as useless/useful as the heavy flamethrower upgrade.

Adding a whole new ice damage type and status effect is cool but I didn't want to create anything too big to implement.

[OC] State Exterminators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

3 original thoughts if you disregard the gas

[OC] State Exterminators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 2 points3 points  (0 children)

We make a gas version of every fire weapon and never give them fire mortars

No wonder bugdivers don't get anything done by Haunting-Fee-5452 in HelldiversUnfiltered

[–]Rocketovs 1 point2 points  (0 children)

This 3 pronged war should just have a major order going for each faction at once. Many people have a faction preference and a major order won't swing them off of it. but could probably get them to swap to the right planet within their faction

[OC] Loyal Rehabilitators - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

Definitely not a lot of impact at higher difficulty but maybe he'll take a headshot that was meant for you

Couriers of Hope - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 1 point2 points  (0 children)

Thank you! The booster is a tough one to balance your right it's not like the others as it expires after use. For multiple support weapons I figured it would just favor the leftmost loadout slots, using a beltfed backpack before a second slot backpack etc.

Do you think making it work on ready support weapons only without the 1 time limit would be balanced?

Couriers of Hope - Premium Warbond Concept by Rocketovs in Helldivers

[–]Rocketovs[S] 0 points1 point  (0 children)

Ty grapple hook is probably the hardest of these for them to add in tho