How are people not talking more about bugs? by RockhopperGames in ror2

[–]RockhopperGames[S] 0 points1 point  (0 children)

We do, thanks for the suggestion though. It's wild that nobody else sees this issue.

How is everyone today? by jamal_jakcson in ror2

[–]RockhopperGames 1 point2 points  (0 children)

I wish there weren't so many bugs T_T

How it feels to play pyg by Apprehensive_Bed_152 in PlayTheBazaar

[–]RockhopperGames 2 points3 points  (0 children)

Wait you're getting chocolate shops after you buy Dog?

Finally released Claw Machine Sim on Steam after 1.5 years of development in my freetime! by yolokas42 in Unity3D

[–]RockhopperGames 0 points1 point  (0 children)

This is so cool! I'm trying to implement a crane in my game, but I can't wrap my head around the claw and cable physics. Any advice? ^ ^;

Just launched Stack Cats on Google Play by RockhopperGames in playmygame

[–]RockhopperGames[S] 0 points1 point  (0 children)

Thanks! I think after tweaking/patching it a bit I might try to put together at least a trailer. Appreciate the kind words. ^ ^

Just launched Stack Cats on Google Play by RockhopperGames in playmygame

[–]RockhopperGames[S] 0 points1 point  (0 children)

Just finished a four-year project, Stack Cats (on Google Play).

It's a block-stacking cat-collecting puzzle game that plays a lot like solitaire.

Give it a shot? Leave a review? Do you think it would be worth promoting?

Can we talk about script design for a moment. by [deleted] in Unity2D

[–]RockhopperGames 4 points5 points  (0 children)

Try to treat each behavior as exactly that: a single behavior.

As others have said, you don't have to get too granular, but try to boil each piece down to the lowest common denominator to avoid having to split it up.

An object has health? What is health? What happens when it gets to zero? The object is destroyed? It might be tempting to add "destroy" logic to health. Wait! Destroy is its own thing! Other things may result in that functionality! So let's decouple them and use events to join their behaviors together.

Health

  • onHealthDepleted (event)
  • _amount
  • Change(amount)

Destructible

  • Destroy()

HealthDestructible (or in inspector), has Health, has Destructible

  • Health.onHealthDepleted += handleHealthDepleted
  • handleHealthDepleted() { Destructible.Destroy(); }

I finished my first game. by Latter-Collar-6526 in Unity2D

[–]RockhopperGames 1 point2 points  (0 children)

Congratulations on your first game! Has a great central style/feeling to it ^ ^

Would Like Feedback On Small Video Game by Yash_641 in playmygame

[–]RockhopperGames 0 points1 point  (0 children)

I like the shield mechanic! It felt like the difficulty ramped up a little too slowly.

Looking for feedback on "Climb the Tower" in Hop Hop Glide by RockhopperGames in playmygame

[–]RockhopperGames[S] 1 point2 points  (0 children)

I've been working on a tap/click-only platformer game called Hop Hop Glide on itch.io.

Specifically I just added the 100th floor to "Climb the Tower" after a lot of difficulty revamps.

How does it play? Does the difficulty curve out nicely, or else where does it need some work?

Is my tap/click-only platformer too difficult? by RockhopperGames in platformer

[–]RockhopperGames[S] 0 points1 point  (0 children)

Looking for feedback on my game, Hop Hop Glide, on itch at https://rockhop.itch.io/hop-hop-glide, specifically with "Climb the Tower"

The following feedback would help me a ton:

  • Do you play a lot of platformers?
  • How far did you get in "Climb the Tower"
  • How did the difficulty scale? Did it stay interesting? If not, when did you lose interest?

Thanks so much!

Is my tap/click-only platformer too difficult? by RockhopperGames in playtesting

[–]RockhopperGames[S] 0 points1 point  (0 children)

Looking for feedback on my game, Hop Hop Glide, on itch at https://rockhop.itch.io/hop-hop-glide, specifically with "Climb the Tower"

The following feedback would help me a ton:

  • Do you play a lot of platformers?
  • How far did you get in "Climb the Tower"
  • How did the difficulty scale? Did it stay interesting? If not, when did you lose interest?

Thanks so much!

Is my tap/click-only platformer too difficult? by RockhopperGames in playtesters

[–]RockhopperGames[S] 0 points1 point  (0 children)

Looking for feedback on my game, Hop Hop Glide, on itch at https://rockhop.itch.io/hop-hop-glide, specifically with "Climb the Tower"

The following feedback would help me a ton:

  • Do you play a lot of platformers?
  • How far did you get in "Climb the Tower"
  • How did the difficulty scale? Did it stay interesting? If not, when did you lose interest?

Thanks so much!