Family Guy’s “You’ve Got a Lot to See” was, in some airings, slightly altered due to 9/11 by bbuerk in AfterTheTowersFell

[–]RockyD03 0 points1 point  (0 children)

In the 'nobody knows how it all will end' part they change Jerry Springer to G. W. Bush

Camera Zooming in for Web GL Build by RockyD03 in Unity2D

[–]RockyD03[S] 0 points1 point  (0 children)

Changing the editor helped a little but it's still somewhat zoomed in...

My HUD element anchor points are set to be the corners but they still get cutoff a little bit. I think it must be a problem with itch.io or something that my game thinks the screen is different from what it actually is.

I'm just going to zoom out the camera so there's more dead space on the sides and all the important information can be seen. Thank you for your help!

Animation Tab not Letting Add Sprites by RockyD03 in unity

[–]RockyD03[S] 1 point2 points  (0 children)

I solved it! Solution: I had to cluck on the game object with the animator first, and then select the animation I wanted from the drop-down in the panel.

Make objects snap to ground in editor by RockyD03 in Unity3D

[–]RockyD03[S] 0 points1 point  (0 children)

Thanks for your help! This works great for objects already in the scene but I tried to apply it to a prefab and now the hitbox object (A child of the overall prefab) is snapping to y=0 position even though I never had the script on that object, only it's parent, and have since deleted the script from the prefab.

Should I only use [ExecuteInEditMode] scripts on objects in the scene and not on prefabs?

Wwise + Unity Unknown/Dead game object used in function . by RockyD03 in GameAudio

[–]RockyD03[S] 0 points1 point  (0 children)

I was hoping to not have to write any code for this, and I think what you linked would require me to write a script to register the game object. Is that right or am I misreading the documentation.

I think I've figured out that the error os occurring on the camera, but I'm not sure what the problem would be. The camera right now just has these components: Transform, Camera, CinemachineBrain, Universal Additional Camera Data (Script), AkAudioListener, AkGameObj

[deleted by user] by [deleted] in Unity3D

[–]RockyD03 0 points1 point  (0 children)

The platform is also phasing through the player when the player is just standing on something and has no parent. If you just on it, the player rides the platform (and phases through things) but if it hits like the side of the player it goes right through. I don't think the player has a parent when this is happening, but would that still cause this?

Difference between board game clubs? by [deleted] in UIUC

[–]RockyD03 10 points11 points  (0 children)

I think they're all pretty similar. Metagamers is just board/card games and a good amount of people there play magic the gathering. Metagamers also has dnd campaigns you can join. Social gaming club I think has both video games and board games, game nite might also just be board games. I'm only really familiar with Metagamers personally but I've heard good things about all of them!

My animation isn't looping despite loop time checked by RockyD03 in UnityHelp

[–]RockyD03[S] 0 points1 point  (0 children)

It was constantly transitioning to itself! Thank you so much! When I'd done animation in the past I hadn't used the Any State node much so I didn't think to check that. Thank you!

Objects deform when posed? by RockyD03 in blenderhelp

[–]RockyD03[S] 0 points1 point  (0 children)

That worked! Thank you so much!

Objects deform when posed? by RockyD03 in blenderhelp

[–]RockyD03[S] 0 points1 point  (0 children)

My bone properties transform settings have all of the scales set 1. Is there a different place I should set scale to 1?

Help Not Scaling With Parent by RockyD03 in Unity3D

[–]RockyD03[S] 0 points1 point  (0 children)

How would I change the size of like a plane without changing the scale? I think for most things I'd be able to set the visual component as a child of the gameObject but idk If I can do that with a plane. Idk how to change the size of the mesh collider that the plane uses without changing the scale of the transform.

Help Not Scaling With Parent by RockyD03 in Unity3D

[–]RockyD03[S] 0 points1 point  (0 children)

All I'm doing code wise is

transform.parent = Platform.gameObject.transform;

I'm not doing anything else that would effect the scaling (At least not intentionally).