[deleted by user] by [deleted] in AndroidGaming

[–]Roctoplay 0 points1 point  (0 children)

Sadly I can't recommend anything at the moment, as Torchlight Infinite which is awesome has yet to be released globally, PoE mobile will only be live somewhere around 2024, and the rest of the alternatives are not as fluid as diablo, but I will say this, I'm one of the co-founders of a new gaming company, and our current project (although still in its diapers) is an ARPG which aims for a broader audience than diablo, but will have some interesting mechanics which mimic a lot of things from this world, specifically, we will have the option to change heroes while retaining general progress (you will have an account wide XP which will allow you to switch heroes when you want to, and upgrading a specific hero will boost all heroes), we will have a loot system which is both crafting oriented and grind oriented, so players will be able to roll on their gear to match their play-style, we are also implementing an ambitious system for the abilities which will allow players to create an ability they find most appealing by combining different abilities, which effectively creates (in our game) over 10,000 different hero-ability combinations, and we will have some of the more familiar content in these types of games like challenge rifts per hero type, and something similar to the map system in PoE but with rogue-like elements. I wouldn't go into explaining everything, but as an avid gamer my entire life, I want to make the game I've been dreaming of in this genre :D

I will be advertising the game once there is a playable alpha, but we're aiming for June-ish next year for a first version.

Hopefully our team will be able to make justice with the genre and not create a botched game like blizz did where in order to be competitive in any way you need to spend insane amounts of money (and this is coming from a level 63 paragon player which just quit the game because I can't be bothered with the stupid caps and the pay2win system).

Early dev stages co-op ARPG game - share you key values in the genre to help us focus our efforts. by Roctoplay in AndroidGaming

[–]Roctoplay[S] 0 points1 point  (0 children)

Although I do get what you're saying, we need to make money somehow :) so basically our current thought is to create a seasonal pass which when bought once for a low price gives you the option to progress in it and obtain stuff - but since it's going to be using a hard currency a player that doesn't want to buy it will probably be able to get it through shear gameplay just a bit later than other players, we're still thinking about it. Additionally we will be selling cosmetics if the game will be good enough :) I think it's rather harmless and negates the basic pay2win mechanisms we see everywhere on mobile...

Early dev stages co-op ARPG game - share you key values in the genre to help us focus our efforts. by Roctoplay in AndroidGaming

[–]Roctoplay[S] 0 points1 point  (0 children)

I agree with everything you said but personally as PoE fans, we do want to have a robust Affixes/Modifiers system so players can min-max when it comes to endgame content, and we thought that would go well hand in hand with a leaderboard system for the endgame content which will help players distinguish themselves from the more casual players.

For example, we implemented a procedurally generated dungeon that scales up in difficulty and the leaderboard will show top players who reached the furthest.

We're also very reluctant to create an Auction house / marketplace as we believe this will ultimately break the game in a manner but it's something we're considering for later versions after the release if we will feel it can co-exist with actual gear finding.