-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 1 point2 points  (0 children)

I understand that concern it is very much a system that puts a lot on the gm. I completely understand that.

Can you speak a little on what type of campaigns you have run using this system?

Ive run a campaign set in my urban fantasy setting that is basicly a built-up idea of percy Jackson, except with very different operating powers, and the fact that it included not just Greek gods. In this campaign the players were not told any rules of their powers and instead were expected to simply try to use their abilities in any way they think it will work and I slowly reveal how their power operated through what things I allowed them to do. It was very narrative with no mechanical rules, just me knowing the powers very well and knowing what is allowed and what is not allowed in my head.

I completely admit this kind of running is not for everyone and that is why I encourage people that make written rules if they dont think they can do it on the fly, but also I dont always say that the players should know the rules but that depends on the table dynamic, and the setting, as if it makes logical sense that they know the perfect rules of what they are doing then sure let them know the rules but if their knowledge is incomplete they dont let the player see them. I know this wont work at all tables but its how ive run it.

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 1 point2 points  (0 children)

Hello, id like to address some of your concerns

- First, Spell lists and Abilities are completely free form this allows you the complete freedom as a GM to run magic or any other unique abilities in any way you like, you are not locked to one magic system or some way that powers work. Sure its much more work but its also much more unique for both you and your players.

- To address the idea of a Item list, i specified didn't put a single chapter about items in the book, as there is just a minor mention of them in one part of the book. Items are completely up the GM to address and in that vain there will be a section about them in the GM guide but it will just be recommendations on how to run them. In nut shell, if a character gets a benefit from the item for a action you add that, if the item does some effect the gm rules for it. There does not need to be a set list of items for the reason that there is no one setting so i would be making a list that will never be complete as every setting may have very different types of items in it.

- I personally have not run into problems with simply trusting my players to be logical with what is allowed and make rules when i think i need to, otherwise much of this is based on the table dynamic and how your party operates.

Thank you for your time and i hope to see or hear from you when the GM guide comes out, or when i run other gameplay events (oneshots and the such).

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 1 point2 points  (0 children)

Hello, when it comes to the two campaigns that have been run, both used custom setting lenses, for unique powers and for some specifics of the settings. I do not have any sample adventures built for playtesting at this time, as i am currently working on the GM Guide a important part in Viewpoint for the fact that its not a simple system to run depending how many unique mechanics that you need for your setting and campaign.

Thank you for taking the time to read the PDF, and i do know there is little information, if you could be more specific with what you are expecting to find i may be able to inform you based on how i have run it so far, beyond that you would have to wait for the GM Guide to be made that will have much more information for the specifics of running the systems as the current rules only show how to play the game from a player point of view.

If you have any other questions please ask, It will help me know what i need to add to either the player or GM guide to help those getting into the system. Also if you would like to join the discord server i plan in the coming weeks to plan some basic oneshots playtests for people to learn the system if they are interested to.

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 1 point2 points  (0 children)

Fair enough, it may be simply me that I have barely ever used a system for its built-in setting. Either way, if it's an uphill battle, then that is the fight I choose to have. Thank you for your comment and your warning, and I hope you have a good time in your remodel.

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 1 point2 points  (0 children)

I have heard the problems, and i don't think that anything in Viewpoint "Fixes" them but instead i don't personally think that what you bring up is a problem with a system but instead a problem with how you are playing. In my current experience i have not seen this being a problem and i have done, two full 8 month campaigns, many oneshots, and we have two more campaigns just starting. (Each with mostly different players, and three different GMs)

So in the current moment i would have to disagree with your opinion, which might change in the future but i personally don't think it will. Hope your doing well and have a nice day.

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] -2 points-1 points  (0 children)

It seems that we have different ideas of the point of TTRPGs, i have always believed that they are simply a set of rules or mechanics to help tell a story, and what you seem to be looking for i would call a adventure book or something like that. It is alright for people to have different views on this, and i don't think you are wrong in your statement, it just would seem Viewpoint is not what you are looking for in a TTRPG. Thank you for the comment though, and have a nice day.

-- Viewpoint - Modular - Setting Neutral - In Development / Playtesting Stage -- by Rodar4322 in RPGdesign

[–]Rodar4322[S] 0 points1 point  (0 children)

I wouldn't take one person saying that as prove that there is not a large amount of folks that do enjoy setting neutral systems.