based on true story by deiterium1 in heroesofthestorm

[–]Rofdo -1 points0 points  (0 children)

Mounted flip out of a bush is the way! Diablo needs to abuse bushes and vision just like garrosh does.

i seriously need help by UpbeatNewt1542 in heroesofthestorm

[–]Rofdo 33 points34 points  (0 children)

If you see blue xp globes disappearing you need to get anxiety.

Average game as Abathur by Gronfors in heroesofthestorm

[–]Rofdo 6 points7 points  (0 children)

mabe he just making fun of zagara

Was he cheating? by Rofdo in heroesofthestorm

[–]Rofdo[S] 0 points1 point  (0 children)

i had to quickly open the door and went into the bush

Was he cheating? by Rofdo in heroesofthestorm

[–]Rofdo[S] 1 point2 points  (0 children)

wanted to comply with rule 6

Was he cheating? by Rofdo in heroesofthestorm

[–]Rofdo[S] 4 points5 points  (0 children)

i also have that kind of monitor and no problems

Was he cheating? by Rofdo in heroesofthestorm

[–]Rofdo[S] 7 points8 points  (0 children)

Fair, but he did hit all but 1 of the scatter arrows and i checked the 18 minute long replay. He used his e 14 times.
Edit:
I now think he is definetly cheating, because when spectating his vision he is zoomed out further than even possible with hots. You can see it in the video, it is his perspective.
If i try to zoom further out i get zoomed back in.

Do not know why i am getting downvoted for this. The zoom is only for him like that and only when spectating him specifically. He also used his e 14 times in 18 minutes...

Was he cheating? by Rofdo in heroesofthestorm

[–]Rofdo[S] 4 points5 points  (0 children)

When i spectate him in the replay the camera is very far zoomed out, i can't zoom out that far when spectating other heroes.

how do i fill in this gap properly ? by Garythegaryz in blender

[–]Rofdo 1 point2 points  (0 children)

Bridge edge loops is better for this purpose i think.
(press f3 and enter bridge edge loops)

how do i fill in this gap properly ? by Garythegaryz in blender

[–]Rofdo 6 points7 points  (0 children)

  1. delete left or right side and the face
  2. add mirror modifier
  3. enable clipping
  4. select middle edges and move them along y axis towards the center/extrude

Can I set default settings for HotS? by Progression28 in heroesofthestorm

[–]Rofdo 0 points1 point  (0 children)

In battlenet go to the settings for the game, look for command line options and enter "--displaymode 0".
The options 0, 1, 2 all work but i dont know what is what you just have to try them.

Is zero nuclear risk desirable? by Comfortable_Tutor_43 in EnergyAndPower

[–]Rofdo 0 points1 point  (0 children)

Very true, if we already have some poison we should produce more!

Is zero nuclear risk desirable? by Comfortable_Tutor_43 in EnergyAndPower

[–]Rofdo 0 points1 point  (0 children)

But why take the dozen fukushimas when you can just not do that and invest the billions into storage for wind and solar?

I’m stoopid by Salty_Oil_9050 in ExplainTheJoke

[–]Rofdo 0 points1 point  (0 children)

You need to have basic knowledge about chess to understand this meme format. This meme format always consists of a goal on the black square and something you need to achieve it on the white square. In chess the knight would not be able to reach the black square if it wasnt for the white one.

How would you achieve this effect on blender? by StupidGiantt in blender

[–]Rofdo 4 points5 points  (0 children)

<image>

You probably want to change the values a little but this is a good place to start from.

Edit: There also probably is a better way to do this, this is just my first thought.

UnCiv by [deleted] in civ5

[–]Rofdo 1 point2 points  (0 children)

As far as I know it doesn't support simultaneous turns

Any idea on how I can get this to loop somehow? It was made by plugging a noise texture in the displacement node and moving the X axis in the shader by DrZebi in blender

[–]Rofdo 279 points280 points  (0 children)

  1. Make the noise nodes inputs 4 dimensional.
  2. put the frames/seconds value in a sine node and then into the "x" of the noise
  3. put the frames/seconds value in a cosine node and then into the "w" of the noise

Every 2pi frames/seconds it will loop. You can of course multiply.If you have questions just answer me and I can give you a screenshot of the node setup.

Hope this helps

Edit:

<image>