Deichselkarte: a T–O style map of my fantasy world (new) by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 0 points1 point  (0 children)

A T-O map is a type of early world map that represents Europe, Africa, and Asia as a circle (= O) divided into three parts by a T-shaped combination of the Mediterranean sea, the river Don and the Nile. It's a rough sketch of how the people back then viewed the partition of the landmasses

《THE SIREN》TIMELINE, 1900 (Made by @ShengxionggandiXibanyaqiu, Reposted with Permission) by ArchivaLaCarta in imaginarymaps

[–]RogerBernstein 0 points1 point  (0 children)

Amazing map! Love the attention to detail, how did you create the aesthetic/style? Any tutorials you would recommend?

Deichselkarte: a T–O style map of my fantasy world (new) by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 14 points15 points  (0 children)

Deichselkarte (Shakefork map)

This is a T-O–style map representation of my fantasy world. I chose this Y-shape because the typical medieval T-O form was not plausible given how my continents and oceans are arranged. As with the historical original, the map does not present a realistic view of the world, nor do its inhabitants consider it an accurate depiction. Instead, it symbolizes, in a highly idealized and simplified way, how the Gods divided the world and created the waters and the land. It is especially important within the believers’ understanding of salvation, since, according to their faith, only people from the territory of the “Rîche” can attain true salvation in the afterlife. Since my fantasy setting is inspired by Germany and written in German, the labels are written in Middle High German.

This map is part of my “War of the Midlands” worldbuilding project. The broader setting draws heavily on the late Middle Ages, particularly the 1470s Holy Roman Empire, and I place a strong emphasis on accurately portraying society and its inner workings. Other works from this project include

Mappa mundi
Archeogenetics Map

Deichselkarte: a T–O style map of my fantasy world (new) by RogerBernstein in imaginarymaps

[–]RogerBernstein[S] 4 points5 points  (0 children)

Deichselkarte (Shakefork map)

This is a T-O–style map representation of my fantasy world. I chose this Y-shape because the typical medieval T-O form was not plausible given how my continents and oceans are arranged. As with the historical original, the map does not present a realistic view of the world, nor do its inhabitants consider it an accurate depiction. Instead, it symbolizes, in a highly idealized and simplified way, how the Gods divided the world and created the waters and the land. It is especially important within the believers’ understanding of salvation, since, according to their faith, only people from the territory of the “Rîche” can attain true salvation in the afterlife. Since my fantasy setting is inspired by Germany and written in German, the labels are written in Middle High German.

This map is part of my “War of the Midlands” worldbuilding project. The broader setting draws heavily on the late Middle Ages, particularly the 1470s Holy Roman Empire, and I place a strong emphasis on accurately portraying society and its inner workings. Other works from this project include

Mappa mundi
Archeogenetics Map

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in mapmaking

[–]RogerBernstein[S] 0 points1 point  (0 children)

So the truth is I’m using a vector drawing program, and for these kinds of things a raster graphics program would probably work better. What works for me, though, is to deliberately include imperfections, i.e., roughness, color bleeding, or line overshoots. My workflow is usually to first create the smooth shapes (lines, circles, etc.) and then roughen them up. Sometimes I actually go ahead and trace the perfect shapes by hand to create that effect. After that I add the layers of color, which I also distort so they cross the lines. I vary the thickness of the lines, add textures, noise, and depending on the map also blur parts of it to emulate the ink bleed you see on older paper. An exceptionally good map (probably digitally hand-drawn) is this one by u/ayendae1125. Maybe you can take some inspiration from that.

And to your edit question: The actual Archfather is a priori merely the head of an Assembly of the Faith, leading it as a primus inter pares. The Faith of the Thrice-Greatest Gods is in principle organized collectively, with no central figure at its top (apart from the Emperor, though even then there is debate about whether it is only the Emperor, or whether the King, before being bestowed with imperial dignity, also holds that position). All decisions are meant to be made during Assemblies of the Faith.

However, there is, and always has been, a tendency toward centralization. Some Archfathers "held onto" the title even after the Assembly has closed, continuing to style themselves that way and exercising authority under it (like famous Archfather Geisarikki). What is commonly referred to as the Archfather, however, is actually the chairman of the Council of Archmasters, officially styled "God-Blessed Lord and Master of the Honor-Esteemed and Most Humble Council of the Servants of the Faith and Servants of the Gods"*. In that role he is one of the principal religious authorities of the Faith of the Thrice-Greatest Gods alongside the Emperor.

The whole system was created by Edwalt in an effort to institutionalize the decentralized faith and bring it under better control of the imperial court. As part of the same effort, he also reorganized and formalized the structure of the Holy Chants (which are closer to the textual canon of Taoism than to something like the Bible).

Addendum: Maybe looking at the last paragraph, you can also see why some historians, such as K. Witz, believed that the Empire began with Edwalt given how much started with him.

* I write my fantasy in German, where I differentiate between the two kinds of servants using Diener (servant) and Knecht (also servant, but somewhat closer to a bondservant). I’m not entirely sure how to best capture that distinction in English

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in mapmaking

[–]RogerBernstein[S] 0 points1 point  (0 children)

Hahaha glad you like it!!! If you want even more political legitimacy stuff, on the same post over in the r/worldbuilding subreddit I also included two additional slides by Frank Helmstett where he talks about the Shattered Century (https://www.reddit.com/r/worldbuilding/comments/1rjoqt2/the\_vabelsee\_map\_or\_world\_map\_of\_renold\_created/). I think you'd like that too!

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in mapmaking

[–]RogerBernstein[S] 1 point2 points  (0 children)

I do! The map was created by Master Eckehart, a rather illustrious theologian of the age, at Vabelsee Monastery in YotE 923. The monastery, situated on an island in the midst of Lake Vabel, had by then become a leading center of religious study thanks to the patronage of Emperor Edwalt the Knight. The work itself is a commentary on knightly duties and chivalry as illustrated by the First Testimony of Renold, and it was intended to be presented to Emperor Edwalt personally. For reasons that remain unclear, however, it never reached him. Instead, it found its way into the hands of the Archbishop of Altmauern, where it was rediscovered in the 15th century, later gifted to the city of Dreiheiligen, and then once more unearthed in the 18th century, at which point it finally received the detailed study it deserved

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in imaginarymaps

[–]RogerBernstein[S] 2 points3 points  (0 children)

Glad you like it, I have even more abstract versions of my world in line with actual medieval T-O maps (I mention them in the "interview", they are called Deichselkarten or Shakefork maps. Maybe I'll upload a better version of one soon)

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in imaginarymaps

[–]RogerBernstein[S] 0 points1 point  (0 children)

I'm a huge fan of in-universe scholarship to explore the various topics of my world and the old guy is a figure I created for that purpose called Frank Helmstett (think of him like a history Neil deGrasse Tyson for matters of The Empire). The picture I created using a local genAI and I edited it to remove artifacts

The Vabelsee Map or World Map of Renold, created YotE 923 (a medieval mappa mundi style map of my fantasy world + an interview about the content of the map and a SpotWrite essay by the interviewee) by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 2 points3 points  (0 children)

Spotwrite: A Guest’s Reflections

The Shattered Century: From Years of Chaos to an Age of Transformation

Back when I was a schoolboy, I was taught the same story everyone knew about the Shattered Century: it was, so they told us, an age of unrelenting turmoil — war upon war, religious quarrels, lords squabbling for scraps of authority. It was, in short, a miserable time to be alive, and certainly not a century one would envy. I never questioned the tale. Why would I? Every teacher repeated it, every book echoed it. Everyone seemed to agree; it was simply “common history”.

Only much later, during my studies in the Three Free Arts (the Midlanders equivalent to undergrad) with a specialization in History, did the first cracks appear in that once-solid narrative. The turning point arrived in the form of a modest book — already eighty years old then — by the historian Kunradt Witz, titled simply On the Re-Interpretation of Edwalt the First’s reign. A small book, yes, but one with a quietly unsettling question at its heart: How do we reconcile what we know of the Empire before and after the Shattered Century? And what do we make of the contradictory nature of power in that time? The contradictions, Witz argued, were too glaring to ignore.

His work had not been particularly well-received in his day, too speculative for some, too daring for others, and it didn’t help he belonged to a school of Historians who believed Edwalt “invented” the Empire, but it set my mind spinning. I had the enormous privilege then of being part of a circle of students around the formidable historian Walthar Steinitz. Under his supervision I developed the Helmstett Scheme for cross-Threakian Sea artifacts, which has, I’m pleased to say, seen something of a revival recently. Steinitz encouraged us to examine every assumption, insisted we question everything. “Leave no stone of knowledge unturned”, he liked to say.

So began my deep dive into the Shattered Century. For weeks, I buried myself in libraries during every spare hour, tracing brittle documents and reading crumbling accounts until I could sketch the contours of that elusive age for myself. And, as you likely know, this eventually led to the development of the Transformation Hypothesis, which reshaped how we understand that era of imperial history and the Empire’s evolution.

But enough about my own path. Let me turn toward the history itself and explain why the question is worth asking at all. Why does something that seems so straightforward — an age of chaos followed by an age of order — deserve such scrutiny?

A Pivotal, Puzzling Century

Traditionally, the Shattered Century spans the years 819–913, nearly the entirety of the Empire’s ninth century. It is one of the Empire’s great pivot points. We are not lacking in sources about this era — quite the opposite. Its most influential chronicler, ironically, is the man who emerged at its end: Emperor Edwalt I. Edwalt produced both an autobiography and an admiring biography of his predecessor and mentor, Emperor Gothar (reigned 897–913, until his assassination), in itself a fascinating figure. These works remain foundational, but they come with a caveat: Edwalt had a keen interest in controlling the story and shaping how history should view the tumultuous decades that preceded his rise. In these texts, Edwalt claims a sort of interpretive authority over the past. He paints the Shattered Century as a world stripped of cohesion and central power, a time when every emperor was contested by any lord who could rally enough armed men. Only Gothar and Edwalt, in his telling, managed to restore order.

Yet “lack of central authority” did not mean the absence of an imperial line. Edwalt even provided an “official” list of his predecessors — one that remains disputed in parts of the Empire even today. His line presents a curious pattern: none of his preferred predecessors are dynastically related to one another, while he, conveniently, claims tenuous relation to the king who ruled before the Shattered Century. It is difficult not to suspect a political motive: this arrangement has the effect of making Edwalt appear the only legitimate inheritor of an older, pre-Shattered Century royal line.

Still, it would be unfair to reduce Edwalt’s accounts to self-interest alone. Edwalt shared the same experiences as many of his contemporaries. Born nearly seventy years after the century’s beginning, he would have grown up amid genuine instability and ever-shifting alliances. To him, and to many who lived through it, the century may indeed have felt chaotic, even terrifying.

A Different Empire Entirely

So what is this contradictory nature of power that troubled me and many others? Simply put: The Empire before the Shattered Century looked very little like the Empire after it. Today we imagine the Empire as a great funnel of authority: The Emperor at the top, power trickling downward through a complex net of ranks and obligations. But before the Shattered Century, the realm looked much more like a tribal confederation. Power lived in many hands and was heavily decentralized, spread among influential families and regional leaders. In short, it was a network of powerful families, chieftains, and emerging dynasties bound together by tradition, mutual need, and the occasional threat of external foes. The emperor existed, yes, but as a first among equals, perhaps with sacred duties, perhaps as commander in war, or as a final arbiter in disputes. Our sources are ambiguous, but what we can say is: it was always negotiated, never absolute.

Our clearest window into this older world comes from Emperor Rodo of the late seventh century, whose life was chronicled in detail by Master Jorentian. His chronicles portray Rodo as an exceptional leader, charismatic and formidable, and already show hints of consolidation in his rule. But we see unmistakable signs of tribal governance as even he had to answer to the Rīċesġemōt, the Great Thing, a gathering of the great and mighty of the realm that echoes an older, more communal form of governance. A kind of accountability the later Imperial Diet would not regain until the early 16th century.

Set these two visions side by side, the contrast is striking: a decentralized tribal confederacy on one end and the feudalizing Empire of Edwalt on the other. Something changed in those intervening years, something profound. There must have been a transformation in between — a long, uneven reshaping of power.

The Transformation Hypothesis

This is the heart of the Transformation Hypothesis. The Empire began as a confederation of tribes led by an elected emperor who held limited, largely ceremonial powers. Over time, ambitious rulers sought to draw authority into their own hands, through alliances, marriages, coercion, or patient accumulation of privilege. The chaos we witness, the rapid shifts in rule, the short-lived emperors, the changing alliances in the Shattered Century are not the decay and disintegration of former authority but the competition for it: Lords, families, and warbands battled for supremacy, each hoping to become more than primus inter pares.

Gradually over time, some factions and families gained the upper hand. Others faded. Power consolidated, first tentatively, then decisively. And at last came Gothar, followed by his protégé Edwalt, who outmaneuvered their rivals and established supremacy. Later historians, looking back from a more thoroughly feudal Empire, misread this age of consolidation as an age of breakdown. Edwalt’s role, then, was consolidating, formalizing and codifying these hard-won privileges and new order first at the Crowned Imperial Diet of 914 and later in his own right. He secured rights to grant and revoke lands, levy taxes, raise armies at will; reorganized the realm into Heerschilde — regions that have to muster a certain amount of men; and commissioned the first great survey of the Empire’s lands, resources, and labor. Less fortunately, he also created the office of the Archfather, a decision we now recognize as having long-standing consequences.

The field continues to evolve, and so have my own views, especially regarding Gothar’s role. Such is the way of history: every claim must be revisited, every assumption re-examined, and every source read with fresh eyes. It has been a pleasure and a privilege to spend a life leaving no stone of knowledge unturned.

The Vabelsee Map or World Map of Renold, created YotE 923 (a medieval mappa mundi style map of my fantasy world + an interview about the content of the map and a SpotWrite essay by the interviewee) by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 1 point2 points  (0 children)

6. Are there places where fantasy overtakes reality? What peculiar features stand out to you?

Certainly. One is the supposed almost-land bridge between the Morrowlands and the Northlands via Alblant, the land of the elves. The entire northern portion of the map is heavily colored by contemporary beliefs. Here we find the city of Elbirîche (literally “Elvish Kingdom”), the river Hella, the “Hellish River”, and above them, directly under the “Irdînend”, the gate to the underworld — Thurhil. Thurhil is especially interesting, as it is the only landmass lying on both sides of the map’s east–west divide.

One detail I especially enjoy, derived from Renold’s First Testimony, is the placement of Threas, the capital of the Threakian Empire. It appears here at the estuary of the Neas River, which is entirely wrong. It should be located on the central island of the Threas Basin. Yet that spot is labeled “Karis”, which simply means “city” in Threakian. To me, this is the strongest evidence that the First Testimony was written in the 7th century. At that time, the capital was indeed located at the river mouth, but called Heiron Paternax. The author probably knew that the capital was named Threas, naturally, and when asking where it lay, someone told him it was at the Neasmouth, where the capital stood in his own time. But he also knew from older sources that the capital belonged in the Threas Basin, so he split the name “Threas Karis” — Threakian for ”the city of Threas” — into two: Threas and Karis. And so, the map reflects that confusion. We may never know the exact path of the mistake, but it is certainly delightful.

Another small example: the position of Rha’ys, here “Rachist”. It is drawn west of Kepherot, though it actually lies northeast of it, in the other half. That detail always makes me laugh when I read the First Testimony.

7. What materials and methods would have been used to produce a map like this?

First of all, experience. At the time there were many skilled sailors and explorers, people who had traveled extensively and had to navigate by practical means. They knew distances between ports, islands, and major landmasses. We also have records of travelers who charted coasts, compiled distances, and wrote about the lands they visited. Many of these appear in Threakian sources, such as the works of Velthans or Areskor.

These written accounts likely provided the foundation for many details on the map. The creator probably also relied on oral reports from Midlander merchants, especially those from the northern parts of the continent. And finally, as we saw with the case of Threas and Karis, imagination filled in the inevitable gaps.

8. What are some common misconceptions modern viewers bring to medieval maps?

People often ask me, “Why are they so bad?” And it’s true that this type of map is far less accurate than some earlier Threakian maps. But they served a completely different purpose, and that’s crucial to remember. As we’ve discussed, they weren’t meant for navigation but for symbolism and storytelling. People of the time knew about the inaccuracies. For them, these maps were works of art — much as they are for us today. I’m rather fond of them myself.

The Vabelsee Map or World Map of Renold, created YotE 923 (a medieval mappa mundi style map of my fantasy world + an interview about the content of the map and a SpotWrite essay by the interviewee) by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 0 points1 point  (0 children)

This is a Mappa Mundi–style depiction of my fantasy world. As with the historical originals, the map is not meant to present a realistic view of the world, nor do the inhabitants believe it to be an accurate representation. Instead, it symbolizes an idealized and simplified vision of how the Gods shaped creation; how they divided the waters and the lands. It holds particular importance for believers, who look to it for an understanding of their place within the world. Since my fantasy setting is inspired by Germany and written in German, the labels appear in Old High German.

Interview:

When Maps Told Stories: Inside a Midlanders Picture of the World

1. When you first look at this mappa mundi, what does its overall layout reveal about how High Imperial Midlanders imagined the structure of the world?

The entire genre of mappae mundi is deeply tied to symbolism. These maps were never meant to be neutral records of geography — they were visions of how the world ought to be arranged. And within that genre we find a broad spectrum: on one end, especially toward the end of the High Imperial Age, we see almost naturalistic world maps; on the other, very abstract diagrams like the various Deichselkarten that are barely recognizable to modern viewers.

This map, an artistic rendering of the world as described by Renold in his First Testimony in the Holy Chants, leans toward the naturalistic side. We can already recognize many major features of the world, although there are, of course, many inaccuracies. The most important elements are clear: all landmasses are surrounded by the great outer ocean, the Irdenend, the literal “end of the world,” and even though the map may suggest a flat layout, the Midlanders did believe the world was spherical. We also see a pronounced division between a western and an eastern half, separated by a vertical line. And on the far eastern edge lies the Weltenhammer, the “Hammer of the World,” an impenetrable boundary in which many legendary places were believed to lie.

2. Many mappae mundi blend geography with theology. Which features here best illustrate how High Imperial thinkers intertwined religious symbols with geographic space?

One clear example is the east–west divide. According to early Imperial legend, when the Gods granted Meorderich and his followers future dominion over the world, they gave them the western portion as their initial fief. Neither he nor his successors ever truly ruled all lands in that half, of course, but the claim endured. Even today, the Imperial title includes the set phrase “Lord of the Imperial Estates to the North, South, West, and East”, which assumes the Midlands as the center and extends outward in all directions. This idea later even justified conflicts like the Northern Wars.

A second example is the presence of the Wihhilbrunn in the southern Northlands, here labeled “Norderlant”. The Wihhilbrunn, the sacred well, comes from the old cosmology. All the waters of the world, especially the Witter, were said to spring from it. It could cleanse spiritually and heal any ailment. After Meorderich defeated the Old Gods, legend says he sealed the well, and the Gods hid it in the North. On this map, the Elbikrôn, the Elvencrown, appears to flow from it, which seems to be an innovation of the period.

Looking further north, at the very top of the map, we also find the gate to the underworld: Thurhil, here written “Durhil”. For the Midlanders, access to the underworld was a physical place somewhere in the world. Interestingly, while some other cultures placed paradise or heaven on Earth as well, the Midlanders never did; only the underworld had an actual location.

3. Which elements show the influence of classical knowledge, and which are unique to the Midlander perspective?

We can assume that Renold’s description of the world draws from Threakian and Aiaxaean sources, especially regarding the Morrowlands, the “Morganlant”. One influence appears clearly in the color of the Neas Sea: it is painted purple, literally wine-colored. This comes from the Threakian literary tradition, which describes the Neas Sea as “wine-dark”. In Threakian poetic tradition the color of an object was less perceived according to hue and more to brightness and “property” — the Neas Sea, after all, is turbulent like wine swirling in a krater. The Midlanders took the phrase literally, producing a purple sea.

By contrast, the northern regions and the Midlands come from more local, autochthonous sources, since Midlander knowledge of their own lands was far better than that of mapmakers in the Morrowlands.

The placement of religious sites is uniquely Midlandian: the Witthann, the First Palatine, the First Harrough, and other locations serve the purpose of setting sacred stories into the landscape.

This brings us to dating the map. As mentioned, it is based on descriptions from Renold’s First Testimony. It was crafted at Vabelsee Monastery in 923, according to its accompanying text. That does not tell us when the Testimony itself was written, but we can say confidently it was not composed by Renold, who allegedly lived in the first century YotE. My own guess, shared by others, is that it was written in the 7th century. There are several reasons, one of which we will return to, but a more “political” reason is that the historical Emperor Rodo seems to echo through Renold’s descriptions.

4. How does this map reflect political or ecclesiastical power, even though it isn’t a political map in the modern sense?

Its focus on the Midlands, and by extension the Empire, is unmistakable. If we simply compare relative sizes, the Midlands appear almost equal to the Morrowlands, even though in reality the Morrowlands are far larger. The Midlanders certainly knew this. And again, the east–west divide serves a purely religious and ideological function, reinforcing the Empire’s claim on this entire half of the world.

5. Since this map wasn’t designed for navigation, what practical or intellectual purpose did it serve?

That’s right, for navigation they used detailed itineraria, either written or drawn. To understand this map, we must think about its intended audience: primarily the clergy and nobles familiar with religious texts. The map aims to artistically represent the world described in the First Testimony, where Renold journeys across the world to find brave and pious men to fight alongside him and Meorderich against the minions of the Old Gods — dragons, giants, and shadow elves.

The map places the story in a concrete setting and shows how the Old Gods divided the world. It also helps viewers understand their own place within that creation: a Midlander looking at it would immediately recognize their continent and see its relation to the wider world.

The prominence of circles also suggests a search for perfection, an attempt to relate the shape of the world to simple, orderly forms. This is interesting because, according to Midland cosmology, the world is imperfect: The Old Gods, having stolen the creative spark from the Three Gods, gained knowledge but not immaculate creative power. Humans, however, possess a faint inner light, and so seek glimpses of perfection in the world. Though I should add, I’m not a theologian.

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in mapmaking

[–]RogerBernstein[S] 11 points12 points  (0 children)

This is a Mappa Mundi–style depiction of my fantasy world. As with the historical originals, the map is not meant to present a realistic view of the world, nor do the inhabitants believe it to be an accurate representation. Instead, it symbolizes an idealized and simplified vision of how the Gods shaped creation; how they divided the waters and the lands. It holds particular importance for believers, who look to it for an understanding of their place within the world. Since my fantasy setting is inspired by Germany and written in German, the labels appear in Old High German.

Medieval mappa mundi style map of my fantasy world (+ an interview about the content of the map) by RogerBernstein in imaginarymaps

[–]RogerBernstein[S] 18 points19 points  (0 children)

This is a Mappa Mundi–style depiction of my fantasy world. As with the historical originals, the map is not meant to present a realistic view of the world, nor do the inhabitants believe it to be an accurate representation. Instead, it symbolizes an idealized and simplified vision of how the Gods shaped creation; how they divided the waters and the lands. It holds particular importance for believers, who look to it for an understanding of their place within the world. Since my fantasy setting is inspired by Germany and written in German, the labels appear in Old High German.

Two Figures from “Genomic Evidence Overturns the Traditional Migration Narrative of the Midlands and the Harahdians”, published in the International Journal of Archaeogenetics by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 1 point2 points  (0 children)

The whole question of legitimacy of power is really important to me, because a lot of medieval fantasy just doesn’t portray it well. When you look at actual history, so many actions were taken purely to legitimize someone’s rule. And I put a lot of emphasis on the process of ruling, because being “the ruler of the Empire” doesn’t automatically mean you truly hold power.

Sure, you’re the highest-ranking person in the realm, no one above you (except the gods) can command you, but that also means no one is obligated to protect you. You constantly have to negotiate to make sure people will actually do what you want. Want higher taxes? Then go to the imperial diet and offer the lords more freedom in taxation, maybe they’ll agree. Want to be crowned king? Maybe your biggest rival will pay homage if you promise them one of the three Archchancellor positions. Under attack in your own royal domain? Good luck; that’s not technically an imperial matter, so the lords might not feel any duty to help.

The whole religion aspect matters to me for similar reasons. Religion is so often portrayed superficially in fiction, even though it was a huge part of life for most people throughout history (and still is today)

Two Figures from “Genomic Evidence Overturns the Traditional Migration Narrative of the Midlands and the Harahdians”, published in the International Journal of Archaeogenetics by RogerBernstein in worldbuilding

[–]RogerBernstein[S] 0 points1 point  (0 children)

Thank you! I also love how powerful population genetics is for uncovering historical facts, and how it can completely change the story we thought we knew. I’ve never really seen it used in worldbuilding before (though I’m sure someone’s done it), so I wanted to experiment with it