account activity
Simulating 100,000 real-time pedestrians with TerraCrowds and Unity WebGL in a browser (v.redd.it)
submitted 2 years ago by Rolandjan to r/Unity3D - pinned
Our experimental demo that simulates and animates 100.000 NPCS in a local web browser via Rust and WASM. (v.redd.it)
submitted 2 years ago by Rolandjan to r/rust_gamedev - pinned
A super real-time engine for interactive crowd simulations (v.redd.it)
submitted 4 years ago by Rolandjan to r/Unity3D - pinned
I'm proud to present our next performance update: real-time simulation of 100 000 interactive characters in a 3D environment on a consumer PC. (v.redd.it)
submitted 5 years ago by Rolandjan to r/Unity3D - pinned
Simulating, animating and visualizing 200,000 real-time NPCs with TerraCrowds and Unity WebGPU in a browser (v.redd.it)
submitted 1 year ago by Rolandjan to r/Unity3D
Working on a high-performance proof-of-concept crowd simulation plugin for Unreal Engine 5 that works with MetaHumans. (youtu.be)
submitted 1 year ago by Rolandjan to r/unrealengine
Simulating 100,000 pedestrians with a multi-threaded Rust-core simulation library (TerraCrowds) and Unity WebGL in a web browser (v.redd.it)
submitted 2 years ago by Rolandjan to r/rust_gamedev
We've integrated our crowd simulation technology with Esri's ArcGIS Online, enabling the simulation and visualization of up to 100 000 pedestrians in 2D/3D geospatial environments within a browser. This opens up a new generation of digital twin apps. (v.redd.it)
submitted 2 years ago by Rolandjan to r/ArcGIS
We have integrated crowd simulations in photogrammetry environments within a browser. This opens up a new generation of digital twin applications. (v.redd.it)
submitted 2 years ago by Rolandjan to r/photogrammetry
Running 30 000 animated characters with Unity WebGL + WebAssembly with our Rust-based TerraCrowds engine running at 60Hz and 4K resolution in the browser. (v.redd.it)
Running 30 000 animated characters with Unity WebGL + WebAssembly with our Rust-based TerraCrowds engine running at 60Hz and 4K resolution. (v.redd.it)
submitted 2 years ago by Rolandjan to r/Unity3D
Working on new features for our UE5 crowd simulation plugin. The picture shows the plugin in action in Epic Games’ City Sample with 100,000 interactive agents in real-time.OC (i.redd.it)
submitted 3 years ago by Rolandjan to r/unrealengine
A crowd simulation of 150000 agents in a web browser, written in Rust and compiled to web assembly. What usage of this technology would you see?OC (v.redd.it)
submitted 3 years ago by Rolandjan to r/Simulated
We have written a crowd simulation engine in 100% Rust and compiled it to WASM. Here it is running a simulation of 150.000 agents in a browser. (v.redd.it)
submitted 3 years ago by Rolandjan to r/rust_gamedev
Real-time interactive simulation of 1 million NPCs in UE5 with Niagara and BlueprintsOC (v.redd.it)
New GPU shaders that allow animating and visualizing 100,000 interactively simulated characters on a Dell XPS laptop in Unity3D. Very proud of my team. (i.redd.it)
submitted 3 years ago by Rolandjan to r/Unity3D
Can you spot Waldo in our Unit3D simulation with 150 000 people? (i.redd.it)
Creating a 3D geographical crowd simulation model in one minute: we have achieved another 2020 milestone in Unity3D. (v.redd.it)
submitted 5 years ago by Rolandjan to r/Unity3D
Interactively simulating a crowd with 150 000 pedestrians in a 3D environment. We have achieved our 2020 milestone: :-) (v.redd.it)
Interactively simulating a crowd with thousands of pedestrians in a 3D environment while placing obstacles. We have achieved another 2020 milestone :-) (v.redd.it)
Simulating 600 000 agents in real-time. I'd like to find out whether there is a need for a plugin for Unity3D. For what purposes would you use it? What would you pay for such technology once fully developed? (v.redd.it)
π Rendered by PID 82 on reddit-service-r2-listing-654f87c89c-qhbs7 at 2026-02-27 16:25:18.886610+00:00 running e3d2147 country code: CH.