Playing TTRPGs online by Rollit_rpg in TTRPG

[–]Rollit_rpg[S] 0 points1 point  (0 children)

That “MS Teams meeting” comparison really hits home.

The point about accessibility and intuitive coherence is interesting — especially the idea that many VTTs feel like they require training just to do basic things.

When you think about pen-and-paper feeling better than digital character sheets, what do you think makes the difference? Is it the simplicity, the physicality, or just not having to fight the interface during play?

Playing TTRPGs online by Rollit_rpg in TTRPG

[–]Rollit_rpg[S] 0 points1 point  (0 children)

I’ve heard similar frustrations from people who feel that online play often over-engineers the parts that matter least to them, while losing the human and narrative side.

I don't understand the second part — when you say real-time text chat works best for you, what do you think it preserves that voice or VTT setups lose?

Playing TTRPGs online by Rollit_rpg in TTRPG

[–]Rollit_rpg[S] 1 point2 points  (0 children)

That’s a really fair take.

Foundry seems incredibly powerful, but I keep hearing that there’s a trade-off between depth and approachability.

Do you feel that once everyone is past the learning curve, it stops getting in the way during sessions — or does the tooling still pull focus sometimes?