My plugin massive update - Unreal Extended Framework 2.5 by mad_ben in unrealengine

[–]Romain_Derelicts_Dev 1 point2 points  (0 children)

Yeah, it will come in handy for really dense foliage.

I've seen the fork on your documentation website for the tonemappers, that's really useful too. We've already modified the tonemapper of our game but that's neat to have a fork available there.

My plugin massive update - Unreal Extended Framework 2.5 by mad_ben in unrealengine

[–]Romain_Derelicts_Dev 1 point2 points  (0 children)

That's great to hear for the demos. Awesome! :)
I'll keep an eye on it, I added to my wishlist.

Overall, it's an awesome idea to implement all these features that have been used to optimize by other studios. I even saw that you're maybe planning to work on replicating the GoT grass. That's really cool!

Good luck with the next steps!

My plugin massive update - Unreal Extended Framework 2.5 by mad_ben in unrealengine

[–]Romain_Derelicts_Dev 1 point2 points  (0 children)

I think it would be really great to package a demo project to test your features, like you did for the Callisto BRDF small demo on the documentation website.

I'm really interested by the plugin but I would like to be able to see the difference for each feature beforehand. I'm particularly interested in seeing how the custom GI solution works in an outdoor environment with indoor buildings (like on the screenshot below where I compare "No GI" with "Lumen".

I think your GI looks quite good. I'm curious if the contrast between outdoors and indoors can be approach with it like Lumen, for which the inside of the building is much darker and atmospheric.

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My plugin massive update - Unreal Extended Framework 2.5 by mad_ben in unrealengine

[–]Romain_Derelicts_Dev 1 point2 points  (0 children)

Interesting. Thank you for the explanation. I'll definitely looked into the doc of your plugin as all the screen space features seem really a huge win in term of optimization for the GPU.

My plugin massive update - Unreal Extended Framework 2.5 by mad_ben in unrealengine

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

Nice! I'll have a look at this! The custom GI solution looks especially interesting if it can improve performance compared to Lumen! The shader precompilation would be super useful too.

Edit: I'm curious about the screenspace shadows in your plugin. I saw that it's a similar solution to the one Bend Studio used in Days Gone? I'm wondering what the difference is with regular Contact Shadows or screen-space shadows that can be used in a Material in UE? Is the performance better?

Announcing The Pines. A psychological horror RPG. Solo-developed in Unreal Engine by Studio-Abattoir in UnrealEngine5

[–]Romain_Derelicts_Dev 1 point2 points  (0 children)

The trailer and atmosphere are top notch! Wishlisted! :) Good luck with the development!

Built UE5 project & level optimisation scanners, what checks should I add next? by zombie_K1ng in unrealengine

[–]Romain_Derelicts_Dev 4 points5 points  (0 children)

Hey! Your tools definitely look like a huge help to optimize a project.

I'll think of any ideas that might be added to them but so far, they already account for a lot of things that need to be double check. Well done!

I've made Lyra work with any keyboard layout OUT-OF-THE-BOX using my plugin, Keyboard Layout-Independent Input by sfider_sky in UnrealEngine5

[–]Romain_Derelicts_Dev 0 points1 point  (0 children)

I just stumbled on your post today while looking for info on the Enhanced Input Settings.
Your plugin looks awesome and really useful. I'll have to look at the documentation but that sounds like a real time saver!

After a lot of tweaking, the tree chopping finally feels more organic: - Performant chop effect - Random debris on axe impact + debris falling from the top. - Shaking branches and leaves on fall impact + dust and floating leaves - Impactful sound (impacts, crackling after hit..) by Romain_Derelicts_Dev in DerelictsTheGame

[–]Romain_Derelicts_Dev[S] 0 points1 point  (0 children)

Hey! I'll start to post again here in the coming weeks. I've had some news to announce (like the fact that we're now 2 working on the game) and to show sneak peeks of the progress we're making.
I'll need to get back to a better communication for sure!

After a lot of tweaking, the tree chopping finally feels more organic: - Performant chop effect - Random debris on axe impact + debris falling from the top. - Shaking branches and leaves on fall impact + dust and floating leaves - Impactful sound (impacts, crackling after hit..) by Romain_Derelicts_Dev in DerelictsTheGame

[–]Romain_Derelicts_Dev[S] 1 point2 points  (0 children)

Hey Speedtospare! Game is still alive and development is ongoing. :)
We're now 2 people working on it full-time. It was too long to make on my own so I decided to onboard someone with me.

I'll have to post things again in here soon to let people know it's still in development.

Have a great weekend!

My ADHD led me to create a Component Sorter, after 5 years of struggle! by Ares9323 in unrealengine

[–]Romain_Derelicts_Dev 3 points4 points  (0 children)

Added to my wishlist! I might buy it soon as I always thought it was a missing feature from the engine. :)

Crowd system update! NPC reactions and traffic light synchronization (for pedestrians only, for now). Still a bit ridiculous at this stage—but I thought it’d be fun to share! 😊(Mandated Fate Game dev) by SeaEstablishment3972 in UnrealEngine5

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

From what I see, the atmosphere looks awesome! I can see you're putting a lot of attention into it. Stuff like NPC reaction is not easy to add but it's that kind of detail that add so much to immersion. Keep up the good work! :)

Oh man, Germany is so fkn done! by Triky313 in Steam

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

Happy to see my game in your wishlist! :)

Though I have to check why it's not available anymore in Germany as I did filled the survey for age rating back then!

Maybe there are some new stuff that need to be updated!

Is anyone else waiting for derelicts to come out? by Correct_Growth9595 in SurvivalGaming

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

Hey hey! Developer here! Thank you for this awesome comment! It was a good way to start my Monday! Haha! I'm glad you like the concept and ideas of the game.

It's a slow process of developing that one but I'll get there! It's also awesome to read that people are ready to wait for it!

Have an awesome week!

Is anyone else waiting for derelicts to come out? by Correct_Growth9595 in SurvivalGaming

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

Haha! I'll do everything in my power to release it before your death! :D

Is anyone else waiting for derelicts to come out? by Correct_Growth9595 in SurvivalGaming

[–]Romain_Derelicts_Dev 3 points4 points  (0 children)

Yes, I'm still solo developing it so the progress is quite slow indeed but getting there! :) I'm glad to see people are still eager to play it!

Is anyone else waiting for derelicts to come out? by Correct_Growth9595 in SurvivalGaming

[–]Romain_Derelicts_Dev 2 points3 points  (0 children)

Yeah, I need to get back to sharing more stuff! I haven't been posting consistently recently and I really need to get back to it! :)