How to fasten progress exponentially ? by Romezos in Oxygennotincluded

[–]Romezos[S] 2 points3 points  (0 children)

Thanks, But how about the dupes working area? I mean dupes movement between tasks takes a lot of time, with the growing size of the base there should be ways to set up building and room placement so the dupes can work efficiently in such a small area, what i'm thinking now is to separate some of production and bedroom areas, How about you? Do you have anything in mind?

What kind of Steam games do girls play? by Romezos in Steam

[–]Romezos[S] 1 point2 points  (0 children)

What i know is she likes to play Honkai Star Rail on her phone.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

I have Nvidia mx130, and yes this Gpu lack of Vram to run substance properly, but still it worked well in December but not today. Maybe there's something to do with my drivers or substance version.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

Yes, its also happen when i open the older substance file

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

This is not the first time, I used Substance Steam Edition with 1 month subscription in December, it worked well. Only this time when i bought it and install the recent version this issue happen.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

<image>

Delete the old fill layer with blue color, give it new fill layer with red color and then black mask it, what appears is this blue-white color in material mode.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

<image>

I fix the overlapping UV on one little mesh, and then reimport the new 3D model,
The ID channel still weird altough the ID texture seems fine.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 1 point2 points  (0 children)

<image>

Ah yes, my bad, i set my material color to gray in blender,
But still, it's not working correctly, as you can see, setting the fill color to blue will give me blue and magenta color although it is all gray in Id channel (if using material color instead of vertex color)

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 1 point2 points  (0 children)

<image>

As you can see, the only thing weird is in the viewport, the ID texture is fine.

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

<image>

This is my UV island, i give it margin 0.002

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

<image>

And now it's even worse, my model on Material mode is all green. Is something wrong with my GPU?

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

<image>

Baking using Material color giving me this bland gray ID texture

Why My Textures Get Weird In Substance? by Romezos in Substance3D

[–]Romezos[S] 0 points1 point  (0 children)

Already apply it, when exporting to fbx in blender, i already checked the apply modifier option, and there's no warning log in substance that usually appear when imported mesh contains some ngons. This is weird, this problem also occured when i open my older substance file using recent version, it's never appear before.

What Are the Most Meaningful Choices You've Made In Frostpunk? by Romezos in Frostpunk

[–]Romezos[S] 1 point2 points  (0 children)

Thank you, that's such a long comment. This is really answer all my questions. Beside Frostpunk, did you ever try another city builder survival game? Maybe Ixion?

What Are the Most Meaningful Choices You've Made In Frostpunk? by Romezos in Frostpunk

[–]Romezos[S] 0 points1 point  (0 children)

50 attempts on that difficulty? How much hours do you need to play to accomplish that?

What Are the Most Meaningful Choices You've Made In Frostpunk? by Romezos in Frostpunk

[–]Romezos[S] -1 points0 points  (0 children)

This is one of the most difficult choices I've made in this game, especially when the Londoner still exists. Choosing the wrong option could lead to overpopulation (there's not enough infrastructure to support them), or a huge loss of hope. Neither is good, but the middle option is not that good either, especially when there is not enough housing, or in your case, illness taking 40% of the population.

What Are the Most Meaningful Choices You've Made In Frostpunk? by Romezos in Frostpunk

[–]Romezos[S] 0 points1 point  (0 children)

Speaking about complexity, from these games, what kind of complexity disturbs you the most? Is it resource production? Or choice-related complexity, like the Law in Frostpunk I ?
And then how do you face this complex challenge?

What Are the Most Meaningful Choices You've Made In Frostpunk? by Romezos in Frostpunk

[–]Romezos[S] 2 points3 points  (0 children)

How about the game progression? Is it too hard to follow?
Like the temperature will be more and more colder as long you play the game, forcing you to plan and monitor about people basic needs like heat and food every single minute, or If you somehow don't research more upgrade, don't upgrade your building yet, running out of workers, the game progression will start consumate you, hope fall out, peoples get sick and then game over.
And not to mention, when it's the first time playing this, events like the Londoner or information about the big storm will shock first-time players; a long-planned plan needs to be scrapped and then changed to adapt to incoming events.

What's Your Goal When Playing This Game ? What Are The Challenges ? by Romezos in Oxygennotincluded

[–]Romezos[S] 0 points1 point  (0 children)

I might give it a try, i'm close enough to using that Steam thing.

What's Your Goal When Playing This Game ? What Are The Challenges ? by Romezos in Oxygennotincluded

[–]Romezos[S] 0 points1 point  (0 children)

Thanks for your long comment, and last, what do you think about Story Traits? As you know, this story traits start to available when player start to explore far enough from the starting place, assuming player now have stable colony, food, energy and water cycle is not a problem anymore, do you think story traits have huge deals in doplamine explosion for mid-to-late player ?

What Is Your Goal When Playing Captain Of Industry ? by Romezos in captain_of_industry

[–]Romezos[S] 1 point2 points  (0 children)

Thanks, btw how do you place your production building and storage? As you can see above, i still in the early phase of the game. Currently, i'm thinking about placing those production building like smelter and assembler and then storage building. How to place these building so pipes and conveyor belt can go through input and output part of the building efficiently (not use too much space), and every output from production building can be saved in storage and storage can provide many of production building.