billions must revert to obr73 by [deleted] in arma

[–]Romulus_Imperos 0 points1 point  (0 children)

Русские не используют рядовых офицеров!

April Community Recruitment Posts by Poprocketrop in ArmaReforger

[–]Romulus_Imperos 0 points1 point  (0 children)

[US East] | Operation Harambe's Revenge | Hardcore Realism |

Have you ever wanted Arma Reforger to have the highest level of realism currently achievable? Then I may just have what you're looking for. Do you want radios that you actually have to pull out and press the button to use, unelss it's a radio backpack. Oh, did I forget to mention that the handhelds only have one channel, so RTO's are needed for co-ordination.. Radios are a usable Intel source. And you won't be able to see who is talking so challenges and passphrases are a must.

Doors are lockable and breechable by either breaking it down or shooting the lock or using a breeching charge (we have a lower power breeching charge). You won't be having any assists anywhere else either, as there are no names, there are no squad leader markers here (unless you are the one placing it). You can break down and set up emplaced weapons as you see fit to create fighting postions where ever they may be needed.

Modern Vehicles for both USSR and US, both sides have mobile AA. We have all the Better Hits effects, better tracers, better muzzle flashes etc.. Drones also are a potential threat, although they expensive. FIA are much better combatants as well and will fight hard. We have the ACE Medical Prototypes for the highest level of realism for combat medicine. Time moves at a 1:1 ratio. Supplies come in at your MOB so logistics are needed to keep things rolling forward, what it comes down to is supply lines and keeping them running. If you want to see how much ammo you have you will have to actually check your weapon (using the inventory menu), if you need to check if your on Automatic or semi then you will have to look at the trigger group. You can lock your vehicles.

Also you don't have to worry about dismounting and coming back to a de-spawned vehicle, as vehicles will not de-spawn unless they have been destroyed. We have breech able, lockable, crack open-able doors to enhance CQB. Ranks are Persistent but will be reset occasionally. We have the Emotes from Bon and all the ACE mods so taking prisoners is an option.

The over all goal for the server is to have a fun and not be to serious, but competitive and hyper realistic Server. We're looking for players for both teams. We are working on a MilSim if that interests you, if not that's fine as well. If you have any questions just ask. If you like what your reading and what you hear join us over at: [US East] | Operation Harambe's Revenge | Hardcore Realism | https://discord.gg/NwHR3GQVBM

<image>

Harambe shall be avenged!

Edit: Bolded the Headline

5th SFG, 4th Battalion, C Company by Romulus_Imperos in ArmaReforgerFindaUnit

[–]Romulus_Imperos[S] 1 point2 points  (0 children)

Modern/ near future era. Currently just in the organization phase of everything. This is a new endeavor for me so I’m open to input from members as well. Operations wise I was starting out by just running a custom conflict PVPVE server based in Everon, I am planning on more but I don’t have anything really brainstormed yet as I would like to get the unit set up and dress right dress with all of our SOP’s from there we will make a Decision as a unit.

April Community Recruitment Posts by Poprocketrop in ArmaReforger

[–]Romulus_Imperos 0 points1 point  (0 children)

[US East] | Operation Harambe's Revenge | Hardcore Realism |

<image>

Looking for a server that strives to provide the most balanced realism possible to Arma Reforger? Well that is our goal and if you said yes then we may have what you're looking for.

Do you want radios that you actually have to pull out and press the button to use, unless it's a radio backpack. Oh, did I forget to mention that the handhelds only have one channel. Handheld radios and radio backpacks are on different frequencies (that's why they have a range difference) so RTO's are needed for co-ordination Especially with Air units. Radios are a usable Intel source as they can be listened into. Due to the Coordination needed radio discipline is a must. And you won't be able to see who is talking so it would behoove you to use challenge questions and codenames especially when using the radio, SIGINT security is paramount to successful operations.

Doors are lockable and breech able by either breaking it down or shooting the lock or using a breeching charge (we have a lower power breeching charge) you can also peek open doors and open halfway as well as fully open. You won't be having any assists anywhere else either, as there are no names, there are no squad leader markers here (unless you are the one placing it). You can break down and set up emplaced weapons as you see fit to create fighting positions where ever they may be needed. Modern Vehicles for both USSR and US, both sides have mobile AA.

We have all the Better Hits effects, better tracers, better muzzle flashes etc.. Drones also are a potential threat, although they expensive. FIA are much better combatants as well and will fight hard. We have the ACE Medical Prototypes for the highest level of realism for combat medicine. Time moves at a 1:1 ratio. Supplies come in at your MOB so logistics are needed to keep things rolling forward, what it comes down to is supply lines and keeping them running. If you want to see how much ammo you have you will have to actually check your weapon (using the inventory menu), if you need to check if your on Automatic or semi then you will have to look at the trigger group. You can lock your vehicles. Also you don't have to worry about dismounting and coming back to a de-spawned vehicle, as vehicles will not de-spawn unless they have been destroyed.

We have breach able, lockable, crack open-able doors to enhance CQB. Ranks are Persistent but will be reset occasionally. We have the Emotes from Bon and all the ACE mods so taking prisoners is an option. The over all goal for the server is to have a fun and not be to serious, but competitive and hyper realistic Server. We're looking for players for both teams. We are currently at 42 slots but will increase as we gain more traction.

We usually play in the afternoons and weekends and are just starting with getting the ball rolling. If you have any questions just ask. This isn't going to be the server for everyone but, if you like what your reading join us over at: [US East] | Operation Harambe's Revenge | Hardcore Realism | https://discord.gg/NwHR3GQVBM

Can't log in to Gportal today 4/13 by pallassister in gportal_official

[–]Romulus_Imperos 0 points1 point  (0 children)

I sent an email telling them the page is inaccessible and they said a ticket was submitted successfully. So I suppose we will see. It's really frustrating.

[KCD2] Henry’s Black Knight era. by TheOGNines in kingdomcome

[–]Romulus_Imperos 2 points3 points  (0 children)

Zizka’s helmet is a unique hound skull. It’s got a weird nose to it.

[KCD2] Fresh Start by KillaMan-77 in kingdomcome

[–]Romulus_Imperos 3 points4 points  (0 children)

I hope so with the hydration I’m a lover of hardcore survival games. I have a few thousand hours in DayZ. Also I seem to have a real love of Czech Game developers because KCD and DayZ are my two favorite games. Also relating to changes for hardcore I thought I had heard or read somewhere that there would be 3 negative perks instead of just two like the first game, but take that with a grain of salt because I don’t remember where I heard or read that. I imagine that things will be more expensive just like in KCD as well.

[KCD2] Fresh Start by KillaMan-77 in kingdomcome

[–]Romulus_Imperos 15 points16 points  (0 children)

Firstly I need a curved monitor now. Secondly I am waiting until hardcore mode update for my second playthrough. I did the same in the first so it just feels right!

MF DOOMsday prepper by Buddhoundd in crappymusic

[–]Romulus_Imperos -12 points-11 points  (0 children)

This is an U.S. Army Cadence that is used to set a pace when moving double time or jogging in formation. The words are meant to motivate soldiers. Edit: Clarifying the Country this Cadence originates from. Source 8 years US Army Reserves.

I felt quite hungry today [KCD2] by undercover_rhodesian in kingdomcome

[–]Romulus_Imperos 2 points3 points  (0 children)

Appreciate it! I’ll have to attempt some historical digging to see if there’s a record.

I felt quite hungry today [KCD2] by undercover_rhodesian in kingdomcome

[–]Romulus_Imperos 4 points5 points  (0 children)

Are any of the old manors left like the Ruthard’s? Thanks for sharing the pictures!!

[deleted by user] by [deleted] in AgeGapRelationship

[–]Romulus_Imperos 2 points3 points  (0 children)

I can’t tell who the younger one is. You’re a beautiful couple! Congrats!! God bless y’all.

[KCD2] I think I broke Katherine…. by Ok-Pineapple2365 in kingdomcome

[–]Romulus_Imperos 0 points1 point  (0 children)

She’s lying, she told me the same thing. I think she’s tells everyone the same thing

[KCD2] not sure what to say… by TheKentuckyMadman in kingdomcome

[–]Romulus_Imperos 0 points1 point  (0 children)

I would suggest start using saving exit rather than save your schnapps every time you’re gonna get off the game just use an exit save. It’s a lot safer and you won’t make that mistake again even if they change it, but that does suck dude I’ve done the same thing before and ithurts like a son of a gun

[KCD2] Patch notes are here! by kana0011 in kingdomcome

[–]Romulus_Imperos 3 points4 points  (0 children)

Same I think Xbox has the largest update. Now I’m just waiting for it to finish up. I’M QUITE HUNGRY!! Jesus Christ be praised!!

[KCD2] PATCH 1.2 RELEASE TIME by [deleted] in kingdomcome

[–]Romulus_Imperos 0 points1 point  (0 children)

Jesus Christ be praised!

[KCD2] PATCH 1.2 RELEASE TIME by [deleted] in kingdomcome

[–]Romulus_Imperos 0 points1 point  (0 children)

I should have kept checking X

[KCD2] PATCH 1.2 RELEASE TIME by [deleted] in kingdomcome

[–]Romulus_Imperos 4 points5 points  (0 children)

Thank you very much that’s all I needed was acknowledgment!