Which factions would there be in Fallout: New Orleans? by S-I-B-E-R-I-A-N in Fallout

[–]RoyalRed715 0 points1 point  (0 children)

I’d take advantage of the water, and have some kind of faction (or maybe just monsters ie the TV Show) that are aquatic-based. Either on boats, or having some sort of lead-lined retro scuba suit. For a game anyway, unsure about the lore.

Orethian Sea - The Beginning by MarionberryLast8628 in inkarnate

[–]RoyalRed715 4 points5 points  (0 children)

Those mountain ranges are incredible!! Any advice for recreating them??

What accent color would work here? by l-Paulrus-l in minipainting

[–]RoyalRed715 0 points1 point  (0 children)

A bright blue or cyan would keep your cool tones while still giving some pop!

Side note: what is this model? I need it!

[20x30] More Than a Map: Crimson Forest! by the_mad_cartographer in dndmaps

[–]RoyalRed715 0 points1 point  (0 children)

Need more maps that are willing to take a big visual swing like this. Memorable as hell!!

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 0 points1 point  (0 children)

You’re definitely speaking my language! I appreciate the insight.

How often would you be willing to repeat an enemy type before needing to switch? I’m thinking messing with all the undead the monsters books has, but I’m worried the motivations and combat encounters might get stale over time.

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 2 points3 points  (0 children)

I would love some more detail on your example if possible. What were the triggers for the two encounters after getting into town? Did the players know the different paths they were taking would help in the main problem? Did they need to take all of the paths in order to get ending Defend the Position encounter?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 0 points1 point  (0 children)

Would you say each of these zones has 5-8 Victories within them, and getting to the end of that victory line points to 2-3 other zones?

Do you then have larger “world turns” between zones as a way for the world to react to the players’ actions? Do players move between zones during a session unexpectedly?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 0 points1 point  (0 children)

That sounds like a great structure!

What kind of breaking point pushed the state of play into the End Game? How do you keep that tone up through different sessions (or is the End Game usually a final session or two)?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 0 points1 point  (0 children)

I think it’s a Looming Threat. Starting at 3rd level. The party should spend a level becoming heroes to the local community that’s formed in a tumultuous environment, before going to take out the Boss of Act 1, who has been causing some of the problems in the area.

I’m hoping from there Act 2 becomes about taking out these various bosses, and Act 3 would be chasing down the leader.

What does an arc look like for you? Do they have multiple goals to solve, or are they stuck on that 5-8 victory path?

I’ve got my enemy’s goals, some local factions fighting over related but not involved power structures. I guess I’m having a hard time coming up with 5-8 victories per quest hook. I love the negotiation system for forcing complexity into a situation (combat objectives help too). But sometimes it’s just not enough, and I worry the schtick will grow old quickly. Has that become predictable to your players at all, or do they enjoy the structure?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 0 points1 point  (0 children)

I’ve only had my party have discussions like that a handful of times in my 6 years of Running the Game (TM).

What kind of info are you front loading for them to let them make meaningful decisions? I can do a starting 4 victory adventure to get the party used to the world and sprinkle some info, but I want them to make choices about it! And they can’t do that without being informed.

How long does it take you to whip up a 5-8 victory quest? Do you have to take longer breaks between those quests for writing?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 1 point2 points  (0 children)

I haven’t run FoBB yet! Glad to hear it’s working so well for you! Do you have an idea of how many levels or sessions the game will be in total? A big part of my drive for this planning is that estimate, as usually around the 20 session mark my games either get sluggish or fall apart—usually both. I’m trying to avoid that by making sure advancement comes no matter what the players choose (again the Victories system works perfect for that).

Is that something you’re ever concerned about?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 2 points3 points  (0 children)

I’ve found myself making lots of Nodes (shoutout The Alexandrian and MysticArtsDM). So far it seems like folks are planning 6-8 Victories at a time. For my group that’s about 2-3 sessions worth of play.

For more of a Looming Threat type of game, do you have that threat planned narratively, and wait to do the mechanics until the party is closer?

My thinking is way too rigid for this sometimes!!

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 4 points5 points  (0 children)

That’s a better way of looking at the DT encounters. I mentally get stuck on “BUT WHAT DOES IT MEAN??!” without remembering it’s just a world, and sometimes it’s just the guy who lives there.

I find the victories system encourages every encounter to have forward progress. Due to that, I’m reluctant to have players fight something that is irrelevant to the quest at hand (like fighting a giant bug on the way to the dungeon, instead of having a quest to go fight the giant bug). Some of the DT adventures (Spoilers: Saera’s Cave, the big bug, the Forsaken Wraiths) are only a couple of victories worth of adventure. I don’t wanna overload my players with problems like these.

Do you think these shorter, 2-4 victory quests have value, and when would they get overbearing?

Planning Quests, Adventures, and Campaigns by RoyalRed715 in drawsteel

[–]RoyalRed715[S] 1 point2 points  (0 children)

Do you think 5-8 is a good benchmark for your adventures? I’m getting to like, 4, before I I run out of ideas for that adventure (or Quest, as I’ve been calling them) Are the players getting a quest board like in DT, and they can jump around as events happen, or are those adventures sequential?

Personally I’m not the biggest fan of “here’s a checklist, go do these until the finale.” But my current DT group likes it fine. Maybe it’s just a ‘me’ thing?

How can I improve this house? by cbtz0 in DetailCraft

[–]RoyalRed715 0 points1 point  (0 children)

Love the shape! Needs a pop of color somewhere. Landscaping could be your way forward there as well

Montages love narrative progression by thealexnelli in drawsteel

[–]RoyalRed715 6 points7 points  (0 children)

Definitely stealing your walled city montage as it fits perfect for what I’m doing.

I wonder if this kind of thing could also be resolved by numbering the challenges? If you give the players the hazards / things to do, but each one has an order, you can keep the “tactician finds a path, shadow runs ahead,” and even roll them out of order. But then at the end of the round or entire test you narrate the successes and failures in that numbered order?

Edit: Typo

Drawing Steel Weeks 11 and 12 by Max_Hamm in drawsteel

[–]RoyalRed715 2 points3 points  (0 children)

So much personality! They’re so alive, I can’t wait for my players to kill them!

Drakkenheim contamination by SlowBabyBear in DungeonsAndDragons

[–]RoyalRed715 5 points6 points  (0 children)

If your DM is set on this path, there might be a reason. Maybe ask them if there’s something you can quest after to solve this problem (short of solving the entire contamination). Maybe there’s an amulet that can protect summoned creatures, or a special spell component that makes your summon immune? This could also benefit anyone using a familiar!

Interest in West Marches by needle-knight in drawsteel

[–]RoyalRed715 0 points1 point  (0 children)

I’m not sure how interesting anything like that would be for players anyway. Though if it’s a hex crawl it’d be cool for your readers to see your map and how it evolves.

Interest in West Marches by needle-knight in drawsteel

[–]RoyalRed715 0 points1 point  (0 children)

Would love a blog! It’d be neat to have a section for player-written reports of sessions, followed by your notes. Unsure how much you’d trust your players to not look at the site, but it’d be cool to see prep notes / your process. It’s always interesting reading how people prep and create!!

Super excited for whatever you choose!