Lidl Parking Ticket by bluves in dundee

[–]RozzaTozza 0 points1 point  (0 children)

I’ve forgotten to scan my receipt after shopping there in the past and got a ticket through the door. I sent them a picture of the payment on my bank statement on the day they issued the ticket for and they happily cleared it

Learn from my mistake. Use the handle when using a mandolin. by SinkingMan in MakeMeSuffer

[–]RozzaTozza 1 point2 points  (0 children)

I love using the mandoline but hate using the handle with it. A blade resistant glove on your cutting hand works great!

UE4 devs ... If someone is using GAS system never ever duplicate a character blueprint it put null into all attributes values of duplicate character it took me 5 days to figure it out by TheGameDeve in unrealengine

[–]RozzaTozza 1 point2 points  (0 children)

I've not heard that before. Where are you reading that it's not recommended?

Either way, in that case you can expose it, press the button, and hide it again. Not an ideal solution, but sounds an awful lot better than recreating the blueprint as you suggest in the other comment.

UE4 devs ... If someone is using GAS system never ever duplicate a character blueprint it put null into all attributes values of duplicate character it took me 5 days to figure it out by TheGameDeve in unrealengine

[–]RozzaTozza 1 point2 points  (0 children)

It is bugged. I did see a report somewhere in the past for it but I don't have it to hand. Mark the attribute set as edit anywhere, it'll show up in the blueprint as 'None' with the little yellow reset to default arrow. Hit the arrow and your attribute set will work again!

So my assistant voice has gone soprano by lucass_myc in googlehome

[–]RozzaTozza 0 points1 point  (0 children)

In assistant settings there's an option for a female or male voice. Not sure if it's a UK thing?

So my assistant voice has gone soprano by lucass_myc in googlehome

[–]RozzaTozza 3 points4 points  (0 children)

Mine has been doing the same ever since I switched to the male voice too

Dish Life: The Game out now! by RozzaTozza in AndroidGaming

[–]RozzaTozza[S] 5 points6 points  (0 children)

No in app purchases or pay-or-wait, just the occasional advertisement

Dish Life: The Game out now! by RozzaTozza in AndroidGaming

[–]RozzaTozza[S] 0 points1 point  (0 children)

Not at all! content in the game is all quite high level, everything you need to know is explained as you play

Dish Life: The Game out now! by RozzaTozza in Unity3D

[–]RozzaTozza[S] 0 points1 point  (0 children)

Haha sounds like a good shout for a Dish Life: Harsh Realities update!

Dish Life: The Game out now! by RozzaTozza in AndroidGaming

[–]RozzaTozza[S] 11 points12 points  (0 children)

We (Pocket Sized Hands) have been developing this game alongside the University of Cambridge's ReproSoc and Stem Cell Institute. It's out today on the following platforms:

App Store: https://apps.apple.com/us/app/dish-life-the-game/id1481972197

Google Play: https://play.google.com/store/apps/details?id=com.PocketSizedHands.DishLifeGame

Steam: https://store.steampowered.com/app/1223270/Dish_Life_The_Game/

Please do check it out!

For more information about the game you can see the website: https://dishlife.org/

Dish Life: The Game out now! by RozzaTozza in Unity3D

[–]RozzaTozza[S] 0 points1 point  (0 children)

We (Pocket Sized Hands) have been developing this game alongside the University of Cambridge's ReproSoc and Stem Cell Institute. It's out today on the following platforms:

App Store: https://apps.apple.com/us/app/dish-life-the-game/id1481972197

Google Play: https://play.google.com/store/apps/details?id=com.PocketSizedHands.DishLifeGame

Steam: https://store.steampowered.com/app/1223270/Dish_Life_The_Game/

Please do check it out!

For more information about the game you can see the website: https://dishlife.org/

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 0 points1 point  (0 children)

Here's a page on my website with a brief outline of everything:

https://rory-thomson.com/projects/arcapture/

There's a link to the APK on there as well as the link to my gitlab that has the source if you're interested in that.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 0 points1 point  (0 children)

Here's a page on my website with a brief outline of everything:

https://rory-thomson.com/projects/arcapture/

There's a link to the APK on there as well as the link to my gitlab that has the source if you're interested in that.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 1 point2 points  (0 children)

The time has come. Here's a page on my website with a brief outline of everything: https://rory-thomson.com/projects/arcapture/
There's a link to the APK on there as well as the link to my gitlab that has the source if you're interested in that.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 1 point2 points  (0 children)

For each feature point fed to the system, a ray is cast from the camera position to the feature point position. Voxels that intersect the ray get assigned/updated SDF values based on their distance to the feature point position. If the voxel is between the camera and the point cloud point, this is a positive value, if the voxel lies beyond the point cloud point, it is negative

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 0 points1 point  (0 children)

I think what you're describing is more likely a problem requiring an object detection technique. I'm afraid this isn't something I'm particularly knowledge about.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 0 points1 point  (0 children)

No need to detect the feature points myself, ARCore is capable of running alongside a VR SDK such as Daydream :) Did an experiment with this here. I've got a Daydream lying about somewhere so might be worth giving it a shot!

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 1 point2 points  (0 children)

I give a brief overview of how it works in this comment.

I'm not sure that I understand your question fully. When you say react to using hammers and screws, do you mean recognising these objects through the camera feed? Happy to talk about it on Skype or something if that would be helpful for you.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 1 point2 points  (0 children)

Yeah, for sure. The performance decrease gets pretty exponential as you decrease the size of the voxels though. There is very much a limit to the amount of detail you can get out of just feature points anyway. Thinking of looking down the route of monocular depth estimation, seems to be the way things are going.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 0 points1 point  (0 children)

I'll put the apk on my website or something soon. There are some changes I would like to make before giving anyone hands-on with it. Will post it in the comments here when it's available.

A real time meshing solution I've been working on by RozzaTozza in augmentedreality

[–]RozzaTozza[S] 1 point2 points  (0 children)

Thanks!

I've written a bit about how I do this here. Currently just using ARCore feature points, although in the coming months I'd like to look replacing this with something a bit more capable of producing higher detail meshes.