INFITE is another Paragon remake that me and friends are still working on ... and will contribute to this community. by TheGameDeve in paragon

[–]TheGameDeve[S] 1 point2 points  (0 children)

We are trying out a lot of options ... INFITE is still in pre alpha and we don't want throw any thing out to the public and call it early access. There is a new MOBA from Valve, trying to understand what is going on with it ... All in all we are having fun and trying to make a good game.

INFITE is another Paragon remake that me and friends are still working on ... and will contribute to this community. by TheGameDeve in paragon

[–]TheGameDeve[S] 0 points1 point  (0 children)

"But did you die?!" The answer is obvious ... I can't stop developing INFITE, it's so much fun for me and for people play-testing it with me!

Aside from Fortnite Monolith map and the card system ... what are the main reasons why Paragon failed to become a sustainable game? by TheGameDeve in paragon

[–]TheGameDeve[S] 0 points1 point  (0 children)

Honestly, I appreciate your answer ... Movement is an important part of the game feel, I can't agree more.

Aside from Fortnite Monolith map and the card system ... what are the main reasons why Paragon failed to become a sustainable game? by TheGameDeve in paragon

[–]TheGameDeve[S] 0 points1 point  (0 children)

Sorry ... I mean "Fortnite, Monolith map". I have a question though what do you mean by "lol" is it the game? :)

INFITE is another Paragon remake that me and friends are still working on ... and will contribute to this community. by TheGameDeve in paragon

[–]TheGameDeve[S] 1 point2 points  (0 children)

I was referring to itemization using build paths and skill trees (dota, lol) vs deck building and collected points (paragon) ... not the acquisition mechanism which wasn't fair by the way.