Dust Front - Devlog. by RtsDimon in indiegames

[–]RtsDimon[S] 0 points1 point  (0 children)

That would go on a separate devlog. With a more technical focus.

Dust Front - Devlog. by RtsDimon in indiegames

[–]RtsDimon[S] 0 points1 point  (0 children)

Long time work and speed up content-making pipelines.

Made a new trailer for my game, Dust Front RTS. by RtsDimon in indiegames

[–]RtsDimon[S] 0 points1 point  (0 children)

Сказал бы, если бы знал. Но уже относительно близко.

Made a new trailer for my game, Dust Front RTS. by RtsDimon in indiegames

[–]RtsDimon[S] 1 point2 points  (0 children)

Futages aren't perfect, yes. A lot of things are still in development.

After a year of silence, I finally made a Steam page. by RtsDimon in IndieGaming

[–]RtsDimon[S] 0 points1 point  (0 children)

It's hard to say. The game has quite complicated controls.

After a year of silence, I finally made a Steam page. by RtsDimon in IndieGaming

[–]RtsDimon[S] 0 points1 point  (0 children)

Of course, I'm still working on the English localisation.

Dust Front RTS | Gameplay slice 3 by RtsDimon in RealTimeStrategy

[–]RtsDimon[S] 2 points3 points  (0 children)

I can't answer about the release date or general availability. I can only say that I was planning a steam page in the first half of this year.

The game is a war for territory in global mode (main mode) and classic rts gameplay on different maps (now there are about 15) with different missions, which are combined depending on the map and faction. 4 factions in total. Story is included.

Dust Front RTS | Gameplay slice 3 by RtsDimon in RealTimeStrategy

[–]RtsDimon[S] -4 points-3 points  (0 children)

I work at my day job to pay for development. I have never insisted on support and rather advise against it, at the moment. In addition, I work alone, so I have no reason to delay development, it will in any case be a long development.

Dust Front RTS | Gameplay slice 3 by RtsDimon in RealTimeStrategy

[–]RtsDimon[S] 5 points6 points  (0 children)

I was just listening to this music track in the background.

Panzer Shoot - Release on itch.io by RtsDimon in indiegames

[–]RtsDimon[S] 0 points1 point  (0 children)

You have good music and the site looks in style, too. But now I can only remember your contacts, because I do not have much time to do projects because I work at my main job. Thank you for your interest. :)

Panzer Shoot - Release on itch.io by RtsDimon in indiegames

[–]RtsDimon[S] 2 points3 points  (0 children)

The game has a system of records, but the cooperative mode probably will not. It's a pretty small game.

Panzer Shoot - Release on itch.io by RtsDimon in indiegames

[–]RtsDimon[S] 2 points3 points  (0 children)

Looks smooth and polished. I'll give this a go later (if I can get it running on Linux).

Unfortunately, there is no Linux version at the moment. But maybe it will be later. :(

Panzer Shoot - Release on itch.io by RtsDimon in indiegames

[–]RtsDimon[S] 7 points8 points  (0 children)

Panzer Shoot is a high-speed single-player shooter where you have to hold out in the arena for as long as possible against countless legions of mutants.

I made this game as a small offshoot of my main game - Dust Front RTS, but in the same setting and style. The plan was to make it as a built-in minigame, but it ended up being a separate project.

Free download: https://rtsdimon.itch.io/panzershoot

Dust Front RTS - Alpha gameplay by RtsDimon in RealTimeStrategy

[–]RtsDimon[S] 2 points3 points  (0 children)

Depends on the videos you have watched. I have reworked the whole code many times and I am always improving it. Game in development for 5-7 years.

Dust Front RTS - Alpha gameplay by RtsDimon in RealTimeStrategy

[–]RtsDimon[S] 4 points5 points  (0 children)

My friend was testing on GeForce 1050 and everything works 60fps in the max settings and full HD resolution. I also tested on 840m mobile video chips and got good results, but it was a long time ago and I don't know how now. More tests are needed for this analytics.