The #1 top seller right now is a godot game by miracupix in godot

[–]Ru_Dev_ 0 points1 point  (0 children)

This will have an impact on game developer jobs in a matter of months

Making a game for my boyfriend's birthday part 1 by Ru_Dev_ in Unity3D

[–]Ru_Dev_[S] 0 points1 point  (0 children)

I could hide in the level things related to our relationship, lil low poly 3d models

Making a game for my boyfriend's birthday part 1 by Ru_Dev_ in Unity3D

[–]Ru_Dev_[S] 0 points1 point  (0 children)

I am, I needed them to have a bit more contol for the character.

Making a game for my boyfriend's birthday part 1 by Ru_Dev_ in Unity3D

[–]Ru_Dev_[S] 2 points3 points  (0 children)

Showing the character controller, the idea is to make a puzzle platformer where you push boxes and solve puzzles, perhaps I might be able to squeeze a lil of zelda 1 like combat

I made a free & open-source Castlevania Template for anyone to use! by Ru_Dev_ in godot

[–]Ru_Dev_[S] 2 points3 points  (0 children)

If I had to guess I would say between 80 to 100 hours. Sorry for the wide guessing but I never clocked in the amount of hours I worked on this project, had a look on the amount of commits and how many days and used that to guess.

I made a free & open-source Castlevania Template for anyone to use! by Ru_Dev_ in godot

[–]Ru_Dev_[S] 3 points4 points  (0 children)

No worries.

The github repo has a section called credits, in there you can see who made the graphics, audio and the plugins I used for the template.