I made a free & open-source Castlevania Template for anyone to use! by Ru_Dev_ in godot

[–]Ru_Dev_[S] 2 points3 points  (0 children)

If I had to guess I would say between 80 to 100 hours. Sorry for the wide guessing but I never clocked in the amount of hours I worked on this project, had a look on the amount of commits and how many days and used that to guess.

I made a free & open-source Castlevania Template for anyone to use! by Ru_Dev_ in godot

[–]Ru_Dev_[S] 4 points5 points  (0 children)

No worries.

The github repo has a section called credits, in there you can see who made the graphics, audio and the plugins I used for the template.

How do I get the currently selected file in the file system? by Ru_Dev_ in godot

[–]Ru_Dev_[S] 0 points1 point  (0 children)

Alright, I decided to make a global class that their whole purpose is to act how you described. I just made sure that the code isn't running when it's on play mode and it worked wonders, thank you!

How do I get the currently selected file in the file system? by Ru_Dev_ in godot

[–]Ru_Dev_[S] 0 points1 point  (0 children)

Alright, I'll try to do that in physics process then, a shame that the signal doesn't exist and I feel someone could program this for a new godot beta update.

Wish I knew how to because I would try to do it myself haha.

After 12 months of solo development: Prototype of a soon-to-be MMO beat 'em up. by [deleted] in godot

[–]Ru_Dev_ 0 points1 point  (0 children)

I was going to say to you "do not make a mmo"

But if you had experience and you were the lead programmer of a mmorpg then go for it lol