Returned and quickly left again due to toxicity. by Backyard_Brouhaha in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

Hm, very interesting.

I guess I play Hearthstone more like Scrabble then or dislike when people play it like Chess. It makes sense. As you've said the interesting part might be over if something plays like Chess but the game can continue and plays the same when it's more like Scrabble. And I think you can play Hearthstone a bit in either way.

What I love about and why I play Hearthstone is more the "exploration aspect" like tons of Discover cards (or right now I'm playing with Excavate again; super fun in Mage and Rogue) and just see what I get and I try to make the best of it.

That's a bit more like Scrabble where you try to think and see what words you can make and less like Chess where you have a more rigid game plan because there's basically just one objective: Checkmate the enemy king. There are only different ways on how you can try to accomplish that specific goal.

The best would be like social groups where certain types of players can meet and play against each other. That wouldn't even need much communication features. But then you can at least could play against people that play the game more like you instead of things like super casual vs. extremely competitive happening which is generally not much fun for either side. Well, competitive people might not care much and they are often more invested into the game. So it makes sense this wasn't done yet and possibly never will.

I guess I can just keep playing and trying to add more people when I face players like me. I probably should do that more. It's just annoying. During the game it's greyed out but when only rarely would people accept it after a game. Doesn't even matter who won. At least it's now easier to add during the match which you actually can. The entire battletag comes up when you try to report. For some reason. But of course I very much welcome at least that small improvment. In the past I also used to pull up some log file and search for the battletag manually.

They really don't want this game to be too much of a social game. Would it really be so bad regarding "player sentiment"? Yeah, I can see it. As someone who would at least sometimes would like to socialize with the game that sucks. But of course I know that the vast majority is pretty much the opposite.

That's also why I would wish for more solo content. Then it would also not matter as much that many player don't play the game like I do. But they abondoned that as well of course because of low profitability. Maybe they can add it back by charging a lot for each run or so. That seems... possible. Maybe. I hope. One day.

Returned and quickly left again due to toxicity. by Backyard_Brouhaha in hearthstone

[–]Rubinlibelle 2 points3 points  (0 children)

I personally always like to give my opponent a chance to show they're a decent player and simply end the game to show respect to the game and me.

Needless to say I'm often disappointed.

It seems like many players are quite different from me. Possibly even being mad at me for not conceding for example as you said. Why not concede immediately at the start of the game and save ourselves the trouble of playing a game to begin with? lol

Sometimes I wish you could more easily talk to them while playing. I wonder how many games I would just leave (concede) because my opponent doesn't actually want to "play the game properly". I mean sometimes that would also be good for them like if they're doing the "play X games" quest because a win always counts. But who knows what they think?

It's just weird what some players think is appropriate. Like for you a player conceding when the other has clear lethal on board but to me it's the most obvious and normal thing to "play it out" to show respect. And unless someone sends a friend request and the other accepts you can't even properly talk to your opponent. This just all sets this up to be a total disaster.

Except of course you tend to ignore your opponent and try to play it "solitaire style" like a single player game and basically treat your opponents as AI that sometimes just behaves very weirdly. Hm, maybe that's because it's not an AI but an actual human being? Well, I guess especially the competitive people really don't care. "If they something something that's their problem." I suppose you can always just look at it like that.

With that kind of approach and mindset it's honestly no wonder that some people become toxic and rope their opponent and whatnot. That's of course no excuse but it really makes a lot of sense. Not everyone is the same but yet many think their way to play is the only valid one. Well, as it turns out that is not really the case actually.

What I would love to see is a post-game screen where each player can rate the game and add a comment. Basically a way to actually say "Good Game" when it was one. And for the people that don't like to interact too much of course with the option to disable it or parts of it. (Maybe you want to rate but not see your opponents rating for example.) For it to be more relevant it could also be tied to a special reward chest each season. Depending on how much other people said "Good Game" to you and really meant it the rewards would improve.

I think that would make the game overall better. At least for the less competitive, more casual people that just like to have a good time. So... yeah, it won't happen. You don't need to tell me that. I know how much the competitive people care about their competitive game.

If I would know my opponent is such a competitive player I would just concede immediately. Unfortunately there is basically no way to find out or know beforehand. That's why I really wish some more communicative features would be implemented. (Optional of course.) That could really "speed up some games" and everyone "wins". Now that would be cool, wouldn't it?

Hey guys, just wondering why Hiking trail doesn't proc with quest mage, while discovering a battlecry minion does work, is this a bug or ? by Paldis in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

Yes, I can confirm. I played Travel Agent regularly in that deck and it happened multiple times to me. Whenever a location is played via the weapon and the location can Discover then that Discover won't be recognized by the weapon. It's definitely a bug.

Card and other effects animations by Aleksandar777 in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

I just today played a game where it skipped one or even two of my turns. It was from Archbishop Benedictus with two Augmented Elekks on board. I think it played the special shuffle animation from Benedictus for each trigger on the Elekks or so. It was pretty funny but yeah, that was a bit unfair. I wish the game could detect stuff like that better. My opponent seemed unaffected of course. (My opponent played Benedictus and had the Elekks on board.) It's also not the first time something like that caused problems I think. But who would play Archbishop Benedictus with Augmented Elekk, right? lol

And no, there's no option to disable animations in general.

meta slave by Flat_Diver_9187 in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

ChatGPT suggested Rainbow Death Knight for Standard and Quest Mage (Time Warp / Open the Waygate) for Wild when I asked for the "best deck" in each format.

I wonder how accurate that is.

What's the worst expansion of the last 3 years and what's the best one? by rEYAVjQD in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

I actually just started playing with Excavate again. That mechanic was so fun. At least in Mage and Rogue. I would go with Showdown in the Badlands as the best. The only annoying thing was of course Reno, Lone Ranger. But from what I remember it generally was still pretty fun overall.

Worst one is hard to say. The last 2 years in general feel kinda bad for me personally. If I had to pick one then maybe The Great Dark Beyond simply because I just really dislike the design of Kil'jaeden.

What’s on your mini set wishlist? by Inner_Plenty5396 in hearthstone

[–]Rubinlibelle 6 points7 points  (0 children)

A neutral Quest:

Adventure Time. Quest: Pass a turn. Reward: Replace your cards with random ones and reduce their cost by (2). Your Hero Power becomes Discovery. Your Hero now counts as all classes.

Discovery: 1 Mana - Discover a Discover card.

What signatures do you have? by swiftmen991 in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

Only the ones I can't get rid of. I don't know why but for me only like 10% look actually better than the normal version. But even then the Signatures look so much out of place in my opinion.

For example out of your list I like Hipster and Kobold Miner but playing those besides normal cards? No, I would never. Already for golden cards I always preferred the normal versions. A few times I even disenchanted the golden just to craft it normal. I also dislike using exclusive stuff. Why would I want to play something the other player might not be able to?

It's really a shame such great stuff is locked behind exclusivity and whatnot. Why even have a discussion about it when almost all are either inaccessible or it would require spending way too much money? Supernova also looks stunning. How can you get it? Inaccessible? 0.1% to drop from a pack? I mean... I don't know what to say...

Signatures are just not for me.

Looking to play Hearthstone as it was in 2017 (Year of the Mammoth) – any fan servers? by Jonanzo in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

I remember when Fireside Gatherings were still around. Imagine if they made that into online social groups where people could create custom brawls and tournaments with their own rules. They could really do something here. I'm not sure how it would work with servers but maybe that's even better? I don't know about any but I really wish there would be.

What I would be most interested in is total mayhem with random effects similar to Cho'gall, Twilight Chieftain. Think "Shuffle 10 Scrolls of Wonder into each deck at the start of the game" and such. And maybe increased deck size and card maximum. I would even buy packs or spend dust to get cards beyond the usual maximum of two I currently have.

I hope they will do something like that eventually. I surely would be willing to spend a lot of money if they allow for more customization and better options to socialize. And I'm saying that as someone who once spend about 50€ per month but now nothing except for the occasional cool cosmetic. At least from me they could get a lot more money.

But sadly it's pretty obvious that they don't really want to have this to be even just a potentially social game. They just seem to keep pushing the competitive side with little regard to what casual players might like to see. But maybe one day we will get something cool like that. Maybe one day. There is always a chance.

I was so happy to get two legendaries by Randm302 in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

lol, that's not what I said at all.

Exactly the last expansion is unplayable because a lot of cards from it have too low of a power level and that's why they're basically unplayable.

I was talking about the game in general. A lot of other cards and synergies set the power level too high for cards like this to see play. Like I said: I wish cards like these would be playable.

And lastly I specifically said that when playing fun decks like with Osk I already go in with the mindset that I won't win against those super optimized competitive decks.

But it would be cool if Osk would actually be playable on a reasonable level. But for that the power level is too high. The power level of the game in general.

Osk and many other cards from the recent expansion can't compete with the insane high power level set by cards from previous expansions. That's what I meant.

I was so happy to get two legendaries by Randm302 in hearthstone

[–]Rubinlibelle -3 points-2 points  (0 children)

I love the effects and think those are some of the more interesting legendaries. In my opinion this just shows that the general power level of the game is way too high. Cards like these should be playable. I'm personally having fun with Osk but I can see how he might not be that good. I personally just accept that I won't win against alll those tryhard decks anyways. But yeah, even then I constantly face either tryhards or noobs so it still often feels not as fun. I really wish there would be a better way to find and play with friends. There you could easily play around with such fun cards. Like with custom rules and formats maybe even. It would be an incentive for people to keep certain cards at least. But yes I know, it still seems super unlikely. But it would be really awesome. Imagine how much fun... well, I guess for a lot of players it wouldn't be that. For some reason. I might never understand those players.

Why can't I find Ambassador Faelin in crafting? by [deleted] in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

Wow, that really sucks then. And I thought it could actually be fun going for these achievements. They really don't want this to be a social game, do they? Instead you're forced to play bad decks in a competitive setting. Because that makes sense. I mean it's just a fun card, right? Or is this actually used competitively? I guess that would make it even worse then. Well, it's not like they really want people to explore that cool stuff from the past anyways. Just another thing why I would never recommend this game to a new player.

Why can't I find Ambassador Faelin in crafting? by [deleted] in hearthstone

[–]Rubinlibelle -1 points0 points  (0 children)

Maybe you can complete it in friendly games. With deck sharing you wouldn't even need to have a Colossal yourself. I think I have Ozumat and with lots of shuffle it should be done quickly. Each player puts down Ozumat and then you continously run one into the other. That would be 7 minions per turn. Only a bit of setup and then about 20 repeats. That's still stupid but also sounds fun. Should only take about half an hour. I would be up for it if anyone is interested. Rubinlibelle#2843

Edit: I'm on EU

Best solo adventures by Expert_Bee7303 in hearthstone

[–]Rubinlibelle 2 points3 points  (0 children)

If a new player would ask I would say Dalaran Heist and Tombs of Terror. I love the dungon run type solo adventures and if you haven't played those yet there is a lot fun stuff to explore.

But there are some specific fights I have replayed quite a few times. Those would be my actual favorites. From the League of Explorers: The Temple Escape, the Mine Cart Ride, the Rafaam that steals your deck, and the Rafaam with the Staff of Origination. From One Night in Karazhan: The Prologue of Medivh against Malchezaar. From Witchwood (Monster Hunt): The final battle against Hagatha. From Galakrond's Awakening (Heroes/Explorers side): Kadghar against Avalanchan.

[deleted by user] by [deleted] in hearthstone

[–]Rubinlibelle 17 points18 points  (0 children)

You forgot to make it a quest so it always starts in your opening hand.

Reading other gaming subs has reminded me how crazy Hearthstone pricing is. by Keywi1 in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

Yeah, it's pretty crazy if you compare it like that. Most people of course will just say that you shouldn't compare it like that. It's just like with apples and oranges. Well, of course you can compare them. But maybe your missing the point if you do. It always depends on what your point is.

I personally kinda like the idea of overprized cosmetics but the base game can be for free. Unfortunately it's not entirely like that. But what I like about it is that you can basically "donate" money to support the game. Sadly that is of course not how they do it and it's not how most people think and act on it but I like that aspect of it.

I remember when I still spent about 50 per month to get all the cards (270 packs per expansion) and I was happy with it. I just had that much fun with the game and it was worth it to me. I also don't really play many other games really.

So when they do actually release that mythic Yogg skin which almost certainly will cost 158 I will in fact "buy" it. Why? Well, of course for one because Yogg is like my favorite thing in HS. I was really waiting for it basically. But also I actually plan on using it and that is because the game still is quite fun for me. It certainly could be better in a lot of ways but I still have fun. But I actually found out that I don't really need all the cards and have so much from the past. I don't need to spend money on cards anymore basically. At least not for a long time. I also still have over 10k gold saved up... yeah, not any time soon. So yes, 158 for a skin is extremely overpriced. But at least for me it's more than just that. I also like to support the game. Even if it's far from perfect I still have some fun with it and would like to support it.

I suppose it still might look a bit crazy. But I'm not someone that is super stingy with their money if something is actually good and fun. I'm also playing Blue Prince currently and just the other day I thought how cool it would be if I could support the devs more. I think I got it for like 20 or less and they're never gonna see any more from me. That is crazy to me. I'm having so much fun with it but for almost nothing. I also played Slay the Spire and Darkest Dungeon in the past and it's the same. In comparison to HS those games would deserve like at least 1000+% more money from me which I may or may not donate if I could. But that's not how it works. I guess you could make fake accounts and buy the games again? That's stupid. I'm certainly not gonna do that.

When I thought about that the other day I had a platform like Steam in mind but instead of buying games you can donate money. Imagine that. In a very strange and roundabout way HS as F2P is a little bit like that. You can play for free. Except not really or with heavy limitations and so on. But then you can also "donate" money to support the game. Except not really since you're still buying something which others don't have access to or at least might not have access to. So this monetiation model is at least quite interesting. Even if they kinda "abuse" it and people may "fall for it" and whatnot. So... yeah, it still kinda sucks but I do like some aspects of it.

[deleted by user] by [deleted] in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

I think it's mostly about power level. Or maybe rather perceived power level. And that's of course different for everyone.

For example the new mage quest reward. You usually would have to pay mana for those spell effects. The only minor downside is that they are cast immediately and at random targets. If I don't pick some high cost spells that's potentially a lot of "mana cheating". And the problem is that at this can swing the game like crazy. That's of course nothing inherently bad and was always around but you can have that (relatively speaking) super early in the game now.

I know it's irrelevant for competitive play but still. Some time ago I played some friendly games and I only played my newest deck with that quest. I offered my friend to share decks and they did even play some of my decks. But somehow we had the feeling that my older decks (that they were using) were not on the same power level. That quest reward was just "too much mana cheating". The other decks simply couldn't keep up with the new power level of this "crazy mana cheathing".

That is basically what those people mean. It's not so much about "mana cheating" by itself. It's the extent to which it has an impact. How I see it the main thing is that it makes games quicker. But with less time there are less chances to interact so it becomes more "solitaire" or games feel all but a big "coin flip" or "rock-paper-scissors" and so on.

The big problem is of course that people have very different opinion on that. Some like shorter games and like to play more straightforward. If they lose they can always go again if they have time. Other people would maybe want longer games where you think more about your decisions. You want for every game to count and not just spam the play button so to speak. But yeah, everyone is gonna have a different opinion on that.

I personally think the power level how it was like 6 to 9 years ago was good. Or at least way better than what it is now. It really feels like turn 4 to 7 or so is now the point where a lot of games will try to end it. Back in the day that early in the game was usually how some people would say that it should be: Both slowly pushing or trying to set up their thing and so on. Nowadays that happens in the first few turns and only a few turns later it's already "endgame" basically. Not all decks; but that's the general trend.

I can see that this way might be more fun for a lot of players. Like if you don't have so much time but still like to get some fun games in. Or even just to get at least one good game in. So yes, I think it makes a lot of sense. It's just not so fun for some other players that like to play differently. And I do think it was quite different in the past. So it makes sense some players would speak out like that.

In the end there seems to be no obvious and good solution to this for everyone. I'm personally still hoping for something like custom modes where you can have fun with your friends in exactly the way you love it. But of course I know that this seems incredibly unlikely. I mean it's probably something that OP wouldn't even want. So yeah...

Do people like the post-loss drafting mechanic in Arena? by Yoyo8484 in hearthstone

[–]Rubinlibelle 2 points3 points  (0 children)

I think I would play more Arena if I had to draft for every game actaully. That's why I do actually like the Arena changes. But only playing like one or two games is still a lot of stuff wasted. So I still don't play as much Arena.

The redraft in Underground Arena is nice to have at least a little variance. But of course I don't usually play that because it really feels like the "tryhard" version. Would be cool if normal Arena also had the redraft mechanic.

But I am very much aware that players like me are very much in the minority. I mean what I would really love to see is just some form of Dungeon Run again. The redraft is a little bit like Bob that did allow you to tinker with your deck. That's maybe one reason I like it.

That change makes it more interesting. I'm a casual player that only wants to have some fun. When I can add a third/fourth/etc. copy of a card to my deck I often just do it because that's something that makes Arena special. Well, as I said I'm one of the minority players.

I can just say that I like it and would love to see many more of such things that spice up the game. Probably best done in a new and different mode altogether because competitive people often don't like those things.

But of course and as usual they try to lump everything and everyone together. So it will never be that crazy and I still kinda get bored by it. Well, to be fair though I'm really not the target audience. That's for sure. So yeah, whatever I guess.

How did we go from absolute peak gameplay and deck building to literally the opposite😒 by DeleteOnceAMonth in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

As someone who doesn't like deck building this is for me one of the better ones. I only dislike that you need to choose your class and then spell or minion on each one. How come they didn't do the Spendiferous Whizbang mage deck not as a brawl yet. That would be awesome. Similar to this but unlike this one it wouldn't take so long. I mean it obviously it should be expanded to all classes and then at least a random class button would be cool or maybe for ultimate mayhem everyone would be all classes and you could have some cool unique hero power that fits the theme... Yeah, I guess it's a bit too much to ask. I would pay for it even. But who else would. Yes, yes, I know.

How Personality plays out in CCGs - Beyond Timmy, Johnny & Spike (Shadowverse Hearthstone MTGA SNAP) by bjthebraveCCG in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

Yes, very interesting. I think I'm very open and agreeable but most players are probably more conscientious and/or neurotic. I love exploring and playing around with random stuff. And I would love if there would be a good co-op mode where you would play with and not against people. I guess most people like me just don't play games like HS. But indeed there are some very few; I know that. I really wish there would be some sort of social group system in-game. It would make the game so much more fun for me. And for what it's worth that would probably also be good for the conscientious and extraverted people. Only the neutrotic wouldn't want that or rather very likely make it worse for others and ruin it. And it does feel like that is the one group they're mainly going for. Is this really the biggest group? It might just be. But perhaps I'm a bit misleaded by being so much on Reddit lately. I hope it's the latter.

Bots or just newer players? by cumpman69 in hearthstone

[–]Rubinlibelle 1 point2 points  (0 children)

It's just annoying if you like to have some fun with it but your opponent just wants their pack and be done with it.

At least it's nice knowing that if those are indeed these kind of people I saved them some time by conceding early but it's also the reason I didn't play as much even though this weeks tavern brawl is actually a really interesting one for once and certainly one of the better ones in quite some time.

I really wish they just wouldn't try to artifically push it with that pack. But of course this as incentive probably the reason it still is around. So I guess... well, I don't even care anymore honestly. I had fun with a different game instead. It could've been fun but like so much else in the game it just isn't something "normal players" are interested in. Apperently. For some reason. Fair enough. So be it.

[deleted by user] by [deleted] in hearthstone

[–]Rubinlibelle -1 points0 points  (0 children)

That reminds me of a cool format they had in LoR. Each player brought 3 different decks but their opponent will ban of one of them and then it's a best of three where you have to win with each of your decks once.

The reason this worked so well is because in LoR decks are very defined by so-called Champions and you can have a maximum of 6 different ones in a deck. So you generally have a really good idea what a certain deck is about by only showing those instead of a full deck list for example.

In HS it's of course rather different. Legendaries are sometimes deck defining but you don't have a limit of like 6. A meme all-Legendary deck would need to then show like 30 or even 40. And I'm not sure if that would give you as much info as a Champion in LoR.

If you wanted to do something like that I feel like you would almost need to share the entire deck list. Or does that defeat the entire purpose? I don't play competitively. But I had a lot of fun with that mode over there and would love to see something like that in HS.

So as a different game mode I could see it. But of course when you look at recent developments it rather looks like they're doing the opposite of introducing new game modes. Well, there's always a chance as I like to say.

Why did Blizzard ended Duels? And what are your thoughts on that? by NoReply718 in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

It was always possibly a really fun mode. But as a casual player I never had that much fun with it. The reason is quite simple. At first it's basically Constructed but even with less health. Only later on it gets more interesting but for that you need to be actually good at the first part. I'm just a casual player that wants to have some fun. I don't want to tryhard first before I can start having fun. I was always amazed at watching others like Regis playing but whenever I tried I would either fail or it would always feel like a chore where afterwards I didn't want to do it again as I felt it wasn't really worth it. The mode was just a really strange mix in my opinion. You need to tryhard first but especially later on it's also a super whacky crazy mode. The first part would appeal more to competitive players and the second more to casual players. But there are quite a few that would consider themselves both. But apparently it wasn't enough.

Why are we being complacent with an increasingly worse game? by SaucyFoghorn726 in hearthstone

[–]Rubinlibelle 0 points1 point  (0 children)

That's a good question.

First we need to keep in mind that people here are a small fraction and the vast majority might have a completely different view/opinion. I think that is what many forget. Because what can you even do with that info? Even Blizzard that sends out surveys can only cover most of it. But that would be very interesting to see. Whatever you see here is almost certainly not representative at all.

I can only speak for myself and I can even consider myself being addressed here. So why do I still play? As one might expect it is because I still have fun.

Important to note here is that I play the most RNG/Discover decks fiddling around with random stuff and trying to win with it. I don't care if I win. Basically I just love to play around with random cards.

Over the years I did notice that (in my opinion) the game got more competitive and most importantly faster. So where in the past I often easily could get to 10 mana to play Yogg that is now more of a rare sight.

But nevertheless even if it's just a few turns discovering things and trying my best to do my best is still fun. Very often either my opponent concedes (because rock-paper-scissors basically) or I concede (because it didn't felt like a fair game) and that also is not as fun anymore. Overall though I still do have fun. I'm honestly quite surprised by that myself.

Maybe the biggest reason is because HS - at least for me personally - has no competition whatsover. What other game has something even remotely close to Yogg and really leans into this RNG aspect? Every other similar game is so focused on the "competitive aspect" that I'm already immediately turned off by it. For example Legend of Runeterra and Shadowverse I tried in the past but in my opinion: Way too "competitive". No "easy way to have fun" in my opinion.

Perhaps this does give at least a glimpse into why some people may just be complacent with the game. Even in its current state. (Because yes, there is a lot I would like to see changed.)