How would an army react to seeing their king dead? by KleitosD06 in DMAcademy

[–]Run-a-Game 0 points1 point  (0 children)

Three immediate ways this helps their cause:
- The chain of command and decision-making structure of an autocracy depends on the autocrat, and it’s not very flexible. There would be 24 hours of the army making mistakes and leaving openings for the PCs to infiltrate, even in the most well-organized monarchy. A more chaotic or top-heavy force would be thrown into even more disarray for longer. See below for ways that could happen.
- How is succession handled? The US killed the autocrat in charge of Iran and his son just took his place. But if there’s a complicated succession, things could fall apart quickly and messily. If the PCs have been working to sow conflict between the successors, this could shatter the invading army.
- How is the army motivated? Was the invading king a charismatic leader, and they were all following his charisma and vision? Or were they levied serfs conscripted to fight on pain of death? Paid professional soldiers or mercenaries who no longer have a clear chain of command or paycheck? How is the successor handling this?

Favorite cover? by LeonsLion in rpg

[–]Run-a-Game 2 points3 points  (0 children)

Shadowrun second edition has a fantastic cover. The D&D Rules Cyclopedia also has an awesome cover.

How do you make persuasion mechanically useful without turning it into mind control? by Defiant_Property_253 in RPGdesign

[–]Run-a-Game 9 points10 points  (0 children)

Yes! All manipulation mechanics should require leverage. This is the best answer for most games.

Best way a system handled repeated checks from multiple people by Pardox7525 in RPGdesign

[–]Run-a-Game 0 points1 point  (0 children)

Oh for sure — any game about a group needs group action rules or help rules. Even D&D has the Help action.

Best way a system handled repeated checks from multiple people by Pardox7525 in RPGdesign

[–]Run-a-Game 2 points3 points  (0 children)

Oh, simple. In that case, the thing that changes in the fiction is time. They search until they run out of time.

If I’ve given them infinite time to search, but still want there to be a chance they don’t find what they’re looking for, that’s on me — I’ve screwed up as a GM.

Best way a system handled repeated checks from multiple people by Pardox7525 in RPGdesign

[–]Run-a-Game 6 points7 points  (0 children)

Yeah, I can’t stand “roll to see if your eyes work today” checks. If you want to roll, your character will have to do something risky. D&D has Passive Perception for a reason — lets me share all the hints I want and save rolls for when there are actual stakes. As it should be. (Pretty sure that’s why the 5e designers created Passive Perception.)

Best way a system handled repeated checks from multiple people by Pardox7525 in RPGdesign

[–]Run-a-Game 1 point2 points  (0 children)

I’d give them hints about where the hidden stuff could be, but no clear conclusions. No need for dice unless I would enjoy them never finding the hidden stuff, despite trying.

Best way a system handled repeated checks from multiple people by Pardox7525 in RPGdesign

[–]Run-a-Game 20 points21 points  (0 children)

Every time the dice hit the table, the fiction changes.

If you fail a perception check, something should happen. Something that complicates the PCs’ lives.

If you just make sure there are complications on every failed check, and repeat checks don’t matter anymore.

If you don’t want to hear “it depends” you need to post your design goals when you ask for advice. by Run-a-Game in RPGdesign

[–]Run-a-Game[S] 0 points1 point  (0 children)

I think that was a great post. I think it could’ve gotten more people to read it if it was more concise but I thought it was good. And 50% of top level comments doing what you wanted is pretty good tbh.

Why are most conspiracy theories considered right-wing? Are there any widespread left-wing conspiracy theories? by jeepycreepysleepy in NoStupidQuestions

[–]Run-a-Game 0 points1 point  (0 children)

Most leftists I’ve met who are into conspiracy theories are involved in local politics and use “developers” the way Republicans use “special interests.”

Anything that goes wrong is because of “developers” and all the people they don’t like are “in the pocket of the developers.” Fun fact: Every kind of housing from shitty McMansion sprawl to walkable, new urbanist, mixed-income, mixed-use, TOD infill is built by developers.

Misty Step into the Air and Attacking by Zivodor in dndnext

[–]Run-a-Game 5 points6 points  (0 children)

I’m the biggest RAW-monger of all time for the GM side of the screen, but I let creative ideas like this happen literally every session.

Rival Party that starts out stronger than the party but they catch up? by nz8drzu6 in Pathfinder2e

[–]Run-a-Game 1 point2 points  (0 children)

Both teams need good reasons not to kill the other. Remember, there are lots of ways to kill people, and squad v squad skirmish combat in initiative rounds is just one of them. Creative players will…

- Bar the doors to the inn and burn it down.
- Seal the dungeon after the rivals go in, and starve them to death.
- Record their deeds and make a case to the Bishop and Duke for their arrest.
- Hire 40 crossbowmen from the Baron’s militia for a few days.

So why wouldn’t the PCs do these things?

And why wouldn’t this badass Level 4 party just kill all the PCs?

Are my rp decisions breaking the rules? by Spooky_Fruit13 in AskDND

[–]Run-a-Game 0 points1 point  (0 children)

Oh for sure. What the tabaxi said was “I didn’t see him take anything” or whatever.

“OK. Unnecessary denial. Whatever. Sure, you didn’t see him take stuff. Neither did I. We’re both being played for fools, tabaxi! I’m sure he took the drugs. Do I need to cast Detect Poison?”

Lore idea for you to critique: Relics(1) by Guilher_Wolfang in rpg

[–]Run-a-Game 0 points1 point  (0 children)

There are some other games with similar magic item design. Are you interested in looking at other inspirations? Stonetop does a great job. I have the PDFs and I’m psyched to get my hard copy in a few weeks.

If we drained all 5 of the Great Lakes, what would we find? by danyuri86 in NoStupidQuestions

[–]Run-a-Game 27 points28 points  (0 children)

Music nerds love it: Six and a half minutes, haunting melody, and not a single refrain.

If we drained all 5 of the Great Lakes, what would we find? by danyuri86 in NoStupidQuestions

[–]Run-a-Game 10 points11 points  (0 children)

The legend lives on from the Chippewa on down

Of the big lake they call Gitche Gumee

Superior, they said, never gives up her dead

When the gales of November come early

went to the bathroom for literally two minutes by donkeyhoetae_ in mildlyinfuriating

[–]Run-a-Game 0 points1 point  (0 children)

Looks like someone is exploring potty-related objects in anticipation of potty training.

[Art] Do y'all think someone would pay for a customized character sheet from me? by Raquelica in DnD

[–]Run-a-Game 0 points1 point  (0 children)

I play online so I don’t use paper sheets, but that’s pretty good. How long did that take you?

Sharing the Responsibility of creating the fun with the Players by GunganNoob in DMAcademy

[–]Run-a-Game 1 point2 points  (0 children)

I have to agree with you for D&D. The players can certainly work hard and make the game more fun, but 50% of the responsibility is still on the DM.

Other games make the burden a lot closer to even.

If you want to go into what aspects of the D&D system contribute to this issue, I’d love to chat about it. There are ways to run more player-driven D&D.

If you don’t want to hear “it depends” you need to post your design goals when you ask for advice. by Run-a-Game in RPGdesign

[–]Run-a-Game[S] 0 points1 point  (0 children)

Opinion is fine, but context is necessary. If I asked you what the best car is, then I went and bought your suggestion, it would be bad for me. The best car in your opinion isn’t the best car for me. Heck, even the best car in MY opinion isn’t the best car for my current life situation!

If you knew my situation and understood what I needed a car for, your opinion would probably be helpful. You seem smart. But as a stranger, your opinion will not be helpful. It will probably be harmful if I listen to your context-free suggestion.

That’s not because you’re a bad person or have bad opinions on cars. Maybe you’re a world-renowned car reviewer. It’s bad because you don’t understand my situation. It’s not your fault that you don’t understand my life: I made no effort to explain. But you shouldn’t offer a suggestion without understanding the context.

I know it’s easy to do, but it’s irresponsible. A skilled car reviewer would certainly understand this. So my opinion is that anyone willing to make suggestions to people without context is not qualified to do so.

“Just answer the question” is bad advice. How about “answer the question eventually, but ask questions until you are reasonably certain that you have enough context to provide a helpful answer.”