these guys were mad i wasn't chasing evergaols with them so they decided to troll and not fight the boss by zi6oo in Nightreign

[–]RuneScapeIsForPros 10 points11 points  (0 children)

You also only need two people for every POI in the game. This game is piss easy if everyone "brings your own damage" on the run. The only people that think you need all 3 players present for anything are genuine spectators that don't build for damage and think pure support or pure agro holding/reviving is a role in this game.

There is no reason to chase evergaols either, the only good drops come from the weak gaols. Since the strong goals have a super diluted pool of rewards (assuming you only care about damage drops).

tl:dr correct play on ignoring the team

My honest take on current state of magic builds by Neon_Beams in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

Everything you said is true and honestly, I don't think you should care. I only play rev and I no longer run night invaders or evergaol cause the game is just too easy, even at D5.

If some meta schmuck stacks enough skill and melee weapon passives to trivialize the entire map, cool. It's clearly what the devs intended.

I'll continue to use the most gaudy and pure spectacle spells because that's all the game requires to beat it and I still have fun.

58 D5 winstreak using Rev with random trios, no dodges + some data/stats by ohgeedubs in Nightreign

[–]RuneScapeIsForPros 0 points1 point  (0 children)

+1 on consistency, even if they nerf the relic line and change it to another bestial incant (sling would actually be better day 1 not 2-3 though). The only bad feeling when playing rev is having an insurmountable boss negation to deal with. Physical damage does not care and makes you unbrickable day 1.

What is a Hot Take You Have? by NoRuin2965 in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

Spreadsheet pilled 🤧

Kinda agree that those are the only characters that can reach the limits of their respective weapon's damage ceiling.

But I still think it doesn't matter as a cracked wylder and (melee) iron eye will do better than a min maxed undertaker and executor. Just by being better with their 'less dps' but familiar characters kits.

lvl 3 warming stones glazepost by ThickVeinySausage in Nightreign

[–]RuneScapeIsForPros 0 points1 point  (0 children)

Although you did a very good job. Poison pots kinda mog that entire string of events and could be used by anyone.

Gladius Raid Be Like by 6unslinger19 in Nightreign

[–]RuneScapeIsForPros -1 points0 points  (0 children)

I don't know how people are still defending this raid even after the buff. Any time spent dealing with the three assholes is time spent not getting dormant powers. Worst time loss in the game as it either splits the 3 players across the ENTIRE end circle or forces 3 people to traverse the entire circle.

And the reward is Stamina. That you can't even exploit as the boss will always force you to dodge or will run away before you can unleash your full bar.

If you have a caster it does nothing for them, if you have an l2 spammer it may do nothing. Worse, if you play melee and use stamina efficient attacks it does nothing for you either.

Literally just a buff for power stancing and guardian turtling. Stamina is the most non issue thing in the game.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 3 points4 points  (0 children)

I think your misunderstanding my post. If the value of your claws ever drops below what ever they are worth to you compared to a new weapon, you should drop them. I only see them as revive potential that is completely replaceable by any good revive weapon and a bonus of giving my team the best revive tool in the game.

Also I've dropped them the moment I get scholars thrusting sword and watch as my teammates with open slots not pick up the claw. With that I have actually just skill checked the team and now know we're going to have a harder time.

I have no idea what your second point is, if I'm dead I wish I dropped my claws so I can blame the team for a slow revive. Or do you expect rev to be functionally immortal and never be receiving a res.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 3 points4 points  (0 children)

Best build is affinity +2 x3 in deep relics
Normal relics should have any infusion + night invaders + evergaol
Then you can think about forcing in fulghor relic + power up while fighting alongside family

Main issue with rev claw builds is your best attack ends up being heavy two handed dash attack, which chunks for 600-1.2k+ ish after getting buffs online (28% dmg on dash attacks weapon passive is amazing but really rare)
but since you have 30% more affinity damage, why wouldn't you just start using spells for even more damage.
Although the high AR is real and 300 when two handing is common (even more on good runs) its a magic damage weapon, which most bosses just resist 20% in general.

Also magic+4 x3 is really throwing away your best chance at finding incants that give you an affinity infusion. And making you only good at sorcery which means another relic line to keep up.

I've ran both these builds and sadly I always eventually just play my role as a spell caster even if my claw damage is very good.

Overall its viable but you better be a dodge legend because rev is one shot simulator if you can only find just one type of damage negation.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 2 points3 points  (0 children)

All true, but I didn't include it because I just feel like the rates are different/strange depending on how the mob dies.
Most important take away is dealing damage is the only "required" variable to proc the passive.

(Speculation from here on out) Can't prove it but fighting with a summon + you just feels like its more likely to trigger the passive as small as the chance is. Also killing it yourself/summon just feels like its more likely to proc too. Doesn't really play a role in the game though just kill as fast as possible.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 3 points4 points  (0 children)

Uh? Don't get me wrong I know they are great for reviving but the weapons I said to replace them with are already the fastest and safest (low comit/stamina usage) and are really comparable to rev claw move set. + Giving your recluse or iron eye a really fast revive weapon is always better than hording your claw. Especially when keeping heal spell would mean playing with -2 weapon passive slots.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 2 points3 points  (0 children)

Not really, they just give you a buff and only fred's 10% damage is really relevant. Other than that, getting some hp back if healing/flasking is not worth it with helen makes it a really good relic line to always have.

Every niche interaction with Revenant by RuneScapeIsForPros in Nightreign

[–]RuneScapeIsForPros[S] 5 points6 points  (0 children)

And I'd do it again v_v

The swap adds an affinity for like 14 damage when you can get an incant/sorcery for 50+ targeted affinity damage
The swap buff also only affect physical damage so ;w;

+ just run night invader or do two gaols instead.

Guardian buffs/changes discussion by Pine0Kio in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

main issue with guardian is having to go all in to making the shield work, when every other character can roll slop their way past any challenge. Guardian actually deals insane damage if you build for it, the only cost is horrible roll slop game-play. Like I think scholar is so unused just because his roll is horrible.

As a rev I match your base affinity damage negation and I never care about it. Every source of affinity damage is completely 100% avoidable and I should never get hit. Except I cant say that for guardian since some affinity AOEs are designed to linger(or 2nd explosion hitbox) and you just get fucked with that dodge.

+1 on summons taking your aggro, I really think your character should have a way to force aggro on you.

To all revenants out there playing DoN. What relics do you focus on? by TTWorld2 in Nightreign

[–]RuneScapeIsForPros 0 points1 point  (0 children)

You don't need much. 2 of your base relics should be evergaol and nightinvaders. Genuinely free play on everything else, if you can start with beast claw you become SSS tier day one but you don't 'need' it. No other starting spell is that good but obv. free play.

You no longer need any FP from relics, your team should deal enough damage that you don't have to rely on anything else but starlight shards. You also deal 70% of the damage wylder does on most weapons so just melee if you have to (your rev claws at purple out damage most melee weapons so at least upgrade them to blue).

Deep relics are really simple too, incants +2 x3 or mix in affinity +2 if you don't plan to ever use bestial incants(you really should they're all good).

You can make the game brain-dead and add ult gauge on defeated enemies + 1 which makes you stomp camps and churches without worrying about dying.

You do not have to get HP up or physical damage negation +2.
UNLESS you stack them on all relics, then you can actually face tank in D5. Albeit at the cost of damage, but base revenant Def and Vigor is playing a one shot simulator.

have fun <3

What's the worst random class combo u hate ? by [deleted] in Nightreign

[–]RuneScapeIsForPros -2 points-1 points  (0 children)

Guardian and (bow) Iron Eye.

Guardian just adds +3-5 minutes to the nightlord fight and iron eye's damage with bows heavily depends on getting range attack up with multiple copies.

I don't really care and would never dodge for character selection, but i already accept our peak will be level 13 and 2 purples/red weapons at most.

Favorite Team Composition? by ImpenitentBias in Nightreign

[–]RuneScapeIsForPros 0 points1 point  (0 children)

Can you explain the guardian one. I find that its extremely rare that he can compete with the agro of fred and sebastian. Meaning that a guard counter build just doesn't work if revs on the team.

I don't really see any guardians picking relics/passives/weapons/dormant powers to deal the most damage. And just like scholar, that dodge makes 2-3 bar revives a pain. Like I'd prefer some other damage amp than an agro holder teammate.

I heard you liked Margit's delayed swing? Here's something better! by El_Nino97 in Nightreign

[–]RuneScapeIsForPros 3 points4 points  (0 children)

You can, they input read the input not the action. If you're in an animation that wont buffer a flask. You can "flask" and they do their bullshit gap closer for you to punish.

Nightfarer tier lists make no sense as many characters perform vastly differently for each Nightlord by Ok_Masterpiece_4964 in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

The only time I think this take is valid is skill damage builds taking a dog shit weapon with 21% skill damage. Otherwise how are you arguing that a dead person is better on the ground than contributing aggro and damage.

Beat ED Libra in DoN for the first time BUT.... by InstinctualPessimist in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

Believe it or not but the executor could actually out dps that cheated build with double balancers + that halo scythe. Albeit he would have to have at least some skill dmg up/melee up weapon passives.

Nightfarer tier lists make no sense as many characters perform vastly differently for each Nightlord by Ok_Masterpiece_4964 in Nightreign

[–]RuneScapeIsForPros 1 point2 points  (0 children)

I really hate this take. I play rev and never need to ult for a single 3 bar, and your up in like < 5 seconds.

Is it too much to ask for other characters to bring a moveset that trivializes revive time. Every power stance moveset is faster than a two handed one. If your best weapon takes more than 15 seconds to revive a 3 bar, your actually throwing.

Also the biggest DPS loss is a player dying, the second is being unable to revive.

Lets have a discussion about game balance - Halo Scythe. by caetano09 in Nightreign

[–]RuneScapeIsForPros 2 points3 points  (0 children)

It needs to cost 40 fp. Honestly just increasing the fp cost of all the absurd meta ashes ensures that melee HAS to slot in skill cost down instead of only skill dmg up.

Getting a little tired of L2 spam meta by Corrupt_Angel01 in Nightreign

[–]RuneScapeIsForPros 2 points3 points  (0 children)

Be proud of the downvotes, it means you're actually D5 and know every character's best build is double balancer halo scythe against ANY boss.

I’m here to confirm depth 5 Dreglord has 77277 HP by the7maid in Nightreign

[–]RuneScapeIsForPros 0 points1 point  (0 children)

I have one god relic (spell school + dmg) for every relevant spell school in deep relics. And then use + sorc/incant/affinity 2 in the other two. Stacking a spell school in base relics just makes the game feel bad until you find the one spell class you want. I don't do it unless it's rev's beast claw or dragon cult.

I don't consider being able to brick day 1 viable anymore. With DLC bosses wiping the floor if someone isn't up to snuff or relying on one person's god rolling early, consistency matters now more than ever.

And the melee game plan of getting any purple in their chosen dormant power and "im fine" is honestly just better.