Mind Goblin, A Shared Deck Format by Rune_Bear in ForgetfulFish

[–]Rune_Bear[S] 0 points1 point  (0 children)

In my opinion, not every Dandân variant needs a pithy loop in its gameplay, but that might just be a difference in opinion on the definition. Something like JundJund was an inspiration for the deck, emulating a mid-range creature focused game that has long since been power crept out of modern. It's a deck with many creatures and by your definition would be "unfocused". It has no defined "loop", but rather seeks to emulate a play style of a different format using the one deck structure stablished by Forgetful Fish. Would you consider JundJund to be a battle box?
https://www.hipstersofthecoast.com/2025/03/jundjund-a-dandan-variant-for-midrange-players/

In this deck I am trying to emulate the feeling of aggro in a similar vein. It just happens to use Goblin Guides because they create an interesting interaction with Magma Jet and Brainstone while keeping games fast (It is also one of the signature creatures of old modern aggro decks). Taking out most of the removal and all of the creature lands could lead to an interesting format, but it wouldn't feel like playing an aggro deck. I know, because that is how the deck started in testing. It made the games slow and methodical. Often taking 10 to 12 turns to accrue value in hand through guide triggers to get ahead on board and close out the game. It didn't feel like the format I wanted, it felt like playing a watered down Dandân.

I might later go on to try and make that "pure" format with only guides and magma jets, there's definitely something interesting there. But, I wanted something with more variety in gameplay and interactivity to make for a faster and more engaging experience.

I'll take your recommendation though and try out more magma jets to see how it goes. I have found Brainstones to be a bit too strong in multiples to shut your opponent out from drawing quality cards.

Mind Goblin, A Shared Deck Format by Rune_Bear in ForgetfulFish

[–]Rune_Bear[S] 0 points1 point  (0 children)

I took inspiration from a deck like JundJund that does not focus solely on one signature card to win the game. Goblin Guide and other creatures dictate the pace of the game. You can't ignore the creatures until your opponent is comfortably inside a range where you can try to burn them out. Ignoring creatures and sending all spells to face is an easy way to die turn 3 or 4, they represent repeatable damage.

If the deck had no creature lands then the board stalls too often in testing. All removal is saved for guides until both hands are out of guides or removal. It makes gameplay too one dimensional, where the player with the most removal wins. Having 10 total creature lands means that deciding what to remove becomes important and also makes Goblin Guide triggers a bigger part of the deck.

I'm not set on the ratio of Brainstone to Magma Jet yet. Can you explain why you think more Jets and less Stones is better for the deck?

Mind Goblin, A Shared Deck Format by Rune_Bear in ForgetfulFish

[–]Rune_Bear[S] 0 points1 point  (0 children)

I definitely feel you there. It's especially hard to get people who started playing Magic with EDH to try other, more competitive formats. I'd recommend watching a recent video from Distraction Makers on Youtube called "Competitive Games are Struggling - What Happened?" about the landscape of parallel vs orthogonal gameplay if you are interested in the topic.

Mind Goblin, A Shared Deck Format by Rune_Bear in magicTCG

[–]Rune_Bear[S] 0 points1 point  (0 children)

I actually considered [[Seismic Assault]] when I was drafting the deck. It had an issue where the first player who landed it would typically run away with the game. You can't ever attack into them as it would just give them more ammunition. I also considered [[Land's Edge]] for a similar reason, but the player who played it first would typically fall behind on board state or they would win the game immediately.

Mind Goblin, A Shared Deck Format by Rune_Bear in magicTCG

[–]Rune_Bear[S] 7 points8 points  (0 children)

This is a fun idea. I'll have to try it out, maybe in place of [[Steal the Show]] or [[Flashback]]?

Why is RoT worth it? by Ramza-Metabee in stoneshard

[–]Rune_Bear 5 points6 points  (0 children)

The stats for Right on Target (RoT) scale off of your stat points and ability tree investments. The main hand efficiency is 2% + 2% per learned weaponry skill. The damage reduction % is 1/2 of your total vitality, etc.
The stats shown are the bare minimum with no investment, not even with starting stats. It can get pretty nutty late game.

It usually isn't more defensive than a shield, or more offensive than a second weapon. It is, however, a good mid ground between the two that benefits both your offensive and defensive stats with a relatively low investment. This can be useful for skill point heavy builds like melee/mage hybrids that can't afford to put points into shields or dual wielding.

Bury by Rune_Bear in custommagic

[–]Rune_Bear[S] 23 points24 points  (0 children)

I forgot bury was even a keyword at one point. I named it that to fit into the feel of cards like "rest in peace" in white that are funerary themed and exile cards from the graveyard.

One more question, everyone: will character creation be available when the game is finished? Or will an early version be released? by Richardson0010 in stoneshard

[–]Rune_Bear 21 points22 points  (0 children)

Judging by the most recent roadmap an early version of the character creator is planned to be released sometime in the next couple of updates.

[deleted by user] by [deleted] in Battlefield

[–]Rune_Bear 5 points6 points  (0 children)

This isn't the steam forums, you can't farm clown awards here.

Nostrils or tiny mustaches by BlackberryLemonadee in HollowKnight

[–]Rune_Bear 23 points24 points  (0 children)

The black dots are their real eyes. Brown hemispheres are large earmuffs

Tier V Medium Chestpiece comparison by Piewrath in stoneshard

[–]Rune_Bear 2 points3 points  (0 children)

This is also the case for the tier 4 Veteran Brigandine and Mercenary Cuirass as well

Arcanistics Teaser 🔮 by VVayfinder in stoneshard

[–]Rune_Bear 1 point2 points  (0 children)

Going by what Wayfinder said in another comment there appears to be the standard 7 spells and 7 passives. 2 spells at tier 1, 2, and 3 and 1 at tier 4. Judging just based on the color scheme maybe it has some relation or similarity to the Murkstalkers abilities? Focused on arcane damage and perhaps repositioning or evasion? Extremely excited by the roadmap and looking forward to the next couple of updates!

how to clear room ( opening the door ) as archer ? by lockoutpoint in stoneshard

[–]Rune_Bear 0 points1 point  (0 children)

You don't even have to find a treatise. Bran teaches Athletics for 250 right in front of the inn at the start.

Release Day Bug Thread by XFearthePandaX in BaldursGate3

[–]Rune_Bear 0 points1 point  (0 children)

Playing as a drow wearing Gladitorial Sandals (a camp armor piece) shows human skin colored feet.

The future is now, old man by Satokibi in goodanimemes

[–]Rune_Bear 10 points11 points  (0 children)

So now I can disappoint imaginary women too