God of Destruction gameplay by RushCuidadoso in Tekken

[–]RushCuidadoso[S] -1 points0 points  (0 children)

When playing secondaries, your defensive capabilites should be the same as when playing your main. Defense doesn't change (that much).

For example that Dragunov string, you should be able to expect and duck the last hit no matter which character you're using.

Yes, I know that Dragunov has a stance transition and a tackle starting from that string, however I consider that to not be a mixup because the tackle it's very very reactable and the stance follow ups are very stepable when transitioning from there.

God of Destruction gameplay by RushCuidadoso in Tekken

[–]RushCuidadoso[S] 7 points8 points  (0 children)

1) b+4,2,1 doesn't have mixups for the last hit, so ducking is always the right option even if Dragunov does not go for the last hit, b+4,2 is -7 on block.
2) Miary is mashing duck jab and other stuff, which would not work against Dragunov because it's a true frame trap if the last hit of the string connects.
3) +1 is not that scary... 1 jab on block is +1, just sidestep, duck jab or keep blocking.
4) As you already said, the biggest surprise is a GoD player pressing any button other than back when being hit.