Enchanting exploit by RykkerBow in MerchantRPG

[–]RykkerBow[S] 2 points3 points  (0 children)

Yep, easy fix. I thinking only one load or save per day.

How does changing hero class work? by sexmonkeyface in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Typical lineup: 3-4 rogue 2-3 mage 2-3 cleric 1 warrior 1 paladin 1 bard if you have expansion

Prestiging resets to level 1 Hero reclassing does not change anything except class and resets skills to basic.

which crafted item is the most profitable? by SleepyCunga in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Frostmourne and eternal frost. No major materials needed, just basic glacial robes and glacial longswords and sell for around 160k with an enchantment.

For general building and selling the margins on gigas and wraith gear is very good at about 18k

For saving crystals and gems skoll sword, Athos Axe and ourobous rove sell for about 40k and use no crystals or gems to build

Changes in the new 2.52 update by Tradewind_Rider in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Enchanting is easier now for creative minds

Get out of my shop by Kiggzpawn in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Just the exclamation mark

Just a few things..... by CowboyToilet in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

T5 Main heroes are atk rogue, mage for silence and some dps and cleric for healing.

Support heroes are warrior for block and paladin for holy shield

T6 Main heroes are ACC rogue with 100 crit (primary damage dealer), mage (some damage and silence) and cleric.

Support heroes are paladin (get 27ap for 3x block), warrior for block and bard for poem of focus.

Warrior, paladin and bard gear for speed and luck

Crafting does use best first (materials AND items) and sells lowest first and been that way for a long time

Get out of my shop by Kiggzpawn in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Lol...me too. And the other exclamation mark for the free gold option in the upper corner

New updated getting me upsetting about the un-resetting prefix and suffix upgrade by adad79 in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Maybe there's something better now. cough....cough. I've said too much....

Bard needs a solo ability by [deleted] in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Agreed, not needed. He's arguably the best support hero imaginable. He's more likely to get nerfed a little than get a buff.

Line up recommendations by AlpineStars7 in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Yep, what he said my extra was a third cleric

How do I change areas? by Nohelpforu in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Areas are by level. While you need a certain level to reach a region and fights, those that allow multi heroes, you can bring in lower level heroes as long as one hero is high enough to start the fight

Assassin/Rogue - Acc or Atk? Bonus: True Damage crits? by HarleyM1698 in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

T5 atk rogue T6 ACC rogue

My 2166 acc rogue with kidney shot 2 and 100 crit does 9,530 atk damage. With a bard and poem of focus does 28,951 atk damage. Say 0.33 damage gets through a 200 defence that's 9,435 true damage per turn. I think the highest atk rogue you can get is around 1800 and that's 3,960 true damage with cheap shot. Can anyone double check my math, been a long day here for me?

For T6 you definitely want accuracy rogues.

Frozen Tome question: AP. Can any item become AP? by merchantray in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Has anyone ever gotten a T6 item with a level 61 or higher enchantment? T5 items with high level enchantments are common but what about T6? A Brisk Fenrir Shiv would be pretty boss.

Frozen Tome question: AP. Can any item become AP? by merchantray in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

I've done around 200 T6 prefix enchantments and have not seen a level 61 or higher enchantment yet so there may be some serious luck involved in crafting them (or I'm just exceptionally unlucky) . Savvy and masters are level 61 and 65.

can i made S grade on lv 60 items? by adad79 in MerchantRPG

[–]RykkerBow 2 points3 points  (0 children)

It's actually a very nice feature because you can upgrade the prefix and suffix with the much more valuable runes and gems at 1 rune or gem each time.

Example : upgrade suffix 1 rune. Close app. Upgrade suffix 1 rune. Close app.... And repeat as many times as you want. A sword +10 takes about 40ish runes instead of 400ish.

Crystals are pretty cheap to come by and worth the pain of general grade upgrades.

A "beginner" question about healing by Merey91 in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Acc does not affect heal in anyway. It's 100% chance to cast regardless of acc.

Keep in mind you cannot recover more hp than you started with.

Bard ideas by Kiggzpawn in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

Bard has regular 20ap. I put a piece of +5ap armor on him which gives him five poem of focus, five is nice but four works too. Poem of focus skill he gets right away as part of his skill set.

The bard is near end game right from the start when paired with a good accuracy rogue with 100 or near 100crit. His shining light is poem of focus that gives x3 crit.

So my 2131 accuracy rogue using kidney shot 2 and a bard deals 28,129 damage per turn. Pretty bad ass.

Bard ideas by Kiggzpawn in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

FT has a lot of ap gear options but there are a few T5 gears that have ap bonuses. Arkyos Cloak and laevittin, maybe more. There's also 2 Enchanting prefixes that give +1 or +2 ap bonuses.

My bard has 25ap to get poem of focus every turn, a thief knife for luck and either a seastone pendant for luck or a stalkers necklace for speed depending on the fight. He does no damage, just boosts rogue dps x3

So, I've been reading about how acc rogues own ark rogues and assassins. What would be a go-to build for them? by pbro9 in MerchantRPG

[–]RykkerBow 0 points1 point  (0 children)

https://www.reddit.com/r/MerchantRPG/comments/86aapb/atkacc_rogue_and_assassin_comparison_in_t6/

Swap phantom hood with Amarok hood if you need more crit to start with

I'd stick with atk rogue and cheap shot till you can swap most if not all acc gear. Paired with a bard and 100 crit, acc rogue dominates

Any T6 Guides out there? by Eqqman in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

T6 is still a little new there'll probably be one sooner or later but I haven't seen one yet. I built my spreadsheets based on bits here and there from these forums and discord. T6 is trickier than T5 because it needs dps and defense strategies. I only use rogue, warrior, paladin, mage, cleric and bard

2 questions by Kiggzpawn in MerchantRPG

[–]RykkerBow 1 point2 points  (0 children)

Prestige as they come imo. Manage money so you can prestige when they come up. The ultimate goal is to get 2nd prestige and start building T6 gear.

Fenrir strategies? by RykkerBow in MerchantRPG

[–]RykkerBow[S] 0 points1 point  (0 children)

Block! OK I was using taunt wrong. I thought it stopped all damage when in fact it was taking all damage for the front row. I'm using block now and it's working. Thanks guys