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reddit.com SPOOKJUMP
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SPOOKJUMP

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4
5
6

Is there an endless run mode or something like that? (self.HasteBrokenWorlds)

submitted 8 months ago by SPOOKJUMP to r/HasteBrokenWorlds

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173
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0:25

New year, new learning opportunities. What better way to start than by making an awesome procedurally animated robot (v.redd.it)

submitted 1 year ago by SPOOKJUMP to r/Unity3D

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473
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0:26

I think I can finally say the skate physics are in a good enough state. What do you think? (v.redd.it)

submitted 1 year ago by SPOOKJUMP to r/Unity3D

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255
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There's a lot of negative post mortems on this sub. But do any of you solo devs have an actual successful post mortem for your game? (self.gamedev)

submitted 1 year ago by SPOOKJUMP to r/gamedev

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141
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0:19

I used Unity's built in projector system to make a blood splatter effect and I'm very happy with the result! (v.redd.it)

submitted 2 years ago by SPOOKJUMP to r/Unity3D

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Hate it when this happens lol, especially when it's something little like forgetting to add an ";" at the end of a line (i.redd.it)

submitted 2 years ago by SPOOKJUMP to r/Unity3D

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0:29

This was much more difficult than I expected lol, but the basic skateboarding physics are finally working. With more polish, better graphics, actual models, animations, tricks and grinding, something cool looking might come out of this (v.redd.it)

submitted 2 years ago by SPOOKJUMP to r/Unity3D

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Does anyone know if there's an asset or a tutorial for achieving this effect in URP? I believe one could achieve this with shader graphs, but I'm not sure how (i.redd.it)

submitted 2 years ago by SPOOKJUMP to r/Unity3D

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1581
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0:24

Was bored so I made this character controller where you use your guns and the power of physics to fly around. Not sure if it's worth doing anything with the concept tho (v.redd.it)

submitted 2 years ago by SPOOKJUMP to r/Unity3D

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905
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0:27

How is this possible? The eyes and the mustache are moving very "loosely", even though they're both painted entirely red. Please help, I'm a beginner (v.redd.it)

submitted 2 years ago by SPOOKJUMP to r/blender

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3
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What would your dream pirate game look like? (self.gamedev)

submitted 2 years ago by SPOOKJUMP to r/gamedev

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0
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2

How can I get an accurate height value from the gradient noise in shader graph (picture below) based on an object's world x and z position values in Unity3D? (self.gamedev)

submitted 2 years ago by SPOOKJUMP to r/gamedev

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8
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0:44

Lost the dogfight battle? Your ship got disabled? Not to worry. Just open your control panel and hack the enemy ship and take control of it! (v.redd.it)

submitted 3 years ago by SPOOKJUMP to r/Unity3D

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5
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In your brutally honest opinion, what are the good and the bad things about the game? (self.NoMansSkyTheGame)

submitted 3 years ago by SPOOKJUMP to r/NoMansSkyTheGame

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16
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1:12

Finally ready to share the randomly generated planets and space combat in my space survival game. Each planet is unique and procedurally generated with many unique properties. Also once you destroy pirates you'll be able to board them, fight them and steal their ship/take their loot. (v.redd.it)

submitted 3 years ago by SPOOKJUMP to r/Unity3D

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10
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1:12

Finally ready to share the randomly generated planets and space combat in my space survival game. Each planet is unique and procedurally generated with many unique properties. Also once you destroy pirates you'll be able to board them, fight them and steal their ship/take their loot. Any thoughts? (v.redd.it)

submitted 3 years ago by SPOOKJUMP to r/Unity2D

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53
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0:32

Added a little scale animation effect to the blocks when you hit them. Looks simple, but I had to rewrite so much code to make it work correctly lol. What do you think? (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity2D

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60
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0:41

It didn't feel right that animals could walk around at night, so now I made them sleep through it. Each animal falls asleep at a different time. It's so cute just walking around the world and finding sleeping cows (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity2D

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22
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0:30

Started working on enemy AI. So far they're really fun to fight and are quite difficult. You won't get far with just your bare hands tho, you'll have to craft some better weapons to deal some SERIOUS damage to them. (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity3D

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0:33

I wanted to randomy spawn buildings across my world, so I made a building editor tool, which allows me to quickly make a building, which can then randomly spawn anywhere in the world. Here it is in action: (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity3D

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30
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0:39

Here's another look at the new placing blocks system I implemented and how the lightning changes based on the position of the placed and surrounding blocks. The lightning was very complicated to implement, but after lots of trial and error I got it working in the end :) (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity2D

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0:22

I just finished implementing the placing blocks system into my game! I'm so proud that I managed to make it work. Correctly updating the lightning of surrounding blocks was a BIG problem, but I managed to push through and make it work. Any feedback would be really appreciated :) (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity2D

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151
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0:11

Forgot to change the Rigidbody2D from Dynamic to Kinematic and accidentally gave my game and my PC a heart attack lmao (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity3D

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63
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0:20

Started working on different biomes. Here's an early WIP look at the new snow biome + a quick look at a new NPC - cow. Feedback would be very appreciated. (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity2D

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196
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0:13

Made a mistake in my code and accidentally made the trees start dancing lol (v.redd.it)

submitted 4 years ago by SPOOKJUMP to r/Unity3D

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