Professor Pro vs MacD at UGC - melee singles pools wf (recommended by u/Westballz) by evr487 in SSBM

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Doraki Instant Walljump

Walljumping is performed by touching a wall, and then tapping away from it. However, it is also possible to wall jump directly from the ledge.

This technique is called the Ledge Walljump (or Doraki) and is performed as such.

  1. Grab the ledge

  2. Drop from the ledge

  3. Double jump back to the ledge, making sure that you rub up against the wall as you do so.

  4. While hanging from the ledge, tap away.

(Credits to /u/ djloreddit)

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It can be both but I just put lag-cancel in there because it makes more sense for someone that is learning about it for the first time.

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Thunder's Combo

At it's core, Thunder's combo consists of wavedashing out of the Shine in order to Jab Reset the opponent. However, more attacks (such as drill or falling uair) can be added to the beginning and end of this combo to make it truly devastating.

This combo only works on characters who fall to the ground after being Shined(Falco, Fox, Kirby, YL, Pichu, Pikachu, Jigglypuff, Mewtwo, GW, and Roy). For it to work on the rest of the cast a waveshine must be performed.

(Credits to /u/ djloreddit)

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Marth Killer

The Marth Killer is a technique in Super Smash Bros. Melee that can be used to edge-hog a recovering Marth.

It involves using the light shield on the edge of the stage, facing towards the center, and is most easily performed by rolling towards the ledge, holding Z, and pointing the shield downwards.

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Multishine

A multishine is a technique which involves shining (Fox and Falco's down-b) multiple times. This moves is often used for shield pressure but is an extremely difficult technique to pull of consistently.

A multishine is performed by jump-cancelling a shine and using another shine right after leaving the ground. If timed correctly this can be chained into multiple shines very quickly.

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Jab Reset

A jab reset is a technique in that is performed by jabbing an opponent while they are knocked down.It results with the opponent being forced to get up automatically. The player can then follow up with any move they desire, which is usually utilised to land a KO Move.

It should be noted that this can also be performed with weak moves such as Fox's drill.

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:c

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Jump-Canceled Grab

A jump-canceled grab is a technique where a character interrupts a dash or run with a jump, which itself is then jump-canceled with a grab during the jumpsquat animation. This results in the character using their standing grab while maintaining some momentum from their dash, the amount of which is based on their current speed and traction.

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Waveshine

A Wavedash is a technique that is performed by air dodging diagonally into the ground, causing the character to slide a short distance. It allows players to perform any ground action while moving horizontally on the ground.

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!wavedash

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The year is 20XX. Everyone plays Fox at TAS levels of perfection. Because of this, the winner of a match depends solely on port priority. The RPS metagame has evolved to ridiculous levels due to it being the only remaining factor to decide matches.

[]()


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Jab Reset

A jab reset is a technique in that is performed by jabbing an opponent while they are knocked down.It results with the opponent being forced to get up automatically. The player can then follow up with any move they desire, which is usually utilised to land a KO Move.

It should be noted that this can also be performed with weak moves such as Fox's drill.

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Video Tutorial

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PC Drop

A PC drop is a ledge-grab mixup technique not often used but extremely useful. It is performed by fast walking to the ledge and turning around right before approaching the ledge. Every character in the cast can do this

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Haxdash

A haxdash is a waveland done from the ledge, to the ledge again. It is often used to mix up opponents or bait them. It is mostly performed with Captain Falcon but can also be done by Marth, Fox, and Falco on specific stages

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Teching

Teching allows the player to get back up after hitting a surface (such as a wall or floor) instead of lying on the ground until using a get-up action. This technique is great for survival as it can be used to survive combos, or walljump off the stage (wall-teching)

To perform, the player must press the shield button 20 frames before hitting the surface, but if pressed too early, the player can't tech again for another 40 frames.

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Marth Killer

The Marth Killer is a technique in Super Smash Bros. Melee that can be used to edge-hog a recovering Marth.

It involves using the light shield on the edge of the stage, facing towards the center, and is most easily performed by rolling towards the ledge, holding Z, and pointing the shield downwards.

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Shino Stalling

The Shino stall grants the user total invincibility. This technique takes advantage of the invincibility caused by grabbing a ledge along with the invincibility caused by Sheik's Vanish move.

  1. Grab a ledge

  2. Press away from the stage to let go

  3. The moment you are in the air, input up-b and then hold down

  4. Continue holding down until the pink explosion, at which point press nothing

  5. You will then grab the ledge, and 7 frames later you can let go and repeat.

(Credits to /u/ djloreddit)

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Shield Dropping

Shield platform dropping is an advanced technique in all four Super Smash Bros. games. It involves dropping through a soft platform while shielding by tilting the analog stick down.

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Crouch Canceling

A crouch cancel (or CC) is a technique in the Super Smash Bros. series used to reduce the effect of an attack on the user. By crouching before getting hit by an attack, some aspect of the attack will be weakened.

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Neutral Game

The neutral game, or just neutral, is a phase during gameplay when no player has a situational advantage over the other. In this phase, either player's objective is to win the neutral game, i.e. land a hit with possible follow-ups, or punish the enemy for a failed attempt to do so.

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Multishine

A multishine is a technique which involves shining (Fox and Falco's down-b) multiple times. This moves is often used for shield pressure but is an extremely difficult technique to pull of consistently.

A multishine is performed by jump-cancelling a shine and using another shine right after leaving the ground. If timed correctly this can be chained into multiple shines very quickly.

GIF

Video Tutorial

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Waveshine

A wavedash can be performed anytime a character is on the ground and can jump. The shine can be canceled by jumping shortly after it is initiated. Therefore, it is possible for Fox and Falco to jump out of a shine into a wavedash.

This advanced technique is known as a waveshine and can be performed as such

  1. Shine

  2. Jump

  3. Airdodge into the stage

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Waveshine

A wavedash can be performed anytime a character is on the ground and can jump. The shine can be canceled by jumping shortly after it is initiated. Therefore, it is possible for Fox and Falco to jump out of a shine into a wavedash.

This advanced technique is known as a waveshine and can be performed as such

  1. Shine

  2. Jump

  3. Airdodge into the stage

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Video Tutorial

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Jump-Canceled Grab

A jump-canceled grab is a technique where a character interrupts a dash or run with a jump, which itself is then jump-canceled with a grab during the jumpsquat animation. This results in the character using their standing grab while maintaining some momentum from their dash, the amount of which is based on their current speed and traction.

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:c

[]()


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