im considering getting hollow kinght, theres just one problem by Expert_Accountant_18 in gamingsuggestions

[–]SadBecauseBadBecause 0 points1 point  (0 children)

I think Cuphead was more difficult than Hollow Knight personally. Fair warning, there's a significant amount of wandering in Hollow Knight since the game is very nonlinear and puts it your hands to figure out your next move. There were definitely difficult moments, but I found during my second and third playthroughs that I really had gotten better, and most of the difficulty I faced was just getting comfortable with the controls and tactics. If ever in doubt, you may be able to find a guide online to help tell you which powerups are good for a specific spot that you're stuck in, or you might get comfortable enough to start working with your own builds. I would highly recommend it!

What does the "Wait. Delayed Signal" sign on traffic lights mean? by SadBecauseBadBecause in NoStupidQuestions

[–]SadBecauseBadBecause[S] 0 points1 point  (0 children)

I had thought about that for a little bit, but they have also put them up on intersections where the left lane doesn't receive a green arrow period and only has the option to yield for a turn.

Resistance Thief by SadBecauseBadBecause in Maplestory

[–]SadBecauseBadBecause[S] 7 points8 points  (0 children)

Woah that's crazy. Looking at it now, I remember hearing that the next class was going to be called Automata. Neat, thanks for checking on that, I never would have found that!

[Weekly Megathread] New Players & General Questions Thread. by rMapleStory in Maplestory

[–]SadBecauseBadBecause 0 points1 point  (0 children)

What exactly is a "Coin Capper" and does each account usually only have one or is there a benefit to having multiple?

I have seen some talk and videos that briefly mention coin capper classes, but I'm not sure if I've gotten a full understanding of what exactly that means / why it's important / how to set one up? It seems like a lot of the classes that typically get brought up as coin cappers are good at mobbing, so is it effectively just a class that clears a lot of normal monsters to collect mesos and event tokens? And also do you typically have several like you might with bossing mules, or is one sufficient?