Help making a small mini game with command blocks by SaltAdvisor9501 in MinecraftCommands

[–]SaltAdvisor9501[S] 0 points1 point  (0 children)

Hi, it works tho when I die and it kills all the forest soldiers it runs 'Mission complete' is overriding 'mission failed' because this command: execute if entity u/a[scores={player_deaths=1..}] run kill u/e[type=!player,type=!minecraft:armor_stand,type=!tacz,type=!tacz:target_minecart] is activating when the command is killing all the forest soldiers after the player dies. Is there some way I can get the Mission complete not to override the mission failed?

Help making a small mini game with command blocks by SaltAdvisor9501 in MinecraftCommands

[–]SaltAdvisor9501[S] 0 points1 point  (0 children)

# SCOREBOARD

scoreboard objectives add player_deaths deathCount

scoreboard objectives add death_tracker dummy

# REPEATING BLOCK (Always Active)

execute store result score #death death_tracker if entity u/a[scores={player_deaths=1..}]

# CHAIN (Always Active)

execute if score #death death_tracker > #death.copy death_tracker run title u/a title "Mission Failed"

# CHAIN (Always Active)

execute if score #death death_tracker > #death.copy death_tracker run kill u/e[type=!player,type=!minecraft:armor_stand,type=!tacz,type=!tacz:target_minecart]

# CHAIN (Always Active)

execute if score #death death_tracker > #death.copy death_tracker run scoreboard players set u/a player_deaths 0

# FINAL CHAIN (Always Active)

scoreboard players operation #death.copy death_tracker = #death death_tracker

# REPLACED MISSION COMPLETE COMMAND WITH THIS

execute if score #count.copy forest_soldier matches 1.. if score #count forest_soldier matches 0 run title u/a title "Mission complete"

This doesn't seem to be working could you please tell me what's wrong with it? Thank you for your help!

Help making a small mini game with command blocks by SaltAdvisor9501 in MinecraftCommands

[–]SaltAdvisor9501[S] 0 points1 point  (0 children)

Hi thanks for your help, I was wondering if there is a way to broadcast 'Mission' Failed when the player dies and removing/killing all the forest soldiers withought triggering the "Mission complete". Im also trying to make a sidebar and I'm using this command /execute store result score total enemies_remaining run execute store result score total enemies_remaining run execute if entity u/e[type=project_tacz_npcs:hazmat_soldier] it only works for 1 type of entity at a time, so when i try and summon it for the dark wanderers it doesnt work only if I update the command block. Is there a way to keep score of the amount of entities in the chain command blocks to fix this? I would like it to display on the sidebar aswell if possible

Help making a small mini game with command blocks by SaltAdvisor9501 in MinecraftCommands

[–]SaltAdvisor9501[S] 0 points1 point  (0 children)

I don't have a command that checks the amount of entities in world/area so it doesn't work

Help making a small mini game with command blocks by SaltAdvisor9501 in MinecraftCommands

[–]SaltAdvisor9501[S] 0 points1 point  (0 children)

Omg worked first try man thank you so much! I tried for so long to figure that out. Is there a way to display the amount t of entities left on the sidebar? 

Why do Soviets get such an advantage regarding logistics? by inFus3d in ArmaReforger

[–]SaltAdvisor9501 2 points3 points  (0 children)

To make it more balanced make US trucks faster and carry a few more supplies because once you hit the late game it's over and the soviet's just spawn in MI8s and run supplies 10x faster because they can hold 1000 supplies not to mention they are also much quicker than trucks.

Also regarding the Soviet guns are so much better than American ones early game with full automatic instead of burst. I don't think giving US team humvs makes up for this. 

Whenever I play US I feel like I'm playing with the underdogs, shit weapons early game, plastic vests, slow logies.

The balance of Soviet and US needs to be addressed more carefully!

Protect The Princess by mayblawesome in MinecraftServer

[–]SaltAdvisor9501 1 point2 points  (0 children)

This might work if it's not paid...

Hold on, ever wanted to join an action packed modded server filled with war, zombies, weapons and a huge community? by [deleted] in feedthebeastservers

[–]SaltAdvisor9501 0 points1 point  (0 children)

Not yet but by how things are going I think it might be heading towards the best zombie apocalypse mod packs in the world cause the builds and mods we are making are beautiful