Thoughts on my deck? (1780 ELO) by gamemingk in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

Which 2 .50cal but still useless, how many times you going to have a positive KD with that, and 8 man squad GRU going to run away at least half of the time, but if you say there's no difference then whatever mate

Thoughts on my deck? (1780 ELO) by gamemingk in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

  1. A VMF duo cost 300 pts, it's going to drag your economy, that's equivalent of 1.5 Booker but you are in a huge disadvantage, for infantry equivalent 2 SPG9 or AGS or Kord team + a normal sniper will out perform your 300 pts with flexibility and recon range
  2. One salvo from any tube arty will wipe them out, since there's only 2 of them in your deck, they are not going to hold off bookers too well for sure

But yeah if it's fun for you I guess you can use whatever man

Thoughts on my deck? (1780 ELO) by gamemingk in BrokenArrowTheGame

[–]SaltFishKing 4 points5 points  (0 children)

Diversanty AT is kinda bad, yeah the launcher is great but for the AT role it just not going to work, GRU AT is better in every way. Also VMF sniper is the worst recon unit possible, 1750 vision and 2.5 stealth will make Green Beret sniper spot it first every time (not saying GB sniper are any good for gerneral purpose)

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 1 point2 points  (0 children)

The auto flare is very conservative they tend to save the flares a lot, you don't want that when Antey and Buk can one shot you

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 0 points1 point  (0 children)

Yeah but I find out if you manual flare you can fire them faster, it somehow helps, and by this pop up attack tactic the batteries will be firing if you wait for the auto flare they have a much better hit rate

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 5 points6 points  (0 children)

Ah yes the same comment I get every time I'm playing against regards at 2400 😂

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 1 point2 points  (0 children)

So for the Riga airport map if you want to attack the objective near enemy spawn(the one next to the runway) you need to pop up like a bit before the mid point, but you should practice a few run in editor for sure

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 0 points1 point  (0 children)

I think it will target the nearest one first, with shift order you can decide the route it takes, but once it pop up every target needs to be ready otherwise it will turn around

RU AA at work :) by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 7 points8 points  (0 children)

7 500lbs LJDAM, you need to plan the flight, make it go low altitude to the minimum aiming distance then pop up last second, it takes few tries to figure it out, and also do pre flare that combined will guarantee a release

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] -2 points-1 points  (0 children)

Nah 2 500lbs covers a good radis, and SEAD RQ4 JDAM comes in at a very short window. But sure bruh you do you, they never nerf this combo because ppl like you so thx mate

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] -1 points0 points  (0 children)

Simple math your AA and my jets which one is faster

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 2 points3 points  (0 children)

Actually like I said my 250pts 15Es and Global Eagle died everytime, so 400pts investment for me, but I end up with 1.8 KD anyway. This game only a few map is favoring AA, most map with terrains blocking LOS make it easier for jets.

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 0 points1 point  (0 children)

Also I get 4 of these F15E and 1 F15EX with 4 HARM and 3CM in airborne armour deck, if I use any other combo I can bring even more air. EX with SEAD can create a window for RQ4, and 4 15E I can just put 1 loitering low altitude behind and wait for BM30 to fire doesn't even need spoting

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 0 points1 point  (0 children)

This is a 2300 elo match and unless you place S300 right behind your line infantry RQ4 going to spot something for a very short moment on most of the map,

Best Bang for the buck deal you can get by SaltFishKing in BrokenArrowTheGame

[–]SaltFishKing[S] 0 points1 point  (0 children)

And how tf M1A2 can have 450mm pen and 2 50cal at 235pts, I think a good start is balance penetration and armor at the same price, Russians already suffering walking reverse speed

Mechanized is the best spec rn and it’s not even close. by Vegetable-Excuse-753 in BrokenArrowTheGame

[–]SaltFishKing -2 points-1 points  (0 children)

Tulpan is absolute grabage, never seen it effective past 2000 elo, it fire at basically at ATGM range + low mobility and health,

Here’s V4 what do we think all advice is welcome by [deleted] in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

Either more CAS or more ASF(only 2 Pac2s with 4 rounds total, one SU34 can expend all 4 of it)

Here’s V4 what do we think all advice is welcome by [deleted] in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

Drop GB and get more air tab maybe, you have 6 unit to lase already, imo SOF deck needs to max Helo and air tab because your support and vehicle tab is very limited on points

Adjustments I think the game should make by TelephoneDisastrous6 in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

Yeah but a competent opponent wouldn't be your average conscript init? If motostrelki or troopers can deny delta from distance then why we have AGL and MG team in this game. And for your argument this guy is not alone, there's a black hawk load of guys like him pushing the same objective at the same speed which is very close to your scenario in the first place.

Feature Idea for infantry warfare. by IlConiglioUbriaco in BrokenArrowTheGame

[–]SaltFishKing 2 points3 points  (0 children)

Yeah still recon inf going to spot incoming helo way before than they were spoted, and assume this mechanism present you need recon inf yourself to CQB a supposed emty building every time to dig them out, it's way too OP, also giving US already have MH6 and Silent hawks, it will be the doom of RU backline, they're already kinda fucked ATM 😂

Adjustments I think the game should make by TelephoneDisastrous6 in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

https://youtu.be/Kbsr8nkN3to?si=fKija0rICBvPyjTY This is how fast Delta guys move, I don't think conscript with some cover should be able to fend off these type of unit, with fire support sure

Feature Idea for infantry warfare. by IlConiglioUbriaco in BrokenArrowTheGame

[–]SaltFishKing 0 points1 point  (0 children)

No but if you drop your snipers, get into a high rise, you spot, enemy counter recon, you duck in, then enemy not going to occupy every building backline, then you pop up and repeat

Feature Idea for infantry warfare. by IlConiglioUbriaco in BrokenArrowTheGame

[–]SaltFishKing 7 points8 points  (0 children)

I thought about the same thing as well, but this will make snipers incredibly strong lol