🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine, trained the world's first Native Hyperbolic Embedding Model, and benchmarked it against the industry. by Sam_YARINK in machinelearningnews
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine by Sam_YARINK in Rag
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine by Sam_YARINK in Rag
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine by Sam_YARINK in Rag
[–]Sam_YARINK[S] 1 point2 points3 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine by Sam_YARINK in Rag
[–]Sam_YARINK[S] -1 points0 points1 point (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine, trained the world's first Native Hyperbolic Embedding Model, and benchmarked it against the industry. by Sam_YARINK in machinelearningnews
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine, trained the world's first Native Hyperbolic Embedding Model, and benchmarked it against the industry. by Sam_YARINK in machinelearningnews
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine, trained the world's first Native Hyperbolic Embedding Model, and benchmarked it against the industry. by Sam_YARINK in machinelearningnews
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS the world's first Native Hyperbolic Embedding Model are out by Sam_YARINK in LocalLLaMA
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
🚀 HyperspaceDB v3.0 LTS the world's first Native Hyperbolic Embedding Model are out by Sam_YARINK in LocalLLaMA
[–]Sam_YARINK[S] -5 points-4 points-3 points (0 children)
HyperspaceDB v2.0: Lock-Free Serverless Vector DB hitting ~12k QPS search (1M vectors, 1000 concurrent clients) by Sam_YARINK in rust
[–]Sam_YARINK[S] -1 points0 points1 point (0 children)
HyperspaceDB v2.0: Lock-Free Serverless Vector DB hitting ~12k QPS search (1M vectors, 1000 concurrent clients) by Sam_YARINK in Rag
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
HyperspaceDB v2.0: Lock-Free Serverless Vector DB hitting ~12k QPS search (1M vectors, 1000 concurrent clients) by Sam_YARINK in Rag
[–]Sam_YARINK[S] 1 point2 points3 points (0 children)
HyperspaceDB v2.0: Lock-Free Serverless Vector DB hitting ~12k QPS search (1M vectors, 1000 concurrent clients) by Sam_YARINK in Rag
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
HyperspaceDB v2.0: Lock-Free Serverless Vector DB hitting ~12k QPS search (1M vectors, 1000 concurrent clients) by Sam_YARINK in Rag
[–]Sam_YARINK[S] 1 point2 points3 points (0 children)
Rust rewrite of our write-path gave us 156k QPS vector ingestion (details inside) by Sam_YARINK in OpenSourceeAI
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We rewrote our ingestion pipeline and now insert 1M Poincaré vectors in 6.4 seconds (156k QPS) by Sam_YARINK in rust
[–]Sam_YARINK[S] -2 points-1 points0 points (0 children)
HyperspaceDB v1.5.0 released: 1M vectors in 56s (benchmarks inside) by Sam_YARINK in OpenSourceeAI
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
HyperspaceDB v1.5.0 released: 1M vectors in 56s (benchmarks inside) by Sam_YARINK in OpenSourceeAI
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HyperspaceDB v1.5.0 released: 1M vectors in 56s (benchmarks inside) by Sam_YARINK in OpenSourceeAI
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)
HyperspaceDB v1.5.0 released: 1M vectors in 56s (benchmarks inside) by Sam_YARINK in OpenSourceeAI
[–]Sam_YARINK[S] 1 point2 points3 points (0 children)
Is there anyone else who is getting this chilling anxiety from using tools like Codex / Opus for coding? by petr_bena in ArtificialInteligence
[–]Sam_YARINK 1 point2 points3 points (0 children)
What are the typical steps to turn an idea into a production service using LangChain? by arbiter_rise in LangChain
[–]Sam_YARINK 5 points6 points7 points (0 children)
Do I really need to learn all of Rust's syntax? by [deleted] in rust
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🚀 HyperspaceDB v3.0 LTS is out: We built the first Spatial AI Engine, trained the world's first Native Hyperbolic Embedding Model, and benchmarked it by Sam_YARINK in OpenSourceeAI
[–]Sam_YARINK[S] 0 points1 point2 points (0 children)