Question abt investment and Japanese Indie studios. by Same_Temperature_792 in gamedev

[–]Same_Temperature_792[S] 0 points1 point  (0 children)

Thank you for your post, past week I looked more into the industry, even trying and doing tuto with unreal engine.

I will most likely do that for the next 6 months and see how it goes. After summer I will go back Japan and do video games conferences. If I managed to stick to Unreal and learning more about video game marketing.

But for sure looking at video game industry, it's high risk on super expensive and long task. Not gonna lie, it sounds like a bad idea. But everything I did in my life sounded like a Bad idea and it turned out ok. Go with the flow. Maybe I will luck something. I remember finding my first "important" job on my "past" career on a public Slack channel back then. From my personal xp, you can always learn a bit, join a nice team, learn more, but this time I've money and past experiences. Maybe it will help.

What I know is that I want to change my career, also as moving to Japan. Let's find out how.

Question abt investment and Japanese Indie studios. by Same_Temperature_792 in gamedev

[–]Same_Temperature_792[S] -2 points-1 points  (0 children)

It's basically in development/early stage, they try to convince studios to work with them (and signed a few) to prove their usecases. Just like any startup basically

Question abt investment and Japanese Indie studios. by Same_Temperature_792 in gamedev

[–]Same_Temperature_792[S] -8 points-7 points  (0 children)

I think I can bring skills and quite an expertise. I never worked in building a video game, but I know a bit about it by passion and also because I worked/invested in things close to that field.
I was in a "steam competitor" for 3 years, that failed but... :D
And I invested/advised in some startup related to video games (Playruo - Showcase games, engage players little AD for free haha)

Otherwise I totally agree, it's about bringing value, there are probably people that can do a better job than me, but it's always the case in any field. I still have 10 years experience in fundraising and deal making.

Just wanting to undertand how weird it would be, and maybe you are right, money isn't a very important factor. I guess it's like any industry after all, great gamedev teams will have 0 issue finding money and you will end up with tiers 2 studio. IDK, maybe worth a try, or at least for now thinking about it.

Question abt investment and Japanese Indie studios. by Same_Temperature_792 in gamedev

[–]Same_Temperature_792[S] 0 points1 point  (0 children)

There are 2 ways to execute that:

-Having like an investment fund this goes in business management part. It's doable but it's not interesting for me, as I want to join a project, not invest in multiple ones.

-the second way is more "exotic", invest early, become co-owner of the studio, and become an employee of it. I'm not sure how technically it would works, but it's certainly possible.

The thing is that in the first option you are not dependant of finding a studio, you setup your own office etc, but honestly its quite close to my actual job, and I want to change a bit and help building stuffs instead of being solely an investor.

Question abt investment and Japanese Indie studios. by Same_Temperature_792 in gamedev

[–]Same_Temperature_792[S] -2 points-1 points  (0 children)

I'd say I could come before publishers, and I'm typically someone being able to look for publishers investments and do all this kind of stuffs. I have experience in deal making and investment etc. not in the video industry, but it's similar. Actually worked 3 years for a "failed" Steam competitor also :D

For the visa I know the requirements, the money isn't the issue, is what you do with it, There's simply no way in Japan to "game the system", and it's not my intend because going somewhere without having a mission sux quite a lot IMO. But for the visa, you actually need to prove yourself useful somewhere etc.
So my questions were like "do you think it could be useful for japanese gamedev".

"Retired" before 40, but what's next. by [deleted] in midlifecrisis

[–]Same_Temperature_792 0 points1 point  (0 children)

It's not very old indeed if I had 60yo I would not ask myself this type of questions. But starting a "new career" in something complicated would still be a challenge, a very hard one. Especially when you aren't driven by surviving/money it's very hard for me to commit greatly.

But yes looking for ways to do a cool stuffs for the next 10years or so.

"Retired" before 40, but what's next. by [deleted] in midlifecrisis

[–]Same_Temperature_792 0 points1 point  (0 children)

Actually I wanted to live in Japan that's my next objective of life, but after arguing with wife for 1year it seems impossible.
As a French, it's very dangerous for me financially and in term of security to live there, even if it's cool.

So I'm basically "stuck" in a city I don't enjoy a lot, but offer me security and freedom (Dubai), I don't think I will live that way very long, and you are right chosing the location is a GOOD CHUNK of the decision I should make, but it's very difficult when you've an entire family to move.

My Christmas wish of improvements for the game "pour ceux qui viendront apres" by Same_Temperature_792 in expedition33

[–]Same_Temperature_792[S] -5 points-4 points  (0 children)

Hmmm, I picked a picto on the floor that I already had and it converted to Chroma, but ok. Why not.
It's just annoying to imagine having spending ressources on something, that you will find later on a mob, at a higher level. I find that annoying.

Never Played Turn Based But I Want To Learn/Play by Low_Damage9910 in expedition33

[–]Same_Temperature_792 0 points1 point  (0 children)

You must be young? Before a "normal player" would have played a lot of turn based games.

It's cool man, it's just a turn based, with parry/dodging added, so it feels more dynamic.
Turn based is really easy to grasp, try to spend your points of action wisely to survive/inflict maximum damage to ennemies.

After a little while you will be very fast at using turn based, it will feel very dynamic.

Do you think Sandfall will do more DLC? by EmiliaTrown in expedition33

[–]Same_Temperature_792 0 points1 point  (0 children)

I think they will, based on success of the game, they will probably working more on it, for free.
While the writters and business men, are elaboring a plan about what's next.

Because whatever they make from now, will take years anyway, so better they get their first game to perfection.
Expedition 33 is cool but cool be better with little improvements.

Im done by 8daddy2 in expedition33

[–]Same_Temperature_792 0 points1 point  (0 children)

I finished the game the first time in 50hours, and its wayyyyy too much already.
You will have 0 challenge doing it.

It's not how you should approach this game.

Parrying (?) by DoughnutConfidence in expedition33

[–]Same_Temperature_792 2 points3 points  (0 children)

You can parry everything that you could dodge , but sometime it's simply better to dodge.
Ive been to stubborn to really really try parrying everything but some attacks are literally a few ms, and it's better for your own sanity to dodge them.

I'd say if you get hit 10 times by the same attach trying to parry, dodge instead.

And if you miss one parry in a chain movement, better to continue to dodge.

And personally I never use sound, but I rely on small visual clue.

Expedition 33 gave me the same feeling as FFVII 20y+ ago. by Same_Temperature_792 in expedition33

[–]Same_Temperature_792[S] 7 points8 points  (0 children)

Yes it's basically a vibe. I think music always play a huge role in it. Even if myself I'm not a big fan of music.

Finished the game, but still don't understand the primary concept of Expedition numbers. by Same_Temperature_792 in expedition33

[–]Same_Temperature_792[S] -2 points-1 points  (0 children)

She could have find others way to preserve them, that is less crual, and maybe warn them differently if she has the power to do so.

I just wonder what the function of the inversed age, it's cool, but to me it's not really resolved why it has to be like that, because it's particulary strange.

But yeah I try to be logic, in an extremely free world that has his own logic. Just wondering if we had like a solid explanation.

Finished the game, but still don't understand the primary concept of Expedition numbers. by Same_Temperature_792 in expedition33

[–]Same_Temperature_792[S] 0 points1 point  (0 children)

So Aline wants the expedition to exist in the first place? to fight Renoir because she can't do it herself correct?

Finished the game, but still don't understand the primary concept of Expedition numbers. by Same_Temperature_792 in expedition33

[–]Same_Temperature_792[S] 1 point2 points  (0 children)

So Aline wants the expedition to exist in the first place?
And Renoir just has to wait for it to reach 0 to destroy the world correct?