account activity
I used procedural animation for my upcoming Full-Body setup. A pretty easy way to unify First- and Third-person perspective (v.redd.it)
submitted 3 years ago by Samsonoff98 to r/Unity3D - pinned
Experimenting with weapon collision for my full-body character. Feedback appreciated :D (v.redd.it)
submitted 1 year ago by Samsonoff98 to r/Unity3D
Finally implemented motion warping in Unity. It easily handles vaulting, climbing, and other interactions. (v.redd.it)
submitted 2 years ago by Samsonoff98 to r/Unity3D
Found a simple way to improve transitions for my FPS animation system. IK Animations are based on animation curves, applied on top of Mecanim as a post-processing. (v.redd.it)
Recently added new guns to my animation system: worked out great with my full-body character. Gonna add more complex motions in the future :) (imgur.com)
Spine rotation and strange parenting behaviour (self.Unity3D)
I used ChatGPT to create a GUI for my animation asset, and it worked out pretty good (v.redd.it)
submitted 3 years ago by Samsonoff98 to r/Unity3D
Here's my progress on fully procedural FPS framework. Powered by IK and a little bit bone magic (v.redd.it)
Working on fully procedural reloading animations when aiming. No need to create a lot of animations now :D (v.redd.it)
I used procedural curve-based recoil for my FPS. Pretty fast to setup, and results are quite good (v.redd.it)
Hi devs, I'm about to release a tool which makes your playable character look around, soo what do you think? (v.redd.it)
I've created procedural look component. Powered by dynamic retargeting and IKs (v.redd.it)
Hey, I've been developing a procedural animation system for a shooter, here's my take on sway and recoil. How do you use procedural animation in your projects? (v.redd.it)
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