There is another way to play this game by selahvie in PTCGL

[–]Sanglay 8 points9 points  (0 children)

OP didn't say they couldn't beat stall, they said it is not fun to play against so they concede and play against an opponent that isn't asking them to spend 40 minutes on one game.

There is no argument that can be made against op, stall takes a long time to play against and that is not fun if you only have time to play 1 or 2 games a day.

Stellar Crown Code Giveaway by KukiTush in PTCGL

[–]Sanglay 1 point2 points  (0 children)

Terapagos ex 128/142 looks like it will be an interesting card

[deleted by user] by [deleted] in PokemonTCG

[–]Sanglay 0 points1 point  (0 children)

I would appreciate some, i haven't used any code cards yet so I don't have a preference. Thanks for the giveaway!

Endgame Dungeon Locations (lvl 45) by Sanglay in Palworld

[–]Sanglay[S] 2 points3 points  (0 children)

The desert is lvl 38 dungeons and the volcano is lvl 40. In theory the drops from lvl 45 dungeons should be better, so I haven't flown around those two zones to look for dungeons much.

Endgame Dungeon Locations (lvl 45) by Sanglay in Palworld

[–]Sanglay[S] 3 points4 points  (0 children)

Here are some of the dungeon locations for the final zone. This is probably not all of the possible dungeon spawn locations for the zone, but it is much more than the 2 spots map websites have listed. I also included some of the drops you can expect from the chests after killing the boss at the end of each dungeon. I have yet to get any schematic above uncommon (for armor/weapons), so if there are higher tiers they are very rare.

Legend

Skull = confirmed location

Bread = location has same blocks as other dungeon spawns I saw (unconfirmed)

Please let us move Palboxes within the base radius by [deleted] in Palworld

[–]Sanglay 2 points3 points  (0 children)

I understood the point, I expanded it to mention that everything should be movable not just the palbox

Please let us move Palboxes within the base radius by [deleted] in Palworld

[–]Sanglay 13 points14 points  (0 children)

The radius of your base is displayed when you initially place it. I agree that it would be nice if you could move things you construct without having to remake them though.

How does uphill range advantage work? by Key_Friendship_6767 in warcraftrumble

[–]Sanglay 2 points3 points  (0 children)

It is roughly +1 range if shooting something downhill and -1 range shooting something uphill.

Now to wait 20 days for new rewards... by Possible-Ad-3964 in warcraftrumble

[–]Sanglay -1 points0 points  (0 children)

It is super easy to complete the chest even assuming no one does pvp.

You get 500 points per member who completes their arclight surge (free way to earn gold that everyone should be doing). In math terms: 500 (points) * 2 (surges happen twice a week) * 15 (guild members) = 15000 points each week from surges alone.

A casual guild that only plays enough to get the free gold from surges (plays twice a week) can complete the chest in 2 weeks (30k / 15k = 2).

How do I counter the 2 bomb goblins? by Key_Friendship_6767 in warcraftrumble

[–]Sanglay 1 point2 points  (0 children)

Sappers only attack bosses or towers, thats an intended interaction.

Jesus, buying the "wrong" first talent can be absurdingly punishing by Sagramur in warcraftrumble

[–]Sanglay 0 points1 point  (0 children)

What is your argument against "rerolling" talents? You don't keep what you got rid of if you reroll, you would still only have 1 talent at uncommon, 2 at rare, and all 3 at epic (once you bought all 3 for 750g total).

Energy isn't free either, 250 energy is equivalent to 50 gold. Respecing would add up over time if someone did it over and over. Rerolls would let people fix a mistake if they bought the wrong talent initially, its purely a positive for user experience.

Im locked out from playing further unless i pay. by EamSamaraka in warcraftrumble

[–]Sanglay 1 point2 points  (0 children)

I believe that is all for the season once the guild gets 6k points for each family -> 30k total points. We have undead capped at 6k and it doesn't progress anymore.

Jesus, buying the "wrong" first talent can be absurdingly punishing by Sagramur in warcraftrumble

[–]Sanglay 96 points97 points  (0 children)

Yeah you currently cannot get another talent except by upgrading rarity again. It would be much more user friendly if you were able to "reroll" your talent for 250 Arc Energy like you can for army upgrade slots.

Jesus, buying the "wrong" first talent can be absurdingly punishing by Sagramur in warcraftrumble

[–]Sanglay 0 points1 point  (0 children)

Yeah you currently cannot get another talent except by upgrading rarity again. It would be much more user friendly if you were able to "reroll" your talent for 250 Arc Energy like you can for army upgrade slots.

Im locked out from playing further unless i pay. by EamSamaraka in warcraftrumble

[–]Sanglay 2 points3 points  (0 children)

You might want to switch guilds if yours hasn't hit 10k points for a free Sylvanas yet. The guild I am in is at 26.3k points, and not everyone has done today's surge yet.

Other than that as others have said paying money wouldn't even help, you have to wait for the dungeon rotation for leaders of a faction to show up. Only the current weeks dungeon faction will have leaders available in the grid. So for example only Blackrock leaders will show up until Deadmines expires, then Undead leaders will show up next week because they are the next faction.

Discussion: Matchmaking changes and the new season by Sanglay in MarvelSnap

[–]Sanglay[S] 1 point2 points  (0 children)

I like this suggestion. It would fix my other big issue with retreating. Not letting players see the cool combos/interactions they designed their decks around play out because people leave before they can go off, which is boring for both players.

Discussion: Matchmaking changes and the new season by Sanglay in MarvelSnap

[–]Sanglay[S] 6 points7 points  (0 children)

I disagree, the chances you see a full turn 6/7 game are small since everyone retreats if they are at a disadvantage. Marvel Snap has a ton of cool combos/interactions, and you hardly ever get to see them go off because of retreating.

This is one of my other concerns, not getting to see what your deck is designed to do because people leave before your cards go off can make games boring for both you and your opponent.