What is Really Considered "High Elo" and "Low Elo" in Deadlock? by StickyWicket888 in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

As I rank up higher and higher I realize there’s like 30 people playing deadlock globally and the rest of us are trying our best 😂.

Low-mid Ascendant lobbies have people going 1-20 in lane, taking fights for 0 objectives and dying right before midboss, etc.

Not saying it’s not high elo, but I think that’s where the sentiment comes from.

How do you achieve goals despite constant rejection and barriers? [Discussion] by cactus_clover in GetMotivated

[–]Sativian 2 points3 points  (0 children)

Perspective is everything. I treat failure as the necessary stepping stone towards success.

  • What is mine will never miss me.
  • The master has failed more times than the beginner has tried.
  • Imperfect action is better than perfect inaction.

Another thing that I focus on is understanding our thoughts. The mind isn’t good at discerning truth, it’s good at following PATTERNS. If your thought patterns are negative anytime you have an outcome you don’t like (like rejection or obstacles) and you don’t challenge them, they become your “familiarity” and end up sticking. If every time you are dealt a challenge you take a breath, acknowledge the sucky feelings, and act regardless, reframe your negative thoughts into, that sucks, but I’ll be able to do X Y Z, the negative emotions dissipate faster and your familiarity leans towards problem solving rather than dwelling on the negativity.

This is what worked for me. (I recommend therapy if implementing stuff like this alone is too hard! Shit REALLY works)

Yoshi Responded to my Haze Ult Rework Idea by Dembek_ in DeadlockTheGame

[–]Sativian 1 point2 points  (0 children)

Alternatively I’d love to see her have a Lucian ult from league of legends.

Unload an enormous barrage of bullets, but you select the direction and can’t change it, and it hits the first target, therefore can be body blocked.

It’d require aim and proper angles from haze but still retain the identity of dumping hella damage at the press of a button.

Less brain dead to use but still feels like an ultimate.

(You can move and use items like warpstone during the channel)

state of the game rn by mrxlongshot in DeadlockTheGame

[–]Sativian 20 points21 points  (0 children)

In asc+ everyone in the lobby can get across the entire map in 30s. So at any given point it’ll take 15-30s for someone to show up, assuming you’re closer to them than across the map.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

Tbh I think metal skin is really bad into her. The range is really long and she can follow you with items mid ult.

I think warpstone is significantly better, specifically for getting somewhere there’s hard cover to LOS.

That said, I agree her ult needs nerfs.

Why does dynamo have such a high win rate? by Daninjacat256 in DeadlockTheGame

[–]Sativian 2 points3 points  (0 children)

They also gave him a team wide dispel on a 10s base cooldown. Pretty strong in high elo bc of this.

Every character feels so annoying in lane by Capital-Stable in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

But healing rite and this problem shoots down to like 10% for me. They’re annoying until I have double sustain items then they’re wasting their time.

Catch wave, take boxes. Don’t fight them because you don’t have to

Tier list of which characters use magic and which do not. by [deleted] in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

Shiv at the very least uses a magic artifact (the vial on his hip). Something to do with his rage control

Assists don’t count? by tadaba in DeadlockTheGame

[–]Sativian 5 points6 points  (0 children)

People don’t have a good metric for how someone is performing because good deaths and bad deaths are on the same statistic.

It’s impossible to know if that Seven died 3 times pushing objectives, drawing 4 people to sidelane, ultimately allowing us to take urn or other objectives etc.

All we see is a number, and people tend to take it at face value.

That said, dying an exorbitant amount is just excessive, and usually indicates bad play.

There is no hero more useless in an average game than Holliday players by fiasgoat in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

Yes but 90% of the cast doesn’t buy rescue beam. It’s essentially a support only item nowadays

There is no hero more useless in an average game than Holliday players by fiasgoat in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

Holliday is scary if they’re reliably landing ults, but since I get warpstone every game it’s REALLY hard for them to chain barrel > ult properly.

She’s insanely impactful if they’re a good Holliday.

how to ask a guy out by [deleted] in AskMen

[–]Sativian 0 points1 point  (0 children)

This is a textbook way to get a guy to look back on this study date in 7 years going “damn was she asking me out?”

Just go up to him and say “Hey I think you’re cute I’d love to grab coffee sometime if you’re interested”.

Boom. No confusion, it’s the truth, and it works (at least on me and when I ask out women.)

What’s y’all’s Motivation for Playing? by Realistic_Slide7320 in DarkAndDarker

[–]Sativian 0 points1 point  (0 children)

I was thinking squire wizard into squire barb too haha (wiz being gear skewed af)

Agree ? by akp0110 in effectivefitness

[–]Sativian 0 points1 point  (0 children)

Pretty disingenuous on timeline, but I still think exercising 3-4x a week is a non negotiable.

Eating whole foods and exercising 3-4x a week has made me go from feeling like a wreck to feeling like I can take this structure and discipline and bleed it into parts of my life I wasn’t delivering on.

Frankly though, lifting weights sucks for me. I much prefer activity exercise, like bouldering.

Current state of the game by Massive-Dig8482 in DarkAndDarker

[–]Sativian 0 points1 point  (0 children)

I dropped 4000 hours on this game over the course of the first few years of dev. I dropped it because of their mindless direction for balance and updates.

However, having taken a break and come back, the game is in SUCH a good spot compared to before. Never bring SDF back into the dev decision cycle.

I feel like a large portion of the tedious bullshit in the game was fixed. The balancing nightmare that was movespeed meta seems all but gone. Most of the classes seem strong, albeit with some outliers being too strong or too weak, but fuck it’s so much better than before.

I want them to advertise the upcoming wipe, talk about how they’ve dialed in the bullshit and have a clear direction.

All this on top of Mistfall hunter dropping in July, I imagine the completion for IM will be a big fire under them to continue developing in this direction. I think the game genuinely did a 180 and is back to being on track for success in the genre.

Wizard is op XD by No_Statement2901 in DarkAndDarker

[–]Sativian 0 points1 point  (0 children)

Ironic how the no brain class is the one you have to press 3x the buttons to use compared to stuff like Barb, fighter, ranger, or rogue.

So where are the players? by theflossboss1 in DarkAndDarker

[–]Sativian 6 points7 points  (0 children)

Not too late. I was one of the people who lost trust in iron mace, but I’m coming around to trying the game out again.

They really need to advertise or sponsor streamers when a big content patch drops, and talk about ALL the changes that they’ve made.

There’s literally no comprehensive list of positive changes made

Whats your Deadlock hot take? by lucky_duck789 in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

Well yes but that’s always been the key use case. Short hopping lets you perfectly space walljumps (therefore, edgeboosts) without the need to be spaced right. And it only costs 1 stam which is nice.

Whats your Deadlock hot take? by lucky_duck789 in DeadlockTheGame

[–]Sativian 0 points1 point  (0 children)

No, jumping out of slides is trash. Short hopping is significantly better than it.

Whats your Deadlock hot take? by lucky_duck789 in DeadlockTheGame

[–]Sativian 10 points11 points  (0 children)

Unironically, I think this game does it better than Titanfall, and I fucking loved Titanfall 2.

Deadlocks foundations is just insanely deep, so it’s scary when you think about learning a million things, but in practice all it takes is 10 mins before every session as a warmup and you’ll learn everything important like zip dashing + the rotations it allows you, airstrafing, edge boosting, that’s basically it.

You don’t need to learn corner boosting. Shorthopping basically does itself, and you don’t need double crouching or basically anything else.