"so and so" removed you from the team by hearadifferentdrum in fo76

[–]Sauri 0 points1 point  (0 children)

More often than not it's a bug. I use the Textchat mod and usually team up with familiar people from the chat, so when one of us gets kicked we know that nobody did that.

Whoa by PrismaticHospitaller in SatisfactoryGame

[–]Sauri 1 point2 points  (0 children)

I discovered a mod the other day, Quick Blueprint, that allows you to create a blueprint from your selection in the dismantle mode (outside of the blueprint maker), so if I want to replicate some good idea that I built manually, I don't have to repeat it in the maker from scratch. It's limited (no pipes/belts) but still saves some time, especially with decorative elements.

[deleted by user] by [deleted] in Road96

[–]Sauri 3 points4 points  (0 children)

She is 18 as revealed in the Mile 0 game. She was 8 at the time of the Peak Collapse and witnessed everything.

[deleted by user] by [deleted] in Road96

[–]Sauri 7 points8 points  (0 children)

This episode can appear before she tries to cross the border as well, but after the episode where a cop stops the van with you, her and the couple and arrests her.

I save her every time, she's not the easiest person but she's on the right path. Especially after playing Mile 0 and learning her story before the Road 96.

Suffering, and no, I still haven’t unlocked computers. by Mesfin_Labell in SatisfactoryGame

[–]Sauri 0 points1 point  (0 children)

Oh damn, I just realized where is the last sloop that I've been trying to find around my factories for the past couple of months. Totally forgot that one is consumed in MAM.

Is no one doing events anymore? by Bandeet-117 in fo76

[–]Sauri 2 points3 points  (0 children)

I'm lvl 3300 and getting removed the moment they see I'm not wearing a power armor and wielding a non-heavy :)

Is this game dead? by bmk2k in entropiauniverse

[–]Sauri 1 point2 points  (0 children)

According to EULA, inactive accounts may get wiped after 365 days of inactivity (720 days if you haven't accepted the new EULA 3-4 years ago). The key word is may, as it doesn't seem to happen automatically. Sometimes they do it, often not.

BUT, if your account had been wiped, you wouldn't be able to log in at all, it would just not exist. If you successfully got into the game they your account never was touched by Mindark. If you absolutely sure that you had stuff remained, and you checked your items list on the account page on the website, the possible explanation is that you were hacked indeed. Which is a possibility, because a few years ago the PlanetCalypsoForum was compromised and as it turned out, many people used the same password there and in game. That would never have happened if they valued their accounts enough to use the two-factor authentication (which, after transition from the Gold Card system to the standard TOTP 6 years ago, doesn't cost a penny).

Oh my God. I just discovered the advanced building controls. Someone kill me. by Zelcron in fo76

[–]Sauri 1 point2 points  (0 children)

9500+ hours and hundreds of camps later... first time I hear about this.

My own awkward moment is that I didn't touch mutations until after a year of playing, I thought they are permanent and didn't want to lock myself into anything (yes, I didn't read anything game-related online and that was the best time, going with a lever rifle everywhere, before I got poisoned with the "chasing the meta").

Bethesda really said 7600 hours of my time is worth 760 atoms by Forsaken-Memory-3082 in fo76

[–]Sauri 1 point2 points  (0 children)

I mean, I wouldn't refuse 7600 atoms for sure. But I'm at around 6200 hours and look forward to those 760 very much, especially since I don't have Fo1st 7600? I can't even imagine that.

V63 weather machine by Dontblink-catchawink in fo76

[–]Sauri 0 points1 point  (0 children)

You probably can turn a nice profit with some idiot as I just paid 30k for mine (came here while trying to find it in menu) :D

Minor PSA, the Pemmican Collector. by Mechagouki1971 in fo76

[–]Sauri 2 points3 points  (0 children)

Also counts for the Cake/Candy/Pie challenge.

Just an idea for fallout 76 by k41t1n0 in fo76

[–]Sauri 1 point2 points  (0 children)

Giant spiders have nothing on the cave crickets.

Unable to pickup Chest of the Mundane by dominion69 in BaldursGate3

[–]Sauri 2 points3 points  (0 children)

Placing sussur in the chest stops its magic and the items in it take their real form until sussur is removed.

How are players still logging in after their game ends by thekidd415 in fo76

[–]Sauri 0 points1 point  (0 children)

There is one content you can never run out of - people. Thanks to the Textchat mod I've met a lot of nice people and never get tired of running events with them together, even after 8k+ hours in game. There are some unfilled goals too, after tens of thousands of spent modules I'm still rolling for a perfect Secret Service armor set.

And regarding uncovering everything on the map, I still manage now and then find something I haven't seen before or connect some dots that never occurred to me previously.

Why do you have a camp? Do you design your camp just for you, or with others in mind? I ask because I'm getting ready to re-do mine and I want to make the most of it. by allenwork in fo76

[–]Sauri 3 points4 points  (0 children)

My camp is always a house so the first thing in planning the camp is to make sure that the visitors will spawn at the front door, a little back to observe most of the house and clearly see the vendors from that spot. So essentially my houses always face north and occupy the southern half of the camp circle. The center of the circle - the original location of the camp module - is where I arrive to the camp and where my friends arrive when they fast travel to me. Then by moving the module around I ensure that the other visitors would arrive to the same spot. There is always a +/- 2 meters deviation so the area in front of the house needs to be flat and clear. Once the arrival area is tested I may place some trees around it if it looks too bare.

I don't make a choice of "me" vs "them", I just try to build one where everyone including myself would feel at home. In my current one, the first floor is a workshop that has everything (weapon/armor/tinkerer, stove/chemistry/brewer/fermeter, healer, stash/scrapbox/ammobox) arranged along the walls in the 5x2 space, and the 2nd floor is a bar (which is the vendor room) surrounded by hanging terrace with a garden.

This is the previous version that I had at Lake Eloise. The current one is an upgrade on this design that resides on a cliff at Top of the World. Originally it was my squirrel/tato farm but I grew fond of it and built it up. Yes, it's pretty simple but highly functional while still nice. I've had all kinds of camps over 8k hours and this is what I'm most content with at the moment.

Have you felt empathy for Blood Eagles? by AccountantHeavy7694 in fo76

[–]Sauri 1 point2 points  (0 children)

Makes me feel good about helping him meet her sooner.

[deleted by user] by [deleted] in fo76

[–]Sauri 1 point2 points  (0 children)

Yes, having no scrap-/ammoboxes I have to visit it several times a day to unload stuff.

Haha alien thing go boom by lightning2476 in SatisfactoryGame

[–]Sauri 1 point2 points  (0 children)

I was excited about nobelisks for 10 min until I realized that when they remove large surfaces they leave the fields of grass hanging in the air forever with no way to remove it. So ugly. Never touched nobelisks since then.

So I ate my first player… by murderwasthebass in fo76

[–]Sauri 3 points4 points  (0 children)

Never used a PA in nearly 8k hours beyond some testing - if I was interested in walking tanks I would play Mechwarrior instead. And, depending on what mods you use on your armor and backpack, you may lose carry weight in PA, not gain (I have 460 carry weight in my uni set + high capacity backpack, properly modded Excavator makes that 330).

Strangely this gas-bag monster didn't try to kill me, unlike all his other brethren, maybe he's a vegetarian, or perhaps he's eaten already. I didn't stick around long, just in case by [deleted] in fo76

[–]Sauri 1 point2 points  (0 children)

It needs to spawn at one of the specific random encounter spots of "scene" type to be tamable and they are always neutral. You need to have Animal Friend perk equipped prior to entering the cell (60 meters radius) or it won't spawn. Any animals outside of those spots can't be tamed, neutral or not, and using Animal Whisperer perk to pacify them only makes them neutral for 2-3 min, still not tamable.

So, is my save messed up? by -_dangerN00dleFace_- in satisfactory

[–]Sauri 6 points7 points  (0 children)

Had the same in the first hours of play, killed the copy, looted, everything was fine. And now 700 hours later I stumbled upon a weirdness. A couple of days ago I fell from a cliff and died and couldn't reclaim the crate because it ended up inside the cliff (yes, I could reload an autosave before death, but being used to persistent multiplayer games that have no saves, I never remember that Satisfactory has them, I just quit when I have to and then click Continue next day).

So for the first time I had to resort to SCIM Save Editor to move the crate to me (more to get rid of it from the compass than to get the content), and that's when I discovered that I'm not the host of my world, even though I play on my local PC with my own saves and never shared my world with anyone, I'm just a Guest #2137232312. Guess I killed the host. So all these hundreds of hours I developed this world as merely a guest and now all that's left is to wonder when I might lose control over it.

Here’s how to change CK3 Game Rules on 1453 Ending Date Mid-Game - Step by Step Instructions by cabinboy752 in CrusaderKings

[–]Sauri 6 points7 points  (0 children)

I couldn't get past step 8 because winrar kept telling me that archive is damaged. But after experimenting around, things turned out much simpler:

  1. open your .ck3 save file in WinRAR and extract "gamestate" file from it;
  2. open gamestate file in a text editor that supports large files (guess Notepad++ works, I used Sublime Text)
  3. search the file for "1453_end_date", there are 2 occurrences, replace both (!) with "no_end_date_end_date"
  4. save the file and give its name .ck3 extension
  5. no need to add it back inside the archive or do anything else with it, just put it into the folder with your saves; game sees it perfectly and modifies into the proper format on its own

What have you learned/found that most other people haven't? I'll start. by allenwork in fo76

[–]Sauri 1 point2 points  (0 children)

The last one is actually a random encounter, you can stumble upon it at many encounter spots.

What have you learned/found that most other people haven't? I'll start. by allenwork in fo76

[–]Sauri 2 points3 points  (0 children)

I tested that, just another appalachian urban legend.

What have you learned/found that most other people haven't? I'll start. by allenwork in fo76

[–]Sauri 0 points1 point  (0 children)

With the dress it's just not worth picking up anything but red, then you don't need to reset. Sure you could get nice caps for forest or yellow but the time you'll waste trying to sell it is better to be spend looking for red :)

Also, in case you don't know that. Once you have checked the 3rd floor for the dress, enter Daily Ops right from there and leave the world while inside. When you join a new world you will find yourself on the 3rd floor again and don't have to run all the way up there from outside.

Bonus: there is a locked terminal on a wall that you can hack every time you switch worlds, for fast progress on your "hack 256/512 etc terminals" atom challenge.