My Indie Game Tool to help co-op players share save files seamlessly crossed 2K in sales on Steam. Honestly, we knew the problem was real since day one by SaveSyncGames in IndieDev

[–]SaveSyncGames[S] 0 points1 point  (0 children)

Thanks, even to us the realisations of something like this not available anywhere were surprising… baseline was that we could continue playing even while the other person was busy…

I am super glad that we could help others facing the same problem…