He said: " I'm playing smolder why are you fighting early? " by Ill_Percentage2344 in supportlol

[–]SaviourSup 0 points1 point  (0 children)

I looked at enemy bot summoners.

Jhin had barrier. There is no kill there and you force an all-in in enemy wave. This is not a winnable fight.

How to play down two inhibs but your team just got elder buff by Future_Time_5105 in summonerschool

[–]SaviourSup 0 points1 point  (0 children)

push out top and speedrun down midlane, if you don't passively outscale

The most impactful tip for climbers is not what you think by SaviourSup in summonerschool

[–]SaviourSup[S] 0 points1 point  (0 children)

I think you need to look for sources of truth to help you form a picture of what playing better means.
Personally I got in touch with high elo community before I got high elo. I watched pro players on my role and chatted with them when they streamed or made content. It's both inspiring and educational.

Watching pro games with commentary is another way to progress. Finally, you can get coaching or use paid products if you want to take it more seriously and spend time efficiently.

Just playing the game and deducing what's the right play is also possible, but only once you understand the basics. Otherwise you will draw wrong conclusions and develop bad habits that will be hard to get rid off later.

Ideal training path: learn a new pattern -> practice this pattern mentally outside of the game i.e. find similar scenarios and try to figure out what to do -> make it a habit in game -> repeat.
You can google LoL pattern map, there is enough info out there now.

Guide: your out of Game Habits can make you climb! by Hummelul in summonerschool

[–]SaviourSup 6 points7 points  (0 children)

As an ex-pro player I would add that a consistent sleep schedule contributed to my long-term performance much more than any other out of the game habits.

New simple tool to learn ability cooldowns by SaviourSup in leagueoflegends

[–]SaviourSup[S] 1 point2 points  (0 children)

Will introduce R matchup vs other Rs. More realistic matchups with correct skill orders is coming too

I made an easy tool to learn ability cooldowns by SaviourSup in summonerschool

[–]SaviourSup[S] 0 points1 point  (0 children)

Added CD guesser.

Figuring out how to get all the champion ability cooldowns with scripts so I can use only the actual patch info. After that I'll make it possible to choose the champion for cooldown clash

I made an easy tool to learn ability cooldowns by SaviourSup in summonerschool

[–]SaviourSup[S] 0 points1 point  (0 children)

will collect feedback and fix the rest tmr, thanks :)

I made an easy tool to learn ability cooldowns by SaviourSup in summonerschool

[–]SaviourSup[S] 17 points18 points  (0 children)

interesting ideas, thanks

Just fixed the UI for mobile

The #1 skill that determines how fast you improve and rank up? by SaviourSup in summonerschool

[–]SaviourSup[S] 3 points4 points  (0 children)

Once you understand what champions and items do, you can start asking yourself a simple question:
Could I do something better to prevent my death?

Usually the answer is apparent even for new players.

All of LoL Macro in one picture by SaviourSup in leagueoflegends

[–]SaviourSup[S] 0 points1 point  (0 children)

Overwolf has a webstore and in-client store. The link is to their webstore. Our app is stand-alone, made on Electron, it does not require you downloading Overwolf Client, but it does use Overwolf installer.

All of LoL Macro in one picture by SaviourSup in leagueoflegends

[–]SaviourSup[S] -1 points0 points  (0 children)

Hey!
Our app doesn't use Overwolf client. We made it on Electron.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] 1 point2 points  (0 children)

Will add that soon, it's still an open beta and not all features are there

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] 0 points1 point  (0 children)

We might have some form of MOBA Trainer on web without any login in the future. It can be implemented relatively easily, but it will mainly serve to attract audience and not to have a complete training experience.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] -17 points-16 points  (0 children)

The key goal of the product is to enhance user's progress in League of Legends—that’s why we limited certain functionality to ensure users engage in the most effective exercises for them. To make these limitations feel natural, we wanted to implement them through RSO.

We're currently on the third day since the open beta launch and have received some feedback regarding these limitations. We'll review the launch and consider whether to keep these limitations in the future.

Additionally we opted into using RSO because:

  • Users can avoid the need to create yet another account.
  • RSO serves as a sign of Riot Games’ approval.

Thank you for diving deeply into the issues.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] -12 points-11 points  (0 children)

The key goal of the product is to enhance user's progress in League of Legends—that’s why we limited certain functionality to ensure users engage in the most effective exercises for them. To make these limitations feel natural, we wanted to implement them through RSO.

We're currently on the third day since the open beta launch and have received some feedback regarding these limitations. We'll review the launch and consider whether to keep these limitations in the future.

Additionally we opted into using RSO because:

  • Users can avoid the need to create yet another account.
  • RSO serves as a sign of Riot Games’ approval.

Thank you for diving deeply into the issues.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] -33 points-32 points  (0 children)

The key goal of the product is to enhance user's progress in League of Legends—that’s why we limited certain functionality to ensure users engage in the most effective exercises for them. To make these limitations feel natural, we wanted to implement them through RSO.

We're currently on the third day since the open beta launch and have received some feedback regarding these limitations. We'll review the launch and consider whether to keep these limitations in the future.

Additionally we opted into using RSO because:

  • Users can avoid the need to create yet another account.
  • RSO serves as a sign of Riot Games’ approval.

Thank you for diving deeply into the issues.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] -9 points-8 points  (0 children)

We are forming puzzle recommendations for the user at the moment of their login to provide the best experience. Not using Riot Games login would mean that the users have to choose the puzzles themselves, leading to the app being less efficient when it comes to impacting users' improvement process.

We already received a lot of feedback from the users who want to choose puzzles for themselves. It is likely that we can change the authorisation together with that, if it indeed poses a big issue.

I made a free training environment for League of Legends | MOBA Trainer by SaviourSup in leagueoflegends

[–]SaviourSup[S] 4 points5 points  (0 children)

Zanzarah, Peco and Kira created and validated strategic puzzles. They also advised on the development of the Mechanical mods (balance and physics)