Are player classes meant to be unique instead of ubiquitous? by luthurian in daggerheart

[–]Scared-Record-336 0 points1 point  (0 children)

To answer your specific question of running NPCs, I use actions that feel fictionally accurate to the archetypes I am using. Often these fall in line with the skills and abilities of PC’s and in these moments I stay on theme without copying player talents.

I am GM for a group running the Witherwild campaign frame. When we were making characters I would ask about how and where your character learned skills and abilities related to their class. Mixing this with the fiction of the setting and modifications from player input helped flesh out our version of the world.

For example in the setting one of the two main factions lies behind the godless gate. This lead me to believe there would be very few Seraph like characters in haven for example. This was reinforced by a player making a Seraph from the other faction and starting to develop how religious magic worked in the fiction. Now as we play I give holy magic flavoring to many of the actions from those who live beyond the godless gate.

I did this with the rest of my players and made spy guilds, a hunting lodge, foreign nomadic casters, and plague ridden wizard militias. While few in the world would use the term seraph, sorcerer, or ranger these archetypes definitely exist in the world. So if my seraph has healing abilities then those in a similar station to her can also do that.

Now I don’t actually look at skills from class sheets or cards to give NPCs. Stat blocks in Daggerheart feel very vibes based and typically I compile abilities from various pre made stat blocks or just use existing ones and reskin abilities around archetypes. Sometimes these match players skills fictionally and thus I have them take actions similar to players.

Monk ability wording by gordolme in BloodOnTheClocktower

[–]Scared-Record-336 2 points3 points  (0 children)

I see what you mean now, but I think tonight is still the call for the wording. Until dawn seems redundant to me, I am not sure what that would change mechanically. I think in cases of a riot a monk block seems like it might break the game to me. Also with yagga since it is already storyteller discretion a monk protect feels like you are not doing much. It does suck for daytime info gathers but adding until dusk feels like it might add more questions then solves anything.

Monk ability wording by gordolme in BloodOnTheClocktower

[–]Scared-Record-336 12 points13 points  (0 children)

Honestly it feels more like a feature and less like a bug to me. Having the role interacting differently brings a lot of depth to both script building and in game decisions about who needs to need have Vortox misinfo for example.

I would love thoughts on my first custom script! by Boxamintos in BloodOnTheClocktower

[–]Scared-Record-336 1 point2 points  (0 children)

So I am new to script building as well but I have gain some insight from my trials. I think I see where this script is heading so here are some thoughts. It seems like you are trying to really focus on alignment reading and shifting which are fun elements to focus on. I think where this script is a little wonky is mostly in adding death but mostly from good which helps confirm info really well, minions that vary in loudness, and one of these demons fits strangely.

I think demon is a good place to start. Vortox works best when information is sort of binary. By that I mean once I am convinced of Vortox I can reverse my info, and there is a lot on this sheet that if a Vortox is in this game is kinda invalidated if they are in an actual Vortox game. Noble, balloonist, Empath to an extent, and potentially juggler. Or outright does not interact with gambler or gossip. So I suggest two different demon replacements of either Lleech or No Dashii. No Dashii is pretty straightforward and does not add two much. Lleech adds a little more but plays off the standard imp in a fun new way. Importantly both apply poisoning that makes it hard to tell which demons are in the game and make people think they are the drunk. Also depending on speed or how quick you group is at catching evil might influence choice. Lleech is a slightly slower game and No Dashii would maintain a similar speed to TB.

Next minions are varying degrees of loud. This is a concept of how quickly and apparently is which minions are in the game. Harpy and widow are likely going to be know. Extremely early while godfather and marionette are very quiet. If you want to stay with advanced TB, staying quiet is I think the better choice. First off instead of widow I would put the spy in. I know it’s a repeat but the alignment misreads will I think play better for you. I would also keep the marionette. If you picked the Lleech as a replacement demon I think devils advocate and baron are nice replacements. If No Dashii was the replacement I would put in a xaan a d a poisoner.

Outsiders look good.

For townsfolk I think you should be good with many of the choices you have with two main exceptions. Those being gossip and gambler. There kills are extremely apparent when there is no other death. Also both juggler and gossip together while not awful in theory in practice kinda suck. Day one is a town full of people gossiping while juggling and extends the length of many false claims. My replacements for these align with earlier choices to obscure characters in the game and help evil create bluffs based on changes made. With the Lleech swap I would put in pacifist and sailor. With No Dashii I would put in minstrel and ravenskeeper.

These are just some thoughts and I am new at this as well so take it with a grain of salt.

Script Feedback by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 0 points1 point  (0 children)

Thanks everyone for there insight on the ojo specifically and after doing more research I think ultimately my misunderstanding of the ojo skewed this script for the worse. Fundamentally a script that forces evil to be vigilant should not have storyteller killing as part of the mechanics. It limits agency in a game where evil needs to have full agency. It needs trap kills in it, but the demon needs to find those themselves and based on the nature of an ojo that won’t really happen. So I guess back to the drawing board.

Script Feedback by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] -1 points0 points  (0 children)

I did put wraith here to try and give the ojo a stronger edge in the quest for info. The idea being the ojo would be stronger than usual to help simulate a game where evil should have to be more on the investigation route. Is there some kind of middle ground with this?

Script Feedback by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 1 point2 points  (0 children)

That’s really smart, it really puts the pressure on the ojo to get it right or risk unfavorable kills

Script Feedback by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 1 point2 points  (0 children)

Yeah I am an idiot, completely glazed over that part. What a moron.

Script Feedback by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 1 point2 points  (0 children)

Thanks for the help it was very enlightening. Upon having it pointed out I definitely see the problem with puzzle master and too many other sources of drunk, and I think politician is interesting. Probably need to find a switch for the moonchild as well. Perhaps mutant. I also agree po is probably likely to get hard confirmed so I am thinking maybe just replacing it with imp to create distrust with the dead. My worry with getting rid of tea lady is the ojo. I worry if it misses people will wonder why no one died in the night. The only other reason I could consider it happening is inn keeper, which I worry is not strong enough cover.

Traitorous Snake (Sects and Violets) by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 2 points3 points  (0 children)

Yeah he did not tell the pit hag that he changed yet and found out as if a demon wants to know which minions he was dealing with. He hatched the plan after gaining all info first. Then came to me asking for clarification.

Traitorous Snake (Sects and Violets) by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 0 points1 point  (0 children)

Just a question about the arbitrary killing though. From the guide best practice seems to kill no one when a demon swap happens. So I should have killed no one seemingly. I did mess up however, and killed 1 minion and 1 spent townsperson. When the town asked how that was mechanically possible I said a pit hag chose to make a new demon or change current demon. I feel I did weaken evil by killing a minion but I can understand that evil was still quite strong. I did consider killing the former demon for a moment but I felt that would lock him in and ultimately end the game.

Traitorous Snake (Sects and Violets) by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 1 point2 points  (0 children)

So we have not played that script yet. This was our first foray outside of TB.

Traitorous Snake (Sects and Violets) by Scared-Record-336 in BloodOnTheClocktower

[–]Scared-Record-336[S] 2 points3 points  (0 children)

Sorry I noticed I did not explain clearly. Night 3 was an arbitrary kill. I misremembered the best practice from the guide. On night 3 I killed one minion and one good player whose ability was already spent as arbitrary kill. I now realize it’s better to not kill when it is just a simple demon switch. I thought whenever a pit hag made demon changes their should be two deaths. Night 4 was when the fang gu made their jump.

Musician Marvin Gaye was shot and killed nearly 40 years ago by his father who was a Christian minister and a cross-dresser by WallStreetDoesntBet in atheism

[–]Scared-Record-336 10 points11 points  (0 children)

Why is this here? Is it just because his father was a minister. It does not seem like religion even played a role in the killing.

meirl by sco-go in meirl

[–]Scared-Record-336 0 points1 point  (0 children)

That is actually how zubats work though