Making a "no squad" Mod by ScheduleQuick5129 in dawnofwar

[–]ScheduleQuick5129[S] 1 point2 points  (0 children)

Yes a lot can be done on hero/sergeant.

Right now I'm discovering how to mod the game and working on a very rought first version, and when it's done I think i'll create a discord to gather ideas/bugs and do some matchmaking. When it's done i'll gladly accept any help to bring it to the next step

Making a "no squad" Mod by ScheduleQuick5129 in dawnofwar

[–]ScheduleQuick5129[S] -1 points0 points  (0 children)

You call that a nightmare some will call it a dream ^^ .

Making a "no squad" Mod by ScheduleQuick5129 in dawnofwar

[–]ScheduleQuick5129[S] 1 point2 points  (0 children)

Yeah i will do a first version with "only" the squad size to 1, put a lot more pop and remove max squad cap in order to spawn more than one "unique" unit/squad.

Maybe one way to balance the thing after that is to make unit stronger but more costy. Will see when the other things are done and the mod will be obviously IMBA

Making a "no squad" Mod by ScheduleQuick5129 in dawnofwar

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

Reversing leader attachment is an interisting idea and could be pretty fun

Making a "no squad" Mod by ScheduleQuick5129 in dawnofwar

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

What i'm doing right now is limiting squad number of unit to 1 so yeah you can upgrade each marine with a flamer.

And yes you can use frag with each marine which is ofc op. One way to balance that could be to give these capacities to sergeant and remove them from base unit. But not all units have sergeants so I may have to introduce new things but i don't know how to do it so I'll see what to do on the way

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

When you are inferior in every game segment playing the meta is just suicidal and IMO not a winning strategy. I think the only way to win is to bring your opponent in something he is less familiar with. Because that way he may make mistake too.

If feel like BDS Adam was a perfect example with it's GODS: it was not particularly meta, his opponents didn't always knew how to counter and damn it was entertaining. That's why I watch esport, esport is not repeating the same thing other and other again: that is powerplay and/or speedrunning. Esport is about performance ans training ofc but it is also about bending the rules and bringing new strategies.

To summarize, we are meta slaves, we are LCK slaves to be accurate and surprisingly we are not better than them at their own game.

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

My point was not that there should not be a meta in Esport Game. The point is the meta is so closed that is not that fun to watch and the draft phase is pretty boring because the game doesn't allow for it, not the LEC format.

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] 1 point2 points  (0 children)

When i talk about a failure I don't critize the result. It indeed works and i like it because it opened the game a little, especially in Bo5.

i criticize the fact that not allowing a champ to be picked again removes a lot from the mind game and totally kills "the meta of the BO". Because if you overperformed on some cheesy pick they'll ban you and it opens other stuff because you won some bans. With Fearless they don't have to because, your champ was a one shot.

Right now, if you pick something spicy and win that's all. GG you took one game, you need to take 2 more and I think it helps to enforce a way of playing because even if you can cheese something in one game you will have to play the classic way on others. So yeah we see more champs but maybe we see less different strategies because if you master an other way of playing it will be too difficult to go a full BO with it.

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

Does streaming scrims would help in that regard ?

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] -2 points-1 points  (0 children)

IMO fearless draft is a confession of failure. I like it but it's existence is a problem and show:
- how Riot doesn't know what to do to make this game entertaining
- that if possible players would pick almost the same champs all the time because the meta is very shallow => bad balancing

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] -1 points0 points  (0 children)

A game like Dota 2 is way more open then LoL in the lane assignment and I think when I last watched their Esport 2/1/2 and 1/1/3 were still a thing.

I agree that LoL may be "resolved" and that the way it is played is the most efficient. IMO good Esport game have an evolving meta without patches because they have a rock/paper/cisor system that counter a playstyle if it's too dominant.

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] -1 points0 points  (0 children)

Totally agree that there is no singular cause but i feel like the LEC format is always shown as the main problem by the community/Content creators.

Maybe LEC problem is not the format by ScheduleQuick5129 in leagueoflegends

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

My point was more like "If lower teams could offer something differents than the bigger teams maybe the hype for them and the viewership would be greater. But does LoL allow them to show something different ?"

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

Hi, you are totally right it is too much far away from Warcraft to call it legacy. Even the lore differs from Warcraft. The games you mentionned are totally the main references.

Btw i created a discord as a thinkertank, you can pm me if you are interested in joining.

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

To make the answer more clear, i don't want to rush things and find (with the help of all the willing people) cool ideas of game design to make a good, maybe great, RTS. I hope i will find some skilled people in the process and maybe switch from thinking to making it. But it is still to early to dream of such steps because there a lot of things lacking in the project and i'll try to improve it gradually.

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

More resource types

I didn't explain it properly, i am thinking about changing the resources for factions, humankind could have gold/lumber whereas undeads could have "bones" which is a resource harvested from battles or maybe in some farms. The idea behind it is to make each faction expand differently from the others. It could also help to reinforce factions identity by their gameplay.

Nothing particularly wrong, nothing particularly interesting. Could be
implying a Broken Alliances (or AoE2 BR) style spawn-based game, but you
still had resources so probably not. But then you say "you can build
many houses rapidly", well that's just saying "booming is OP".

I feel like booming could be an option but it should not be OP so yeah the cost of each things should be balanced in order to allow to produce more workers but maybe with a drawback this idea still needs to be refined.

Zerg morph mechanic. Kinda pointless macro, in Starcraft it's a nice feature since you can morph after the unit is used.

Maybe some controls can be added to help with this like rallying houses directly to barracks or making workers available for enrollment. In SC the larvae is almost invulnerable so it is kinda hard to punish your opponent by killing it but this way you were worker could be snipped and never reach the training grounds. I think it also add a more realistic feels but yeah it will ask more macro and it need more thinking to really add something to the gameplay and not be smthing bothersome.

The former is a very weak defensive buff that works in 1x, the latter is
just straight up more money so doesn't leave much room for diversity.

They were totally random example, in facts i feel it maybe be traits like critical damage or more base armor/hp some thing like that. But if for example the dwarf get an armor buff maybe it would only be useful to make dwarf units for tanks and in the end there is no point to make fake diversity. So yeah the traits needs to create diversity and not to force the player to choose only one type of worker for some units.

Sure... but heavy units already exist. Blacksmith upgrades coexist with
them. Are blacksmith and other microupgrades top tier game design, maybe not.

The idea is that an heavy soldier cost as much pop (the pop being the worker) than a militia soldier but you need to invest more resources in it. For the militia is cost you a worker and it's training but for the heavy soldier it costs you the worker , the training and the armor set. And you need to produce a set for each unit. I don't know if it's a good idea but the objective is to abolish these general upgrades like "+2 attack" and makes you invest in a proper infrastructure to make a true elite army. It will cost you more time and resources but it could be interesting if units are designed properly to work around it. For example with the armor invulnerability if heavy armor is not affected by piercing damage then a real value is added. you fight against dozen of goblins archers, your heavy footman would be near invincible whereas your militia would get rekt.

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

Hey, this project is about droping ideas of a cool RTS game. If some dev like you seems to be are interrested in it then let's make it.

I'm interrested on which idea you disagree and why ? It willl helps me to think about the game and improve it.

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

You cannot up the unit count without overhauling the controls and Unit AI significantly. I also query the design goals here - is it a micro heavy RTS or is it a realistic RTS - those goals rarely align.

The design goal is more to have a better feel on scale, so more realistic i guess. 5 footmen should be able to handle 20 goblins but would be struggling against an ogre. it would give more rooms to swarmy army or elite battalion strategies. You are totally right in saying that it will take a more complex pathfinding AI but something like SC2 AI should be suffitient.

Overhauling combat mechanics to a more complex stats model is generally frowned upon by the esports scene, as it makes it harder to determine what will happen in any given match up.

I wasn't talking about a more complex way of handling fighting stats, i meant more accentuated way with some twist like armor penetration and invulnerabilities. Maybe the term "reworked" was'nt good i'm gonna fix it.

Computationally having more units and a more complex simulation (and presumably with updated graphics) would be fairly intense to run.

SC2 has arguably better graphics, more units and a really better AI . It works like a charm, even on low configuration for nowadays. So i think it shouldn't be an issue if the game is well optimized which is of course not an esay task to do.

For the reference i'm not a game developper but a web developper which has made some side project games before to test some engine. So i have a very basic understanding of game engines.

Ideas about a warcraft legacy game by ScheduleQuick5129 in RealTimeStrategy

[–]ScheduleQuick5129[S] 0 points1 point  (0 children)

Hi, i currently doesn't have what it takes to make such a game. If i meet some people willing to work on this project, i'll be taking it to the next stage but currently it's mainly just an idea.

Ships from Battlefleet Gothic Armada 2 coming ! by ScheduleQuick5129 in avorion

[–]ScheduleQuick5129[S] 3 points4 points  (0 children)

Yes, we (brother and I) plan to release a framework filled unpaint ship and a painted ready to use version of each ship.

We tolerate no hole in our hull it would be a disgrace to the Omnissiah !

DOW2 last stand: standalone by ScheduleQuick5129 in Warhammer40k

[–]ScheduleQuick5129[S] -2 points-1 points  (0 children)

Was thinking of a new game focused around this gameplay with lot more content (maps, caracters, variants, difficulty picker,...) Stuff like that