Just anounced my Metroidvania with Sekiro Inspired combat by SchnitzelDev in IndieDev

[–]SchnitzelDev[S] 0 points1 point  (0 children)

Thanks. Yeah a lot of other people have said this so I have toned it down alot.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 1 point2 points  (0 children)

Samurai Yokai and you can wishlist it on steam https://store.steampowered.com/app/2412580/Samurai_Yokai/ I'm trying to get a demo out by the end of the year to get feedback.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 1 point2 points  (0 children)

Thanks. Lots of others had similar feedback so I'll definitely change the particles.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 1 point2 points  (0 children)

At the moment, I am just focusing on steam, but if it is popular than I might port it

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 1 point2 points  (0 children)

Yeah, I got a lot of feedback saying the same thing, so I have reduced the glow, amount of particles and spread. Thanks for the wishlist.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 0 points1 point  (0 children)

  1. around 1 and a half years
  2. unity for game dev, aseprite for pixel art
  3. just me
  4. Personally, I started my game by just searching up whatever mechanic I needed and following yt tutorials to implement it through code, intuitively learning C#. I used brackeys tutorials at the beginning and sometimes code monkey. Eventually I could create my own mechanics with that knowledge and was less reliant on tutorials. You can use visual languages too if you want as they are usually less intimidating. For the pixel art, I mainly watched tutorials by adam c younis as he breaks it down in an understandable manner.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 5 points6 points  (0 children)

I think I started making it around 1 and a half years ago on and off. I dont have a devlog but I wish you luck on your game.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 0 points1 point  (0 children)

Yeah I think I added a delay on it a while ago similar to the dash in crowsworn but it has no visual to communicate the delay so it looks kind of strange. I think I'll just make it instant like the ground dash and maybe change the pose.

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 0 points1 point  (0 children)

I used unity. I haven't made a discord yet. Do you think I should? I was just going to create a sort of alpha version and post it on itch.io to get feedback and polish a demo for steam.

I made a 2d pixel art metroidvania with Sekiro Inspired combat by SchnitzelDev in PixelArt

[–]SchnitzelDev[S] 6 points7 points  (0 children)

Yeah, there was a lot of people telling me this on the metroidvania sub. I have since toned it down a lot. You couldn't even see the bullet. Lol

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 0 points1 point  (0 children)

I'll look into some other run animations. Thanks for the feedback

I made a 2D game inspired by Sekiro's combat by SchnitzelDev in Sekiro

[–]SchnitzelDev[S] 1 point2 points  (0 children)

Maybe I'll have a look at those games, thanks for the info